I understand why people are upset about a deck being completely killed rather than nerfed, and as much as I strongly disagree with Ben Brode 95% of the time, I'm actually with him on the reasoning on this one: Warsong Commander doesn't just enable the most crappy un-interactive parts of Patron Warrior but it also means there can never be a good non-class 1/2/3 attack minion. The main argument I've seen in favour of Patron's existence that I see the value in is the idea that it's the highest skill-ceiling deck in Hearthstone by a huge margin, but the big problem with that argument is it only goes one-way, that while it's high skill for the player it's 0-skill for the opponent, you just get to be dragged along for the ride while the other person causes the win or loss.
Honestly though this just makes me think there's still a deep underlying issue in Hearthstone that needs to be thought through better, and it's that it feels like the same reason leads to every OP anti-fun deck in Hearthstone: decks that have a way to shut down opponent interaction(Freeze Mage, pretty much any deck that relies on charge minions and especially the Hunter hero power, Miracle Rogue, Druid to an extent). Considering so many exist despite the Hearthstone dev team claiming their entire raison d'être is making a game where both players feel involved points to there being some deeper problem in the design of the game that needs a second look and far more than an occasional heavy-handed nerfs months apart.
In general though I wish they would really get their butts into gear sometime and be more decisive on issues. Their usual excuse is 'lets wait for the meta to adapt', the hell? One of the big reasons they claimed behind the nerf is Patron Warrior is not interactive (true), but Patron Warrior was not going to be any more interactive two, three, six months down from the point it was refined, if anything the goal of its refinements were to make it less interactive. No one was going to suddenly find another 1-mana or even 2-mana card that could reliably challenge Undertaker for tempo and value (and if someone did it would just be a sign there's a bigger screw up somewhere else). They also claim they want to 'fix things by printing new cards' yet we're still waiting for more cards like Mal'Ganis and Loatheb that can give a big middle finger to face-burn spells for longer than one turn a game (If you even draw it). They claimed they don't want discard mechanics in the game because they feel they're anti-fun; alright that's their call as a dev team but then what other way does any deck have to interact with a combo deck? There's no way to punish card draw, no way to punish spells besides a 1-only Loatheb, no way to stop charge minions, no way to 'reverse-Thaurisan' and stop a combo by increasing its mana baring something self-destructive like Weblord and Mana Wraith or again a 1-turn-only-Loatheb, no way to punish an opponent stringing together an absurd number of cards after Thaurisan discount...