squid5580 said:
Cartographer said:
The big question now is why they left Tundra Rhino alone, if giving charge is a problem. Sure it's more expensive, but it doesn't have the 3-attack proviso and with 5 health is a lot stickier.
There isn't any multiplying beasts. And hunters don't have a card like frothing. So there is no chance of a hunter OTK with a rhino from an empty board. Also a turn 5 hp is not that difficult to deal with. Almost every 5 drop has either 5 attack or is going to counter the effect with taunt or healing anyways.
Go and watch Ben Brode's video explaining the decision; the issue Blizz has with Warsong Commander is with cards granting charge, not cards summoning more minions (either as a deathrattle or due to taking damage).
Tundra Rhino can be played for 1 with call pet so you have up to 10 mana maximum to play with.
I can easily see 21 damage in a turn with the right combo, though that requires an exact set of cards.
(24 in fact if you have 2x Elven archer and Ghaz'rilla in hand, and against a hunter with Explosive trap that's 48 damage to face, though hunters deserve it.)
Get Emperor out with the right cards in hand and it just gets higher and higher, exceeding Patron levels, just requiring more luck.