Blizzard Stands By PC Gaming Despite "Unique Challenges"
Though Blizzard admits console development is easier, the developer isn't going to abandon the PC anytime soon.
Perhaps due to the current popularity of online multiplayer gaming through today's consoles, there is a frame of mind out there that thinks PC gaming will someday die off. Blizzard is here to refute that possibility, saying that it will keep its focus on the PC even if console development might be easier.
Talking to PCR [http://www.pcr-online.biz/news/34215/Blizzard-Were-not-giving-up-on-PC-gaming], Blizzard VP of International Operations Michael Ryder said: "[PC] is certainly not written off by us. PC development has a number of unique challenges that console developers don't face, but Blizzard is one of the few companies that is there making great PC games."
Part of the challenge is with the massive number of hardware combinations found in current PCs; a challenge not found in console development outside of having to create both an Xbox 360 and PlayStation 3 version of a title. Ryder explains: "We've spent a lot of time in development focusing on scalability, on new PC hardware and old. If you were just designing for a console it would be a much easier task."
It'd be silly for Blizzard to ditch the platform that has made it rich for more than a decade-and-a-half, especially with the massive-selling consumers too [http://www.amazon.com/Starcraft-II-Wings-Liberty-Pc/dp/B000ZKA0J6/ref=sr_1_1?ie=UTF8&s=videogames&qid=1281492195&sr=8-1].
Combined with smaller developers [http://www.escapistmagazine.com/news/view/102439-Blizzard-We-Might-Return-to-Console-Development] are still finding a PC audience, I'm not worried about having to trash my computer for an Xbox, ever.
(PCR [http://www.pcr-online.biz/news/34215/Blizzard-Were-not-giving-up-on-PC-gaming])
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Though Blizzard admits console development is easier, the developer isn't going to abandon the PC anytime soon.
Perhaps due to the current popularity of online multiplayer gaming through today's consoles, there is a frame of mind out there that thinks PC gaming will someday die off. Blizzard is here to refute that possibility, saying that it will keep its focus on the PC even if console development might be easier.
Talking to PCR [http://www.pcr-online.biz/news/34215/Blizzard-Were-not-giving-up-on-PC-gaming], Blizzard VP of International Operations Michael Ryder said: "[PC] is certainly not written off by us. PC development has a number of unique challenges that console developers don't face, but Blizzard is one of the few companies that is there making great PC games."
Part of the challenge is with the massive number of hardware combinations found in current PCs; a challenge not found in console development outside of having to create both an Xbox 360 and PlayStation 3 version of a title. Ryder explains: "We've spent a lot of time in development focusing on scalability, on new PC hardware and old. If you were just designing for a console it would be a much easier task."
It'd be silly for Blizzard to ditch the platform that has made it rich for more than a decade-and-a-half, especially with the massive-selling consumers too [http://www.amazon.com/Starcraft-II-Wings-Liberty-Pc/dp/B000ZKA0J6/ref=sr_1_1?ie=UTF8&s=videogames&qid=1281492195&sr=8-1].
Combined with smaller developers [http://www.escapistmagazine.com/news/view/102439-Blizzard-We-Might-Return-to-Console-Development] are still finding a PC audience, I'm not worried about having to trash my computer for an Xbox, ever.
(PCR [http://www.pcr-online.biz/news/34215/Blizzard-Were-not-giving-up-on-PC-gaming])
Permalink