Blizzard Working on "Balance Changes" for Overwatch's McCree

Elfgore

Your friendly local nihilist
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Lightspeaker said:
They are literally only selling cosmetics. Which you get at a reasonable rate anyway just by playing.

There is literally no way to make it MORE 'reasonable' short of taking them out entirely. Which they probably won't do because its what they're relying on to keep the game going in terms of future patches and additions.

I can understand hatred of microtransactions in general, I'm not exactly a huge fan myself, but cosmetics only is about the most reasonable microtransaction model around.
"Resonable rate". Bro I'm level 10 and it's at least seven games to level up. I can't imagine how much it gets past ten or twenty. Not to mention you get one random loot box filled 99.9% of the time with shit you don't want. "Hey look! Another Soldier or Tracer emote!" Too bad I play mostly support and defense heroes, so that's a complete waste. If they added a "sell" system, where I can earn in-game currency by selling the items I don't want, a lot of issues I have with it would go away. In short, too random, way to long to get past the first ten, and pretty much the only point the game included a level up system.

I haven't gone against a McCree yet, I've played with a few of them and they didn't do anything too amazing. I'd suggest nerfing D.VA's fucking ult so it doesn't have a radius of 25% of the map.
 

Obbi

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Elfgore said:
"Resonable rate". Bro I'm level 10 and it's at least seven games to level up.
Level 60+ leveling up with five games over here. The hell's making your leveling path garbage? If it makes you feel any better, the XP requirement to level up caps out at, the most, level 30. I'm not buying a stupid crate, but I'm not gonna knock the leveling or the RNG crates not giving me the cosmetics I want.

In terms of balance, I'm all on board for nerfing every single character. Redo the engine while you're at it, because client-side prediction with Favor the Shooter philosophy is pretty dumb.
 

Elfgore

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Obbi said:
Elfgore said:
"Resonable rate". Bro I'm level 10 and it's at least seven games to level up.
Level 60+ leveling up with five games over here. The hell's making your leveling path garbage? If it makes you feel any better, the XP requirement to level up caps out at, the most, level 30. I'm not buying a stupid crate, but I'm not gonna knock the leveling or the RNG crates not giving me the cosmetics I want.

In terms of balance, I'm all on board for nerfing every single character. Redo the engine while you're at it, because client-side prediction with Favor the Shooter philosophy is pretty dumb.
No idea. I play support almost every game, get usually at least one gold medal a game and that's how long it takes. Games against humans as well.
 

FillerDmon

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Eri said:
I'm not sure why Blizzard insists on not setting a time for the patch. We all know it will happen at high noon.
... I'll be honest. You get a cookie. You made me laugh against my will.

Kibeth41 said:
I hope I didn't give the impression that I needed the problems explained. I've -used- the Stun-Unload-Roll-Unload combo a few times. And the commentary about both were expressed in the OP, too. I was just noting my own views on it. A cool down on the Unload (as was admittedly noted by another poster) would indeed fix this problem, mind.

The Enquirer said:
Zydrate said:
FillerDmon said:
As for D.Va, oh my god that Mech feels like it doesn't last, like, at all. And it bugs me.
I have a problem with her, as well. I think her "tank"ness is supposed to come from her defensive "Kill all projectiles" ability, I forget what it's called. But without that, it does get burned very quickly.
Initially it was supposed to be her armor. Armor reduces the damage of every shot by 5, making her a very effective counter to characters like s76, tracer, and Winston. But it doesn't do quite enough.

And I believe it's Defense Matrix.
Hm... I wonder how much more broken it would be to allow either
A) that Defense Matrix effects an entire circle around her, pretending her from shots and protecting people she's intercepting shots for.
or
B) allowing her to be able to shoot one of her guns with the Matrix up.

I get that she's meant, like the rest of the Tanks, to be able to disrupt enemy lines and take a bit of a beating, and the Jump Jet seems to be her answer to that sort of thing. But it feels like D.Va only makes a real impact when she's blowing up. In terms of Tanking, it seems like she's the weakest of the Tanks. And both Pharah and Winston can attack while tanking, so I don't think it's entire unfeasible an option to consider for D.Va, too. Or the potential upgrade to her tanking abilities if she's unable to do anything else during it. Defense Matrix doesn't block as much as Reinhardt's shields as is, does it? I thought melee attacks and a lot of beam weapons also ignore it. Or since feels like my experience.

... mirroring one bit of salt another poster had; I'd also enjoy the size of the explosion, at least the final impact, to properly represent the size of the AOE. An alarm showing whether or not you're still in death range for your hp, rather than just where the bomb's about to go off, would be -wonderful-.

Smilomaniac said:
You'd think so, but Blizzard has shown multiple times that they really don't. I'm not talking about changes I disagree with, I mean they outright admitted that they didn't know what they were doing in World of Warcraft and went with what they thought was best.

Blizzard and other developers should very rarely be afforded the benefit of the doubt :)
I was only giving them the benefit of the doubt because of all of the data that they seem able to observe and mark and report/act upon. All the statistics gathered during the Beta and what not. Entirely optimistic of me, I admit, but the sheer joyful fun of Overwatch makes me feel willing to give them a bone. If you deliver a fan-fucking-tastic product, you get brownie points that can be cashed in on trust.
 

Newage

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Kibeth41 said:
Tbf, in close range, each fan the hammer shot does 60 damage (double for headshots), and he rapidly shoots 6 rounds. That's 360 damage.
Just a quick correction, it's 70 per shot (420 total), and FtH doesn't headshot.
 

Silence

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D.Va is effective if you get right in people's faces. This is really fun, and can annoy enemies, but there are several problems:
1. You basically need another, real tank. Because charging into a group of enemies is impossible, because of the mech blowing up too fast, you basically need to pick one or two.
2. Because she is slowed while she is firing, getting in the face of enemies is sometimes problematic. Also, you need to be really close range, meaning if you jet and hit someone, they actually fly out of your range.
3. You really can't do anything while doing defense matrix. It would be a great ability to have as a tank - but like I said, she is not effective as a tank.

-> I probably would tweak her survivability, to fit the role of tank more, even though I have lots of fun with her current playstyle, too.


Well, and Mcree is just stupid. And Torbj?rn, but I guess he's kinda balanced.
Widowmaker is ... no problem, because of this question: "Have you ever played any FPS with any sniper ever?"
 

Cowabungaa

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Rednog said:
And I'm honestly shocked the snipers are getting a passed over for nerfs. Really good snipers are obscenely devastating. The game rewards rapid firing and non charged shots way too much. You see some people just treat the bow and sniper rifle like a single fire assault rifle. It's annoying to flank a sniper shoot them in the back for half their hp for them to spin and instant kill you with a hit to the arm or leg if you're any of the 200hp or lower characters.
Honestly I think Blizzard should just adapt TF2's Sniper balancing; slower charging to decrease spamming and less damage for the sub-machine gun mode. As it is now, even Widowmaker's counter Winston still has a hard time against Widowmaker because the decreased accuracy of the sub-machine gun is offset by Winston's large size.

The same goes for Hanzo. I'm cool with the damage. They're snipers after all. Just make sure he can't spam as much or make his spam less effective. Snipers are supposed to be slow heavy-hitters who have to pick their targets carefully.
Smilomaniac said:
FillerDmon said:
But then again, Blizzard does know what they're doing in this regard.
You'd think so, but Blizzard has shown multiple times that they really don't. I'm not talking about changes I disagree with, I mean they outright admitted that they didn't know what they were doing in World of Warcraft and went with what they thought was best.

Blizzard and other developers should very rarely be afforded the benefit of the doubt :)
Eh, to be honest that's always the case with balancing. Any developer who pretends otherwise is fooling themselves. I always found a good indicator for WoW's overal balancing quality the fact that every class usually whined about equally about needing a buff and others needing a nerf. When you get real consensus you've got a sign things are screwed up.
Elfgore said:
I'd suggest nerfing D.VA's fucking ult so it doesn't have a radius of 25% of the map.
You know that you can like, stand behind a freakin' lamppost and not have it do any damage to you, right? D.VA's ult isn't good for its damage (though a good player can surprise groups with the jets) but for its area denial. It clears people out of an area, make people book it or dive for cover. I've seen it break a team's defense on Ilios' Lighthouse level often enough.
 

AzrealMaximillion

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thewatergamer said:
Great, maybe you could also consider making your fee to pay business model more reasonable for those peasants who don't have alot of money on them? No? Never mind then
No.

That's what ripped TF2's player skill balance apart for years. I don't mind paying for this game. It also keeps a lot of trolls off of it.
 

AzrealMaximillion

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With D.Va, I honestly think we're going to see her mobility while shooting go up and her headshot hitbox get smaller. That'd make her less squishy as a tank and actually effective when she drops into the middle of the enemy team like she's designed to do.
 

Lightspeaker

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Obbi said:
Elfgore said:
"Resonable rate". Bro I'm level 10 and it's at least seven games to level up.
Level 60+ leveling up with five games over here. The hell's making your leveling path garbage? If it makes you feel any better, the XP requirement to level up caps out at, the most, level 30.
All of this. IDEK what's up with your levelling, Elfgore. You're not on a leaving penalty are you?

Also I just googled it and it apparently caps at level 23 with 22,000 XP per level up beyond that. Generally speaking I play a handful of games a night and get a crate or two every day I play, minimum.


the silence said:
1. You basically need another, real tank. Because charging into a group of enemies is impossible, because of the mech blowing up too fast, you basically need to pick one or two.
D.Va is...well pretty much an 'off-tank' to use MMO parlance. More or less. She's a bit like Zarya in that respect. It can be extremely difficult to play a team based around JUST a D.Va.

What you want really is two tanks. Most optimally you want a proper tank with shielding abilities like Reinhardt or maybe Winston to work alongside. But another D.Va or a Zarya can work (I've never quite decided what niche Roadhog fulfills honestly; he's almost a flanking tank with that hook). Abuse the HP pool and the relatively decent survivability and don't take the whole enemy team on at once.


I have to say though I wish I ran into all the people here complaining about D.Va's ult. I still have to get that achievement for multiple kills and I'm worried that as time goes on and as people work out how to avoid it that it'll quickly become all but impossible to get. :(
 

saluraropicrusa

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Feb 22, 2010
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Lightspeaker said:
I have to say though I wish I ran into all the people here complaining about D.Va's ult. I still have to get that achievement for multiple kills and I'm worried that as time goes on and as people work out how to avoid it that it'll quickly become all but impossible to get. :(
it's not easy because everyone telegraphs their ults to the entire map (except Widowmaker), but what you want to do to get an effective multi-person-kill ult is be as sneaky as possible with it.

my advice, if people are avoiding your meka explosions, is practice the "meteor" technique: boost almost directly upward in the direction of the enemy team, and activate your ult as you boost. if you do it right, your meka will arc (generally you wanna do this from behind cover) and if the enemy team doesn't see it before it lands they won't have enough time to escape since it's priming the explosion as it travels.

it's not foolproof, but it can work. you can also boost along the ground instead of into the air but that's probably more effective if you're sneaking up behind the enemy team, and have enough distance that the meka will blow up quickly once it reaches the enemy.

(tho i'm just basing this on PotGs/gifs i've seen of people doing this, since i don't play D.Va)
 

Sonicron

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Elfgore said:
"Resonable rate". Bro I'm level 10 and it's at least seven games to level up. I can't imagine how much it gets past ten or twenty. Not to mention you get one random loot box filled 99.9% of the time with shit you don't want. "Hey look! Another Soldier or Tracer emote!" Too bad I play mostly support and defense heroes, so that's a complete waste. If they added a "sell" system, where I can earn in-game currency by selling the items I don't want, a lot of issues I have with it would go away. In short, too random, way to long to get past the first ten, and pretty much the only point the game included a level up system.
I know how you feel, it's the same for me. The game keeps telling me, "Wow, look at how well you did with all those gold medals!", and then I get to watch my XP bar increase by two centimetres. I have very little time to play games as it is, and with this kind of progression I'll earn maybe one crate a week - most of which contain, as you pointed out, a lot of shit I don't care about. The game itself is still fun, but the sense of progression quickly becomes almost non-existent. :\
 

RedDeadFred

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May 13, 2009
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chocolate pickles said:
Mcree is fine as he is. Yes, he does high damage, but he's fragile, and he's only really suited for 1-on-1 combat.

Bastion, on the other hand ...
Bastion is one of the easiest counters in the game since he needs to be stationary to be effective. His very nature makes him bad on offense while on defense, the enemy is still going to have a sniper who will think of Bastion as free charge meter. Then there's the flankers, Junkrat, and Pharah who also do very well against him.

Mcree has high, hitscan damage, and can melt any other hero in the game with them often getting no chance to fight back. His only real counter is Widow (who also hard counters Bastion). I'm fine with him being the top duelist against other squishies, but he shouldn't be as effective as he his against tanks too. Otherwise, there's no reason to pick any attacker besides him.

Speaking of Widow, I think that she should be who they look at next. A good Widow doesn't really have any counters since her kit enables her easily escape flankers. She can one-shot a Tracer with just a body shot and two-shot most any other with a quick follow up (non-charged) shot. I've seen this suggested before and I think it's a great idea: lower her body shot damage to 100, but give her a passive that grants triple head shot damage. This would make it so she still can take out all the squishy heroes with a well placed head shot, but make it so her enemies have a much better chance of surviving her double tap body shot. Also, her ult notification needs to be much louder. The information it provides makes it one of the best ults in the game. It should be a global notification so that the enemy team knows that they should maybe play a bit safer.