"Resonable rate". Bro I'm level 10 and it's at least seven games to level up. I can't imagine how much it gets past ten or twenty. Not to mention you get one random loot box filled 99.9% of the time with shit you don't want. "Hey look! Another Soldier or Tracer emote!" Too bad I play mostly support and defense heroes, so that's a complete waste. If they added a "sell" system, where I can earn in-game currency by selling the items I don't want, a lot of issues I have with it would go away. In short, too random, way to long to get past the first ten, and pretty much the only point the game included a level up system.Lightspeaker said:They are literally only selling cosmetics. Which you get at a reasonable rate anyway just by playing.
There is literally no way to make it MORE 'reasonable' short of taking them out entirely. Which they probably won't do because its what they're relying on to keep the game going in terms of future patches and additions.
I can understand hatred of microtransactions in general, I'm not exactly a huge fan myself, but cosmetics only is about the most reasonable microtransaction model around.
Level 60+ leveling up with five games over here. The hell's making your leveling path garbage? If it makes you feel any better, the XP requirement to level up caps out at, the most, level 30. I'm not buying a stupid crate, but I'm not gonna knock the leveling or the RNG crates not giving me the cosmetics I want.Elfgore said:"Resonable rate". Bro I'm level 10 and it's at least seven games to level up.
No idea. I play support almost every game, get usually at least one gold medal a game and that's how long it takes. Games against humans as well.Obbi said:Level 60+ leveling up with five games over here. The hell's making your leveling path garbage? If it makes you feel any better, the XP requirement to level up caps out at, the most, level 30. I'm not buying a stupid crate, but I'm not gonna knock the leveling or the RNG crates not giving me the cosmetics I want.Elfgore said:"Resonable rate". Bro I'm level 10 and it's at least seven games to level up.
In terms of balance, I'm all on board for nerfing every single character. Redo the engine while you're at it, because client-side prediction with Favor the Shooter philosophy is pretty dumb.
... I'll be honest. You get a cookie. You made me laugh against my will.Eri said:I'm not sure why Blizzard insists on not setting a time for the patch. We all know it will happen at high noon.
I hope I didn't give the impression that I needed the problems explained. I've -used- the Stun-Unload-Roll-Unload combo a few times. And the commentary about both were expressed in the OP, too. I was just noting my own views on it. A cool down on the Unload (as was admittedly noted by another poster) would indeed fix this problem, mind.Kibeth41 said:*sniped*
Hm... I wonder how much more broken it would be to allow eitherThe Enquirer said:Initially it was supposed to be her armor. Armor reduces the damage of every shot by 5, making her a very effective counter to characters like s76, tracer, and Winston. But it doesn't do quite enough.Zydrate said:I have a problem with her, as well. I think her "tank"ness is supposed to come from her defensive "Kill all projectiles" ability, I forget what it's called. But without that, it does get burned very quickly.FillerDmon said:As for D.Va, oh my god that Mech feels like it doesn't last, like, at all. And it bugs me.
And I believe it's Defense Matrix.
I was only giving them the benefit of the doubt because of all of the data that they seem able to observe and mark and report/act upon. All the statistics gathered during the Beta and what not. Entirely optimistic of me, I admit, but the sheer joyful fun of Overwatch makes me feel willing to give them a bone. If you deliver a fan-fucking-tastic product, you get brownie points that can be cashed in on trust.Smilomaniac said:You'd think so, but Blizzard has shown multiple times that they really don't. I'm not talking about changes I disagree with, I mean they outright admitted that they didn't know what they were doing in World of Warcraft and went with what they thought was best.
Blizzard and other developers should very rarely be afforded the benefit of the doubt
Just a quick correction, it's 70 per shot (420 total), and FtH doesn't headshot.Kibeth41 said:Tbf, in close range, each fan the hammer shot does 60 damage (double for headshots), and he rapidly shoots 6 rounds. That's 360 damage.
Honestly I think Blizzard should just adapt TF2's Sniper balancing; slower charging to decrease spamming and less damage for the sub-machine gun mode. As it is now, even Widowmaker's counter Winston still has a hard time against Widowmaker because the decreased accuracy of the sub-machine gun is offset by Winston's large size.Rednog said:And I'm honestly shocked the snipers are getting a passed over for nerfs. Really good snipers are obscenely devastating. The game rewards rapid firing and non charged shots way too much. You see some people just treat the bow and sniper rifle like a single fire assault rifle. It's annoying to flank a sniper shoot them in the back for half their hp for them to spin and instant kill you with a hit to the arm or leg if you're any of the 200hp or lower characters.
Eh, to be honest that's always the case with balancing. Any developer who pretends otherwise is fooling themselves. I always found a good indicator for WoW's overal balancing quality the fact that every class usually whined about equally about needing a buff and others needing a nerf. When you get real consensus you've got a sign things are screwed up.Smilomaniac said:You'd think so, but Blizzard has shown multiple times that they really don't. I'm not talking about changes I disagree with, I mean they outright admitted that they didn't know what they were doing in World of Warcraft and went with what they thought was best.FillerDmon said:But then again, Blizzard does know what they're doing in this regard.
Blizzard and other developers should very rarely be afforded the benefit of the doubt
You know that you can like, stand behind a freakin' lamppost and not have it do any damage to you, right? D.VA's ult isn't good for its damage (though a good player can surprise groups with the jets) but for its area denial. It clears people out of an area, make people book it or dive for cover. I've seen it break a team's defense on Ilios' Lighthouse level often enough.Elfgore said:I'd suggest nerfing D.VA's fucking ult so it doesn't have a radius of 25% of the map.
No.thewatergamer said:Great, maybe you could also consider making your fee to pay business model more reasonable for those peasants who don't have alot of money on them? No? Never mind then
All of this. IDEK what's up with your levelling, Elfgore. You're not on a leaving penalty are you?Obbi said:Level 60+ leveling up with five games over here. The hell's making your leveling path garbage? If it makes you feel any better, the XP requirement to level up caps out at, the most, level 30.Elfgore said:"Resonable rate". Bro I'm level 10 and it's at least seven games to level up.
D.Va is...well pretty much an 'off-tank' to use MMO parlance. More or less. She's a bit like Zarya in that respect. It can be extremely difficult to play a team based around JUST a D.Va.the silence said:1. You basically need another, real tank. Because charging into a group of enemies is impossible, because of the mech blowing up too fast, you basically need to pick one or two.
it's not easy because everyone telegraphs their ults to the entire map (except Widowmaker), but what you want to do to get an effective multi-person-kill ult is be as sneaky as possible with it.Lightspeaker said:I have to say though I wish I ran into all the people here complaining about D.Va's ult. I still have to get that achievement for multiple kills and I'm worried that as time goes on and as people work out how to avoid it that it'll quickly become all but impossible to get.
I know how you feel, it's the same for me. The game keeps telling me, "Wow, look at how well you did with all those gold medals!", and then I get to watch my XP bar increase by two centimetres. I have very little time to play games as it is, and with this kind of progression I'll earn maybe one crate a week - most of which contain, as you pointed out, a lot of shit I don't care about. The game itself is still fun, but the sense of progression quickly becomes almost non-existent. :\Elfgore said:"Resonable rate". Bro I'm level 10 and it's at least seven games to level up. I can't imagine how much it gets past ten or twenty. Not to mention you get one random loot box filled 99.9% of the time with shit you don't want. "Hey look! Another Soldier or Tracer emote!" Too bad I play mostly support and defense heroes, so that's a complete waste. If they added a "sell" system, where I can earn in-game currency by selling the items I don't want, a lot of issues I have with it would go away. In short, too random, way to long to get past the first ten, and pretty much the only point the game included a level up system.
Bastion is one of the easiest counters in the game since he needs to be stationary to be effective. His very nature makes him bad on offense while on defense, the enemy is still going to have a sniper who will think of Bastion as free charge meter. Then there's the flankers, Junkrat, and Pharah who also do very well against him.chocolate pickles said:Mcree is fine as he is. Yes, he does high damage, but he's fragile, and he's only really suited for 1-on-1 combat.
Bastion, on the other hand ...