I think your missing my point, Blizzard itself and its actions aren't bad on the surface. Its probably done with the best of intentions. However, as I've stated this is going to set a very dangerous legal precedent. The EULA is now more than a simple message you have to click past, its now enforceable and that is in no way good for us, the consumer of these games.John Funk said:But Blizzard isn't taking away the single-player game. You can still play the single-player game just fine via the offline Guest mode. You just can't log in, get achievements, or play multiplayer - the social part of the game. And it's just a temporary suspension, not a ban.
I'm kind of puzzled by your suggestion that they work with a third party to allow a trainer that disables achievements. SC2 already has built-in cheat codes that will disable achievements when used. The only difference between the CheatHappens trainer and the Blizzard-provided cheat codes is that... the trainer doesn't disable achievements.
Why would you partner with someone to do something you're already doing yourself?
I've not looked at the trainer nor do I own Starcraft II, and maybe they do the same things, but in my experience trainers usually unlock cheat options that standard cheat codes don't. Maybe Starcraft II is the exception. My point was that Blizzard had other, less draconian methods at it's disposal, there were other options that could have been explored rather than a mass suspension of everyone who used a trainer. Most people probably didn't care about the achievements, and cheated just out of habit.
In the end, it's not Blizzard's actions that have me concerned, so much as what those actions have set in motion.