LetalisK said:
Because rule utilitarianism. No system is going to get it 100% right, ever, so appealing to your personal experience of being wronged isn't going to get you anywhere. "Them's the breaks," as it were. Rather you'd need to take a generalist approach and show that the rule is broken because it is either ineffective(doesn't sufficiently curb leaving) or its margin of error is high enough that it negatively affects the game as a whole more than positively. Personally, I subscribe to the former argument. From personal experience, I haven't noticed much of a difference in quitting between games with anti-quitting measures and those without.
From your words, you take my argument as the only time this will ever happen in life.
There are others with unforeseeable situations that will occur. Something as even mundane as sitting down to a game and having a bio-break that is very necessary.
I do not care about being wronged, per se. It's happened enough in my life. It's the mindset that only one side of the inconvenienced must be address and is the only valid side. In fact, I'm taking more of a generalist approach to the situation than most others. That side is this:
"Those who paid for the experience might be unfairly inconvenienced."
In Truth, those punished for having to quit ahead of their scheduled time (as long as they aren't a rage quitter) are fairing worse than a team that he or she quit on. There's a chance that a team will get a new team mate right away. The game can possibly go on without a hitch. A person who had to quit for a valid reason (if some totalitarianist views are held) will be punished, full stop.
And on both sides... it's a game. Will it bug people who are punished for handling issues they didn't plan on? Absolutely. Will a team most likely lose a game being a team mate down? Yeah. But on the same token, it's just a game for both sides. No one is going to lose citizenship, No one is getting fired... A game. Some people lost a game and they are suddenly wanting someone to pay for such a horrendous slight? Some people must have negative points towards an xp bar that really doesn't accomplish anything? It's a game. But we are all up in arms over our experiences being sullied... so why does only one side have a justification?
Because trust me, it sucks when you can't complete a game for any reason.
I don't cheat (not even single player cheat codes), and I don't rage quit just because I'm on a losing team. It's apart of the whole experience. So for the most part, this stuff won't even apply to me most of the time. Just sits with me wrong.