Saying "it's DRM" doesn't mean "it's bad" you're making that connection yourself when it isn't there.ratix2 said:i really have to disagree here, not because its not true (it is) but rather your wording.Andy Chalk said:Steamis DRM. This is a fact.
steam ACTS as a drm method, but saying steam IS drm is completly ignoring its primary purpose as a digital distribution platform. going by your logic one could say that gog is drm as well because you have to sign into your account to download anything off the site once purchased, but gog is about as much drm as postal is a game for young children. again, im not disagreeing with you, only the wording everyone uses whenever this comes up. steam is NOT drm, its a digital distribution platform whos secondary purpose is to act as a drm method, and a pretty acceptable one at that.
just once id like to see someone mention impulse, d2d or any of the other "drm's" out there that never get mentioned.
CEO: I want names! Who the HELL came up with that god-awful slogan???Dark Templar said:Can you imagine the board meeting of executives at white star the next day? I would pay to have been a fly on he wall that day.Marmooset said:It's true.Dark Templar said:Fun fact, white star line never said that the titanic was unsinkable. They never used the word once.tkioz said:Calling anything "Un" is a call to arms for the malcontents in the world who just see as a challenge, hell even nature took exception to the dreaded "un" as evidenced by the unsinkable ship sinking in it's first voyage.Corum1134 said:When will they learn that calling something *unbreakable* or *uncrackable* is just a call to arms for hackers?
They regretted the whole "Iceberg-Proof" slogan, though.
But nobody plays LAN anymore anyway. It's not like people love hooking a couple of computers up, and just wasting the day away playing awesome games. It's not like it's even better than splitscreen. /endsarcasmSteelStallion said:What ever you say, Mr. "No LAN in Starcraft 2".
We live in the internet era. If you seriously live in the piss middle of no where you have more pressing issues like the quality of your water and the regular flow of electricity. Blizzard's primary audiences are people living in areas with easy internet access- the US, Canada, Japan, South Korea, Europe and so on.SteelStallion said:What ever you say, Mr. "No LAN in Starcraft 2".
Well yea, that's pretty much the whole point of hosting a beta; to iron out all the bugs. When the game is officially released, and it's still dropping players like there's no tomorrow, then that would be a valid time to protest. And of course Bliz is, no doubt, working on a fix for the next patch as we speak ..err type.ReverseEngineered said:Have you played since patch 13 came out? Several of my coworkers and I all preordered to get the beta a couple of weeks ago. Everything was fine until patch 13 came out on Friday. We have barely been able to play a complete game since. Usually you try to create a game and it hangs out for awhile before it says it couldn't find a server. If we're lucky enough to get in, one of us usually loses connection and times out within a few minutes. It's been a complete write-off all week, which is even more unfortunate, because we had a LAN party last weekend and couldn't get into a server all weekend.jerrrry said:I never had connection trouble during the Starcraft 2 beta, and I also never had someone disconnect during a match I was in, so I'm not sure what you are talking about with beta testers unable to stay on b.net long enough to finish a match.ReverseEngineered said:I'm glad they are speaking out against DRM, but it all seems like doublespeak to me.
They're going to make something that pirates can't get, but paying users can. But isn't that what DRM was supposed to do? They still suffer from the same problems: paying users may be held out just like the pirates. StarCraft II still won't have a standalone server or LAN play, which the beta testers will be happy to tell you is a serious misgiving (just trying staying on a Battle.net server long enough to finish a match). If you have a dodgy internet connection, or if you aren't connected, you won't be able to get achievements.
StarCraft II is such a bad example, because like most online games, the fact that you have to be online to play them isn't a hindrance, it's a necessity. It was an entirely different story when Ubisoft did it because they did it to a single player game, where an internet connection should never have been an issue.
The new "not DRM" system seems to be a lot like the old DRM system, just a little more relaxed. You'll still be able to play your game, but you'll lose many of the features of the game. I suppose that's better than losing the game entirely, but it's still a major drawback. You still need to sign-up for an account, you can't resell it or give it to a friend, you can't get your money back if you don't like it or it doesn't work, and you'll still lose access to many features if something beyond your control happens (like a server going down). Friends lists and online achievements are fine, but they really aren't much of a carrot.
Oh they have every right to advertise I wasn't saying they didn't. It kind of makes me doubt how much they are really against DRM if it is just a way of advertising. Yeah I'd probably try and make money off of the failures of other companies as well by kicking the DRM when its down. Even if I can't help but think they have ulterior motives the simple fact such a big company is speaking out is a good thing don't get me wrong.Sapient Pearwood said:Well yeah, if I'd just spent so much time and money developing something I'd take any opportunity to advertise it I could get. I don't think it's fair to judge them on that, I'd be doing the exact same in their position and so would you and everyone else.DividedUnity said:Also does anyone else think this is just blizzard trying to get advertising for SC 2? Making a piracy statement and then including of we think weve done it right in our new soon to be released game.
Not to say that it shouldn't be in, but I think you're severely overestimating the LAN population. I work in an office of gamers and none of us have LANned in years. Maybe in countries where home internet is rare.SteelStallion said:I don't care about the LAN,
That's my point. For a company that presents itself as opposed to anti-piracy methods since they see them as ineffective, it sure is taking its own drastic measures to combat piracy. The LAN community is huge, don't be fooled, and many outlets don't have sufficient internet to provide efficient local play. Especially in third world countries.acosn said:All putting it in now would do is leave it open to piracy. It just baffles me that people think they know better than Blizzard.SteelStallion said:What ever you say, Mr. "No LAN in Starcraft 2".
Funny, because just installing the game and playing it is exactly what I do with Steam.DSK- said:I absolutely hate steam because its DRM. I just want to install the game and play it.
I completely agree with you. Whats the point of HAVING TO create an account? It should be voulentary!Skelebob124156 said:DRM for me encourages piracy any game where I need an Internet connection to play consider it pirated, yes that goes for all Steam and stupidly DRMed games, oh starcraft II requires you to create a Battle.Net account, I don't want one, I WANT TO PLAY THE DAMN GAME WITHOUT REQUIRING A SODDING INTERNET CONNECTION.
They will probably do the same stupid DRM with Diablo III which is a shame, I was looking forward to that game.
My apologies, I didn't explain myself properly!. Besides I just tested it and it seems my games do play with steam being offline. A little knowledge is a bad thing, I know and I beg you for forgiveness, kind sirJediMB said:Funny, because just installing the game and playing it is exactly what I do with Steam.DSK- said:I absolutely hate steam because its DRM. I just want to install the game and play it.
I don't even have to bother with an actual installation process most of the time, since Steam does it all automatically in the background.