Which, coincidentally, I would be one of those paying customers if I am playing the game.RaikuFA said:Because paying customers are more important than your personal life.
And trying to be considerate realizing that I can not finish the game due to unforeseen circumstances should not be a punishable offense.
I absolutely get your reasons. I was there in Halo 3 where people would drop just because they didn't get the sniper rifle first. Then the teams were imbalanced, we get curb stomped, and I'd be the only person on a team because I didn't like quitting.MoltenSilver said:It punishes people who diminish the experience of the other players, which, unfortunately, includes people who are being responsible to other priorities. Don't get me wrong, I am not arguing that anyone should let any of these things take a backseat to playing the game, but at the same time if someone frequently is leaving their games even for the best of reasons they are still harming the game experience of others. I'm not saying it's a good thing or a nice thing or even a fair thing, but if someone has so many intrusions in their life that they are leaving games frequently enough for the punishments to matter then I feel it has to be acknowledge they are damaging the experience for other people, and that it is a publisher's right, if not outright necessity, to discourage someone who isn't reasonably certain they can commit to the match from starting a game. It's a terrible situation that potentially bars some people from playing team games who want to, but I'm not sure what the alternative is.
Trust me, I don't like having to leave just as much as I don't like having to wait for someone who's probably talking to his mother or something and we're trying to get a point with a man down. But I get it. Real world life happens. And there's already been an easy and well thought out plan for how to deal with that.
It's called Left 4 Dead. The drop-in, drop out method for that is beautiful. Just modify it for the game.
Say if the guy who had to drop was a Bastion and he's Turreted up. Ok, then have a prompt saying "There is an AI teammate currently in play, would you like to play as that character". If yes, seamlessly drop in and take over that character.
If no, have a flash that takes out the ai character and join again as new. This way, the party is never a teammate down and there's no real need to punish those who has to attend to any responsibility or bio-call