jamesworkshop said:
Baresark said:
jamesworkshop said:
cursedseishi said:
jamesworkshop said:
Do people still not get it, it's not intended to be a single player game, the comparison with AC2 is false.
It's always online for the same reason guild wars 1 and 2 will be when it arrives, same as world of warcraft or the upcomming star wars the old republic.
If you avoid this game then i must insist that you avoid all thoses others because they are no different.
Yes, because Diablo 3 is an MMO.
yes that is excatly what they have made, people are thinking that diablo 3 was just some graphical update/remake of diablo 2 which clearly is not the case.
everything about this game screams guild wars, mmo, instanced player groups, single one time payment and subscription free.
soloing a mmo is not the same thing as a single player game
What about this game screams that exactly? In an MMO, you pass by, interact, fight with other players. There is a PVP in this game, but it's a separate mode that in no way has any direct consequence on the main game. There is nothing in this that screams MMO. No persistent world after you stop playing. When you connect to their servers, you are not playing on their servers, the game is played on your PC with information stored on your PC. I have not seen anything that makes it anything like an MMO. The only thing that is like that seems to be the fact they want to store you save games externally. But, if you play a G4WL game, you store your save games externally as well, but they are not MMOs. I'm not trying to be argumentative, but besides a store most players don't seem to embrace, how is this like an MMO exactly?
online only, no single player = guildwars
quests are done in parties, otherwise you don't meet players in quests that are not part of your team = guildwars
characters saved onto servers = guildwars
able to re-asign skills = guildwars
game level data stored on HDD, server handles network connections + updates only = guildwars
it even does the same business model of one time retail boxed product payment
It couldn't be more the same if it tried
Wow, a good many of those things are not true.
There is a single player, but you must maintain a connection to the server. Co-op is optional and you do not run across other players in the single player campaign.
Quests are not done in parties, that is the single player aspect of the game. Just like Diablo 1 and 2. You can play it cooperatively, but it's not necessary.
Characters saved onto servers is right, that is one of the many things that people are mad about. But as I mentioned, G4WL does this exact same thing by storing your player data externally.
You could reset your skills in skills and stats in Diablo 2.
Game stored locally, and the servers handling network connections and updates are not a hallmark of an MMO. They include these things, but you get this with any game on Steam, for example. Not proof of being MMO like.
The only games that don't have the one time retail boxed product payment are games with a monthly fee, this has existed since videogames, VHS or beta max tapes, the entire music industry... when you buy a car (all at once, not financed)......
This has almost nothing in common with an MMO besides basic functionality of how business is done, and now a constant online connection. Also, I feel stupid for pointing this out, but MMO means Massively Multiplayer Online. It's not massively multiplayer.... you are in your own world and no one come in uninvited, just like Diablo 2. PVP only has 8 total players. You did not make your point. =p