Blizzard Unleashes Final, Jaw-Dropping StarCraft II Launch Trailer

Dupeo

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findler said:
Dupeo said:
findler said:
Ugh, can't watch this since I'm at work... must wait. I wanna hear more about Tychus Findlay. Him and I have the same last name, so I'm going to pretend he's my great-great-great-great-great-great-great-great-great-great-great-great-great grandson.
Shayne? Is that you?
Haha no, but that is my brothers name.
Is your brother a pudgy ginger who scored a chick way more attractive than him just because he`s witty?
 

Dupeo

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_Janny_ said:
All I can say is... excuse me while I collect my jaw off the floor.

Dupeo said:
I feel like a 14 year old girl who has the cast of Twilight tied up naked in her parents` basement but can`t go down there until July 21.
You sir are a true poet. *wipes tear* Btw, wasn't it the 27th of July?
Oh yeah, the day I wrote this was the 21st. Woops. Also I feel like I have way more of a right to the child like giddiness Twilight fans have because I`ve been waiting for this sequel since 1998.
 

WarDaft

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DOW2 is definitely primarily an RPG.

Compare this, to say, Kotor, and its micormanagement, where I had Carth using two blasters, because it fit his image of a once-been-hero who has nothing to lose and can charge into combat blaster blasting, and I had my Revan wield dark violet double-blades because it reflected his re-turning to the dark side.
You can do that in DOW2 as well. The fact that you only felt compelled to do this is evidence that Kotor was an RPG with better characters than DOW2, not that DOW2 was an RTS (or that you didn't care about winning as much in Kotor.) It is more like a squad based action RPG than an RTS.

That's not to say it's *bad*, the campaign was great fun. But the game is not an RTS, nor the direction all future RTSs should go in. It's much more about tactics than strategy, and the further it goes in that direction, the more it should be called RTT than RTS.

There were a few revolutionary ideas for RTSs in Supreme Commander, but the rest of the game wasn't strong enough to establish itself properly, and the sequel was an absolute joke. That does not diminish the importance of the tactical zoom or split window capabilities for the genre.
 

FieryTrainwreck

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Keava said:
The Rogue Wolf said:
THIS is why I don't understand the reasoning behind the upcoming Warcraft movie being live-action. If Blizzard put out a two-hour movie of that quality, people would come from OTHER DIMENSIONS to see it.
In 2001 there was a full CGI Final Fantasy movie, Spirits Within. It didn't sell well despite it had amazing animation for that time. It actually ruined Square's plans to start their own movie studio. Companies don't want to risk it because the infamous Uncanny Valley effect turns away people in longer projects. 5-10 minutes is fine, but after that you start to notice every unnatural motion of muscles and it gets annoying in the long run for many.
Stylized art design chucks the Uncanny Valley clean out of the equation. That's how Pixar's done it, and I think Blizzard could accomplish something similar if they weren't so busy making pant-loads more money than they ever could in film.
 

RatRace123

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So, when can we expect the CG movie?... Come on after that trailer you can't tell me it's not coming.
 

Aidinthel

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MiracleOfSound said:
So RTS games have actual stories?

Cool, I didn't know that.
In Blizzard's case, very good ones. I remember playing Warcraft 2 in elementary school and cheating through the campaign just to listen to those epic briefings. Nowadays the plot can be better integrated into the game itself, but the stories have always been there.
 

Keava

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FieryTrainwreck said:
Stylized art design chucks the Uncanny Valley clean out of the equation. That's how Pixar's done it, and I think Blizzard could accomplish something similar if they weren't so busy making pant-loads more money than they ever could in film.
Yeah, but with stylized characters the movie wouldn't have same effect. You would watch it as cartoon rather than fantasy movie. For now, till we get the technology to render full muscle simulations and get around making eyes properly, which probably is the hardest part, because we tend to read so much from just looking into others eyes, use of real actors is pretty much a must.
 

MiracleOfSound

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Aidinthel said:
MiracleOfSound said:
So RTS games have actual stories?

Cool, I didn't know that.
In Blizzard's case, very good ones. I remember playing Warcraft 2 in elementary school and cheating through the campaign just to listen to those epic briefings. Nowadays the plot can be better integrated into the game itself, but the stories have always been there.
It's almost enough to make me give one a try, but...

I could never get into the gameplay of RTSs unfortunately, I'm awful at multi-tasking.

Even Brutal Legend had me tearing my hair out. On easy mode.
 

Keava

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WarDaft said:
DOW2 is definitely primarily an RPG.

Compare this, to say, Kotor, and its micormanagement, where I had Carth using two blasters, because it fit his image of a once-been-hero who has nothing to lose and can charge into combat blaster blasting, and I had my Revan wield dark violet double-blades because it reflected his re-turning to the dark side.
You can do that in DOW2 as well. The fact that you only felt compelled to do this is evidence that Kotor was an RPG with better characters than DOW2, not that DOW2 was an RTS (or that you didn't care about winning as much in Kotor.) It is more like a squad based action RPG than an RTS.

That's not to say it's *bad*, the campaign was great fun. But the game is not an RTS, nor the direction all future RTSs should go in. It's much more about tactics than strategy, and the further it goes in that direction, the more it should be called RTT than RTS.

There were a few revolutionary ideas for RTSs in Supreme Commander, but the rest of the game wasn't strong enough to establish itself properly, and the sequel was an absolute joke. That does not diminish the importance of the tactical zoom or split window capabilities for the genre.
DoW2 was RPG/RTT only in singeplayer. Multiplayer it was RTS with huge emphasis on micromanagement and territory control over turtling up your base. It was more dynamic than most RTSes out there, because you had to be always on the move, always jumping between resource spots and you had to care for your units, thanks to reinforcement being much much cheaper than buying a whole new squad, especially in mid game when you factor in upgrades.
It's what i lack in post Dune2 RTSes. The fact that after all the macro and early game harass it often comes down to who can make better unit mix blob when both players are maxed on unit cap and whole screen just becomes one big clusterfuck where everything dies. Guess that's why in SC2 i like Protoss so much, warping in, stalkers blink and sentry force fields add nice depth to gameplay.
 

FieryTrainwreck

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Keava said:
FieryTrainwreck said:
Stylized art design chucks the Uncanny Valley clean out of the equation. That's how Pixar's done it, and I think Blizzard could accomplish something similar if they weren't so busy making pant-loads more money than they ever could in film.
Yeah, but with stylized characters the movie wouldn't have same effect. You would watch it as cartoon rather than fantasy movie. For now, till we get the technology to render full muscle simulations and get around making eyes properly, which probably is the hardest part, because we tend to read so much from just looking into others eyes, use of real actors is pretty much a must.
Depends on the desired effect. I think stylized characters, with hyper-realistic eyes and exaggerated proportions, would better convey even a more mature CGI feature film at this point. Creating the impression of a real person is a lot more effective than trying to straight copy one.
 

Keava

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FieryTrainwreck said:
Depends on the desired effect. I think stylized characters, with hyper-realistic eyes and exaggerated proportions, would better convey even a more mature CGI feature film at this point. Creating the impression of a real person is a lot more effective than trying to straight copy one.
I think many would find such movie tiresome to watch however. It's different thing when you watch Pixars production, which are highly cartoonish in looks and pretty simplistic in design, and using such style for WoW movie would produce more of a comedy/mock up film rather than blockbuster action/fantasy.
CGI works great for short, dynamic scenes but in a full length movies you have to include several dragged out parts and those are just too much trouble do do properly without use of actors. Most notably with highly emotional scenes, where all the little details of human face enhance the reception.

And hyper-realistic eyes.. i don't think i've seen any CGI achieving those. There is something in the eyes that is very hard to catch in digital rendering, it's a little bit easier in static works, but when you add motions, they will either move oddly or the reflection will just be very unnatural. Human eye has sick level of detail, from texture of the eyelid, through eye-lashes to the iris itself and you would have to make it very responsive to light sources, re-rendering with every slightest shift because of how the eyeball reflects environment.
There is a reason why people believed that you can see into others soul through eyes.

Here [http://richworks.in/2010/03/45-breathtakingly-realistic-cg-portraits-of-women-tutorials/] are some of most realistic renders and yet, with every of them, if you look at the picture for a while you start to notice all the things that are not right. Even after extensive post-work in photoshop to maximize the realism.
 

Sillyiggy

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Too bad BNet 2.0 sucks and it has no LAN support. Also, yeah, single player campaign/story is limited to Terran for at least a year. Enjoy paying more money to play the interesting races down the road (I mean story wise for the most part). On the plus side Zerg may actually feel done by the time their expansion hits.

I suppose if the new shiney graphics attracts new people though they won't know how good we had it with the first starcraft which apparently made no money because of LAN support (end mockish sarcasm).
 

microhive

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Zeeky_Santos said:
redmarine said:
Blizzard's cinematic department should start making it into a full fletched movie. I'm impressed by the quality a gaming such as Blizzard can produce unlike some other company we know too well...
Hhhmmmm? Who was that a nod at?
EA for making bad movie clips for Command & Conquer 4.
 

BaldursBananaSoap

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The script was horrible and cheesy but not in a purposely done way like Command and Conquer.

'Bout time we kicked this revolution into overdrive"
"The assets you seek lie within"
"I can offer you what you've always wanted"

I mean really?
 

procyonlotor

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BaldursBananaSoap said:
The script was horrible and cheesy but not in a purposely done way like Command and Conquer.

'Bout time we kicked this revolution into overdrive"
"The assets you seek lie within"
"I can offer you what you've always wanted"

I mean really?
You know, I love Starcraft and I love that trailer but my writing-sense just wants to cringe at the dialog. I hope the entire campaign won't be like that. Starcraft 1 actually had great dialog in the Terran campaign.