DrWilhelm said:
That's great news for consoles, and is absolutely no reason for PC gamers to start bitching. And if you think Diablo 3 wouldn't work on consoles then you ought to play the Torchlight console port. I have, and I had no issues with it aside from it getting boring after a while, and that's a content variety issue rather than a porting one.
Please don't try to pin all your Diablo 3 bugbears onto consoles, it's nothing more than childish. Everything from requiring a constant online activation, to the lack of modding can be blamed on one thing: money. Specifically the piles of Auction House Moolah that Blizzard are busy staining their shirt fronts with drool over.
Yes, we all know PCs are the superior platform, but it really isn't a significant advantage. Some of us (yes I'm a PC gamer too) need to stop acting so smug and stop getting their frilly knickers in a twist everytime we're forced to share some of that delicious gaming pie.
Noone says Diablo wouldn't work on a console, the same way noone says you can't eat soup with a knife. You can, but it's worse than eating with a spoon and there's no fucking reason to do it.
And please, stop it with the failed guilt tripping. It's almost like suddenly consoles didn't make up the largest part of the gaming market and had 90% development either exclusive to it or being done for consoles first and foremost. And yet, you don't see PC gamers in every thread whining about how they can't get to play Gran Turismo or God of War. There seems to be more common sense involved when a PC gamer speaks his mind, but maybe that's just me. It's always the console gamers wanting something that would be objectively worse on their platform of choice just to
have it on their platform of choice.
Well, guess what, RTS games? Every single one of them ever released would work on a console. Hell, even Starcraft 2. It's not a matter of working or not, it's a matter of how
well it would work, or
at least of what could be gained (gameplay wise) to outweigh the detriments.