Blizzard Gives Single Player StarCraft 2 Cheaters a Time-Out, Opens Can of Worms [UPDATED]

ffs-dontcare

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Well, I've taken some time to formulate my opinion on this matter and here it is. Some you may agree with and some you may not, but this is my stance. And I apologize in advance for the fact that this post is going to be very long and very messy. I have cut it down somewhat.

There are multiple sides to this issue. It's not just about cheating. It's about more.

Now, I'm not going to claim that Blizzard is selfish, greedy or totalitarian because, well, I'm not stupid.

I choose to look at this whole mess through both sides' eyes. They each make some very good points. For starters.....

In Blizzard's defense, they gave us cheat codes (which, hilariously enough, some players considered illegal when Blizzard said that cheating was against the EULA). These codes evidently disable achievements so that you can't earn them or their associated rewards once you've started cheating, unless you (ironically) use a certain cheat code to go back and start all over again at a certain point.

Yes, you aren't hurting anyone by cheating in single-player games and so normally you should be allowed to cheat and even use third-party software such as trainers, but then the fact that SC2 has displayable achievements written into the single-player campaign somewhat complicates the issue here.

The fact that some people used cheats to try and get certain portraits is just retarded.

Just be glad that Blizzard merely suspended trainer-users instead of banning them like multiplayer hackers.

Blizzard has a great record in the games industry. They've done a lot of good. I'm not going to tell you about it, you can go research it yourself.

However, when it comes to players who only play the single-player campaign, then I see no reason as to why they should be punished, even if they try deliberately to get achievements and portraits by cheating. And yes, some probably are like this. If they're not playing multi-player at all, then there's no harm in letting them do their thing, even if they do log on before they hit up the campaign.

In the defense of the other side, there are some very serious implications. Blizzard has suspended players for using trainers in the single-player campaign, fine, but they've also apparently provided us a way to play offline with the choice of using trainers if we so choose to. However, who's to say other game companies won't allow us to cheat in single-player? What happens if games get "always connected to the internet" DRM and they use this to prevent us from using trainers in single-player at all? That's just wrong on the principle that we as gamers have the right to make our single-player experiences fun at the expense of nobody else. If I'm not playing with anyone else, it's my product and I can do whatever I like with it on principle. And yes, I'm aware that Starcraft 2 is the product and Battle.net 2 is the service and there's a difference between the two. But while Blizzard may have done what I think is the correct, if a tad heavy-handed, method of punishment, there's a bit of a problem and that is the precedent that this sets for future developments within the games industry.

Honestly, in my eyes, how innocent a Starcraft 2 player is in this whole thing is not only dependent on whether or not he used trainers (which he hopefully didn't pay for lol), but also what his reasons behind using them were. In some cases, this isn't about cheating to get achievements, this is about cheating to get the most out of the game-play experience.

For someone like me who prefers to somewhat customize their single-player experience in order to get the most possible fun out of it at nobody else's expense, I think we as gamers have a right (yes, a right) to that in any single-player game. And I only ever use and display portraits and achievements that I earn the hard way. That's my principle. However, anyone who uses a trainer to get gold on all the Challenge missions just so he can proudly display the Spectre portrait can piss off. I've yet to get gold on the last four challenges and while the Spectre portrait looks pretty cool, I'm not using it until I get it the proper way. That should be every SC2 player's principle. But I wouldn't go so far as to sneer at someone who used a trainer in single-player, even if he deliberately farmed achievements and portraits, and tell him he should be banned for it. It's between him and Blizzard, not him and me.

Calm down, guys. The amount of raging over this is showing signs of getting out of hand. Let's remain civil, please?
 

John Funk

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Rack said:
John Funk said:
Rack said:
JerrytheBullfrog said:
Jamash said:
However, you won't ever be prevented from playing your purchased game, you'll always be able to put your disc in your banned console and play the vanilla, un-patched single player game.
...which is different from this scenario how?

The "Play as Guest" button. Click it sometime. Blizzard can't ever take the offline singleplayer away from you.
Like the rest of this thread, total bullshit. Blizzard can, have and did take away the single player offline version from everyone because hey, they're assholes like that and people playing their single player game offline relinquishes far too much control for them. Considering it's virtually impossible to play offline and the "guest" mode is highly misleading if it's meant to be the principle method of playing single player in your own god damn game and seriously anyone who does give a crap over what picture appears next to their name deserves a slap in the face this is totally outrageous behaviour. But then hey, Blizzard did buy a ton of advertising on this site.
First: Chill the hell out. You can argue without being a dick.

Second: I just logged into my offline Guest profile just fine.
You can log in to your offline Guest profile just fine when you're online. When you're offline, no such luck, it's locked out. I already know this because My SC2 disc effectively got turned into a coaster from this little trick. The whole thing of single player games only being available when the servers are up and you have a good connection and the company on the other end wants you to rankles me. Companies getting free passes for treating their customers like dirt rankles me. Single player gaming being ruined by achievements rankles me. Biased reporting rankles me.

Between all this I wonder if Blizzards villainy is actually constrained by Activision, they seem to be pioneers of terrible customer service.
I unplugged my PC and logged in to Guest again. So...

If you think that CheatHappens is in the right here, I suggest you read this excellent post [http://www.escapistmagazine.com/forums/read/7.238219-Blizzard-Gives-Single-Player-StarCraft-2-Cheaters-a-Time-Out-Opens-Can-of-Worms?page=2#8540336]. Not only did Blizzard warn the cheaters, CheatHappens did, too. They're just trying to deflect the blame here.

Blizzard did nothing wrong. They can ban someone from their free service all they want.
 

RobfromtheGulag

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After John Funk clarified I agree with Blizzard's actions.

Worst case is some clueless people downloaded cheats they weren't aware were already in-game.

Having not played the game, the spin this article puts on it is quite inflammatory.
 

Tehlanna TPX

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Enkidu88 said:
Tehlanna TPX said:
God forbid the EULA be enforceable! What is so draconian about enforcing the contract, which is essentially agreed upon the moment you accept the conditions required to use Battle.net?
You really don't have a problem with the EULA? An agreement which has you sign away rights as a consumer, a contract you don't even see until after you make purchase. Really? You want to go down that road, allowing a company to have free reign as to how you use a game in the privacy of your own home?
Would I prefer a written contract before making the purchase? Of course, who wouldn't? But the statement (non verbatim) eluding to how terrifying it would be to have a EULA be enforceable is just plain preposterous. In an ideal world, knowing before hand the limits imposed upon us should we violate certain terms of service (in this case, Battle.net's no cheating/3rdparty programs/etc), then violating the EULA would be inconceivable. Oh wait. It is. And it's pretty much common sense that cheats are going to be dealt with swiftly and with little to no mercy (in this case, a two week band is pretty damned merciful).

We know right from wrong, good from bad. There are in game cheats available for single person offline mode. Therefore, there is no reason for anyone to violate the EULA on battle.net. Irregardless to the fact that the EULA is not viewable (for certain? you can't look it up online before buying the game? pretty sure you can, legally, do so) before purchase, its common sense. Arguing against the EULA being enforced, at this point, is saying that people shouldn't be held accountable for breaking the 'law'.

I apologize if I'm missing the point; it's not intentional. I'm honestly trying to comprehend your pov, and its not working.
 

Rhade

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The single player has in-built cheats that don't violate terms of use. They're by no means extensive but they do cover the most significant bases.

Also there's 82354798347593475439 SC2 training guides out there that don't require you to install bots/mods/etc that violate the terms of use, use one of those to avoid both being banned and sucking a lot.

"I knowingly violated terms of use and am being punished!? Why didn't anyone tell me it was possible to gamble and lose!?!?!?!?!?"
- Facepalm-worthy nubs
 

Zer_

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Feb 7, 2008
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Blizzard is offering an online service, which requires the use of a server that is owned / rented by Blizzard. They have the right to allow / disallow anyone to connect to their servers for any reason.

Furthermore, I agree with their reasoning. If you don't care about achievements, then use the in-game cheats instead.
 

Rack

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John Funk said:
I unplugged my PC and logged in to Guest again. So...

If you think that CheatHappens is in the right here, I suggest you read this excellent post [http://www.escapistmagazine.com/forums/read/7.238219-Blizzard-Gives-Single-Player-StarCraft-2-Cheaters-a-Time-Out-Opens-Can-of-Worms?page=2#8540336]. Not only did Blizzard warn the cheaters, CheatHappens did, too. They're just trying to deflect the blame here.

Blizzard did nothing wrong. They can ban someone from their free service all they want.
You still can't actually play the game offline. The extent that Blizzard makes it look possible means you can be forgiven for believing it to be true, but it simply isn't If you've logged into B.net within a few hours you can play. But if you have no internet or Blizzard think something you do might have some side effect on one of their goals? Yeah they can stop you playing the game you paid for. Well, technically they can, the legality is a grey to black area but as long as they steer clear of hitting enough people to get a class action they should get away with it.

As for the warning, well you really can't do anything without being told you do it at your own risk, and EULAs are in no way meant to be read. Besides which if I say I'm going to hit you over the head with a hammer in advance that doesn't really excuse my doing it. Even if the only reason people would use these trainers was to get achievements flat out denying them access to the game they purchased is pretty reprehensible. If they want to blank achievements that's proportionate, blocking multiplayer access is harsh but within the realms of reason. Blocking single player access? That's cartoon super-villainy.
 

Scrythe

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I just got ten bucks richer, because I bet someone a month ago that this was going to happen.

On one hand, it should bother me since cheating on single player does absolutely fucking nothing.

On the other hand, I only played the game once on single player and haven't touched it since. Mostly because every time I try it out, I'm matched up with some 12-year-old amphetamine user pushing around 200 "actions per minute" while I'm a 21-year old grandpa who's still trying to figure out that all the "other" Zerg creatures are even there for.
 

HellsingerAngel

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John Funk said:
I unplugged my PC and logged in to Guest again. So...

If you think that CheatHappens is in the right here, I suggest you read this excellent post [http://www.escapistmagazine.com/forums/read/7.238219-Blizzard-Gives-Single-Player-StarCraft-2-Cheaters-a-Time-Out-Opens-Can-of-Worms?page=2#8540336]. Not only did Blizzard warn the cheaters, CheatHappens did, too. They're just trying to deflect the blame here.

Blizzard did nothing wrong. They can ban someone from their free service all they want.
...WOW!...

I think I just did a happy dance around my room. Considering I'm not well known, it's a bit of an honour to be recognised by my favorite game reviewer here. I can only hope that my post will assist in reversing the terrible, terrible damage done here to Blizzard's reputation.

. . .

I'm sorry...

Rack said:
You still can't actually play the game offline. The extent that Blizzard makes it look possible means you can be forgiven for believing it to be true, but it simply isn't If you've logged into B.net within a few hours you can play. But if you have no internet or Blizzard think something you do might have some side effect on one of their goals? Yeah they can stop you playing the game you paid for. Well, technically they can, the legality is a grey to black area but as long as they steer clear of hitting enough people to get a class action they should get away with it.
I'm sorry, but this is a tad silly, especially the bolded bit. I'm very skeptical that Blizzard has the technology to do this, or would even apply it considering their track record for being reasonable individuals. I think some solid proof is in order and the number of hours it takes for the system to de-activate, if you don't mind? I want to try this myself just to see if you're correct, because if you are, I'd gladly join this rally against Blizzard. However, I don't see that happening.

Rack said:
As for the warning, well you really can't do anything without being told you do it at your own risk, and EULAs are in no way meant to be read. Besides which if I say I'm going to hit you over the head with a hammer in advance that doesn't really excuse my doing it. Even if the only reason people would use these trainers was to get achievements flat out denying them access to the game they purchased is pretty reprehensible. If they want to blank achievements that's proportionate, blocking multiplayer access is harsh but within the realms of reason. Blocking single player access? That's cartoon super-villainy.
Considering your claims are unfounded, most people that own the game have given statement to the contrary. People have been able to log-in just fine without going online. Your claim that the game keeps a countdown of when you were last online is a tad silly and I know that Battle.Net only suspends your account for online access if you don't check in every 30 days. It can be reactivated and isn't required to access a Guest account. Again, proof would be needed to back up your claim as the general agreement is that it can be played offline. Maybe a small video or, again, the exact number of hours your game is authenticated before shut down of those Guest accounts, please and thank you.

EDIT- I conceed my argument, somewhat. Please refer to this post: http://www.escapistmagazine.com/forums/jump/9.237974.8547976
 

SailorShale

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linwolf said:
For me Blizzard is in the wrong here. If someone is playing cards and cheats at poker be mad at them, but if they cheat at Solitaire it's completely there own decision.
Exactly. It's single player, who cares if a person cheats there?
 

Squigie

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John Funk said:
[snip]

What about the people who do care? Can you really say that 100% of Blizzard's playerbase doesn't care about the prestige they get? If I really want to get Portrait X which is done by earning achievements A, B and C, and I work my ass off to do that so I can get Portrait X ... and then I find out that people can just CHEAT to get my same reward, and Blizzard does nothing about it - isn't that a bit of a slap in the face to me?

If Blizzard has any interest in preserving the integrity of its reward/incentive system, it needs to make sure it's legitimate. Because just because you don't care about your gamerscore/portraits/achievement score, that doesn't mean that nobody does.
The issue is not whether the punishment fits the crime, the issue is whether the punishment fits any crime. The offenders did not have their achievements and stats wiped, they were not forbidden from earning achievements, and they were not banned from online multiplayer on Battle.net. A ban or suspension from Battle.net is a ban or suspension from Starcraft 2 [http://www.pcgamer.com/2010/09/14/blizzard-promises-swift-retribution-against-sc2-cheaters/]. That means not only no Battle.net multiplayer (and there is no non-Battle.net multiplayer to begin with), but also no singleplayer at all. No campaign, no skirmish, no US$60 game that you legitimately payed for and should expect the right to do whatever you please with so long as it affects no one else who doesn't wish it.

This is a completely unacceptable action to take for any reason.
 

John Funk

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Squigie said:
John Funk said:
[snip]

What about the people who do care? Can you really say that 100% of Blizzard's playerbase doesn't care about the prestige they get? If I really want to get Portrait X which is done by earning achievements A, B and C, and I work my ass off to do that so I can get Portrait X ... and then I find out that people can just CHEAT to get my same reward, and Blizzard does nothing about it - isn't that a bit of a slap in the face to me?

If Blizzard has any interest in preserving the integrity of its reward/incentive system, it needs to make sure it's legitimate. Because just because you don't care about your gamerscore/portraits/achievement score, that doesn't mean that nobody does.
The issue is not whether the punishment fits the crime, the issue is whether the punishment fits any crime. The offenders did not have their achievements and stats wiped, they were not forbidden from earning achievements, and they were not banned from online multiplayer on Battle.net. A ban or suspension from Battle.net is a ban or suspension from Starcraft 2 [http://www.pcgamer.com/2010/09/14/blizzard-promises-swift-retribution-against-sc2-cheaters/]. That means not only no Battle.net multiplayer (and there is no non-Battle.net multiplayer to begin with), but also no singleplayer at all. No campaign, no skirmish, no US$60 game that you legitimately payed for and should expect the right to do whatever you please with so long as it affects no one else who doesn't wish it.

This is a completely unacceptable action to take for any reason.
Really? Because I just logged into my Guest account without signing into my Battle.net account just fine. They can still do the campaign.

They just can't do any of the multiplayer, which they were trying to cheat in the first place. After having been warned. By CheatHappens as well as Blizzard.

Perfectly fair, perfectly acceptable. End of story.
 

Worgen

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Whatever, just wash your hands.
really the big thing this means you have to worry about is "we are blizzard, we own your game, you will only play it the way we want you too" remember all the hubbub about the online all the time drm and shit a few years ago, that is what blizz seems to be using now and they are being more aggressive with it then ea was, since they are really taking away ppls ability to play the game even if it is temporary, for playing it in a way they dont agree with

really this is much more creepy then a few idiots getting some cookies they didnt earn, this is much closer to not really owning your game anymore
 

WhiteTigerShiro

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Enkidu88 said:
Blizzard might be in the right here, maybe people were just farming achievements but then again maybe they assumed, like I probably would have, that they simply assumed the game would disable achievements when using a trainer. I use trainers in Empire TW, Napoleon TW, X-3, and I don't get any achievements on Steam. Steam can manage to do that with games from various different companies, but Blizzard can't achieve the same goal on their own game on their own servers? Really, that's beyond their ability?
Perhaps you don't understand the meaning of the term "hack". If you're using a hack, you're already operating outside of the bounds of what Blizzard OR Valve programmed. Odds are, those "trainers" you used for Empire, Napoleon, and X-3 simply weren't designed to unlock the achievements, rather than it being some prowess that Valve has over Steam that Blizzard lacks over B.net.

But whether or not Blizzard is in the right here is irrelevant, the problem here is that this could set a precedent in other games by other companies. More and more games require the user to be online, or to have their stats uploaded to common servers, and if they too start banning trainers than eventually one of them won't have cheat codes installed into the game. Cheat Happens has apparently created a successful business in the realm of cheating, that suggests to me that perhaps cheaters are a larger demographic of the gaming population than anyone would like to admit.
Just because two things are true doesn't mean that they're directly related. Cheat Happens doesn't have to make very much profit to be "successful" (it isn't as-if they're sinking a lot of money into these hacks), so the size of their success doesn't really indicate anything. The gaming industry has survived many many years before the introduction of this website, and I'm sure it will survive just fine if more companies started to crack-down on achievement hackers.

Incidently, I find it kind of funny that they gave a soft and huggy name for their hacks to make the people who download them feel better about it.

"Oh no, I'm not hacking, I'm using a trainer."
"The difference being?"

But then this just is my heavily anti-cheating side coming out, so I'll just cut it off there before it becomes a big thing.
 

WhiteTigerShiro

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Squigie said:
The issue is not whether the punishment fits the crime, the issue is whether the punishment fits any crime. The offenders did not have their achievements and stats wiped, they were not forbidden from earning achievements, and they were not banned from online multiplayer on Battle.net. A ban or suspension from Battle.net is a ban or suspension from Starcraft 2 [http://www.pcgamer.com/2010/09/14/blizzard-promises-swift-retribution-against-sc2-cheaters/]. That means not only no Battle.net multiplayer (and there is no non-Battle.net multiplayer to begin with), but also no singleplayer at all. No campaign, no skirmish, no US$60 game that you legitimately payed for and should expect the right to do whatever you please with so long as it affects no one else who doesn't wish it.

This is a completely unacceptable action to take for any reason.
If I tell a person, completely seriously, that I will shoot him in the face if he enters my house, then he enters my house, it doesn't matter if "the punishment fits the crime". He was warned, he knew I was 100% serious, he tempted me anyway. Thus, there he is, sitting in my entry way with a bullet-hole in his head. Was it fair? Maybe, maybe not. Should he have stepped into my house when I gave full warning? Probably not. Am I even going to get into trouble for this? Very little. I'm sure I'll have to deal with a cops a little, of course, but the bottom line is that I'm on my property and specifically warned not to enter. I'd get a minimal fine at worst.

Whether or not I'd get in trouble is moot though (and beyond the point of the analogy). The point is Blizzard issued a very specific warning. People ignored it. People got in trouble. Fair or not, they got they were told they were getting. If people didn't want to waste their $60 purchase, maybe they should have taken Blizzard more seriously when they said not to hack the game.

For another analogy, let's take a movie theater (or any theater really). If you're disruptive during the movie (or play) and an usher kicks you out, that's just that. No refund on your $10 purchase (or more for most plays). No apology. The difference here is that we're talking about a temporary ban on their accounts. So it's more like you were escorted out of the theater, given tickets to a showing in two weeks, and your picture placed in the ticket booth so they know not to let you in before then.
 

WhiteTigerShiro

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Worgen said:
really the big thing this means you have to worry about is "we are blizzard, we own your game, you will only play it the way we want you too"
Problem solved. [http://www.gamefaqs.com/pc/939643-starcraft-ii-wings-of-liberty/cheats]

remember all the hubbub about the online all the time drm and shit a few years ago, that is what blizz seems to be using now and they are being more aggressive with it then ea was, since they are really taking away ppls ability to play the game even if it is temporary, for playing it in a way they dont agree with
Name one game released by EA that's taken even half as seriously as Starcraft. One. Just one. Any one. Keep in mind that there TV stations where you can watch Starcraft matches in some parts of the world. So again, just one game. I won't hold my breath on that.

really this is much more creepy then a few idiots getting some cookies they didnt earn, this is much closer to not really owning your game anymore
/yawn

Heard one propaganda conspiracy theory, heard them all. I refer back to my first reply to your post. This isn't exactly rocket science, here.
 

Worgen

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Whatever, just wash your hands.
WhiteTigerShiro said:
Worgen said:
really the big thing this means you have to worry about is "we are blizzard, we own your game, you will only play it the way we want you too"
Problem solved. [http://www.gamefaqs.com/pc/939643-starcraft-ii-wings-of-liberty/cheats]

remember all the hubbub about the online all the time drm and shit a few years ago, that is what blizz seems to be using now and they are being more aggressive with it then ea was, since they are really taking away ppls ability to play the game even if it is temporary, for playing it in a way they dont agree with
Name one game released by EA that's taken even half as seriously as Starcraft. One. Just one. Any one. Keep in mind that there TV stations where you can watch Starcraft matches in some parts of the world. So again, just one game. I won't hold my breath on that.

really this is much more creepy then a few idiots getting some cookies they didnt earn, this is much closer to not really owning your game anymore
/yawn

Heard one propaganda conspiracy theory, heard them all. I refer back to my first reply to your post. This isn't exactly rocket science, here.
and yet you still managed to say nothing, I mean seriously, what is your point with this? you dont say anything

yes yes, blizz has cheats already in the game blah blah blah

being taken seriously doesnt matter at all

it would be less of a vague idea if blizz wasnt effin doing it, this is the first instance of people being banned for cheating in a single player game that I can think of and its damn creepy, especially since blizz is one of those companies that allot of other ones seem to like to look up to and yell "mee toooooo"
 

WhiteTigerShiro

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Worgen said:
and yet you still managed to say nothing, I mean seriously, what is your point with this? you dont say anything

yes yes, blizz has cheats already in the game blah blah blah
Then why do people need to download a trainer unless they're using them to specifically hack their achievements?

being taken seriously doesnt matter at all
Which is easy to say when you aren't part of the crowd that takes it seriously.

it would be less of a vague idea if blizz wasnt effin doing it, this is the first instance of people being banned for cheating in a single player game
That's because they weren't just cheating in the single-player campaign, they were cheating their online account. You don't care about achievements, and that's fine, that doesn't mean everyone doesn't. If some prick is going to write a hack that auto-unlocks all achievements for you to show-off to your buddies, then why did Blizzard even bother putting the effort into writing-up those achievements?

It's really no different than when Valve cracked-down on people for idle-farming for hats. I don't know that they suspended accounts, but they also didn't forewarn that they would do so, either. Blizzard did. And so they did. Warning issued, warning carried-out. Frankly, if you aren't using a "trainer", then you have nothing to worry about. Meanwhile, people who want to use cheats because the campaign is too hard for them, they have already been provided.

Edit: And zomg 4-digit post-count.