Blizzard Working on "Balance Changes" for Overwatch's McCree

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Elfgore

Your friendly local nihilist
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Lightspeaker said:
They are literally only selling cosmetics. Which you get at a reasonable rate anyway just by playing.

There is literally no way to make it MORE 'reasonable' short of taking them out entirely. Which they probably won't do because its what they're relying on to keep the game going in terms of future patches and additions.

I can understand hatred of microtransactions in general, I'm not exactly a huge fan myself, but cosmetics only is about the most reasonable microtransaction model around.
"Resonable rate". Bro I'm level 10 and it's at least seven games to level up. I can't imagine how much it gets past ten or twenty. Not to mention you get one random loot box filled 99.9% of the time with shit you don't want. "Hey look! Another Soldier or Tracer emote!" Too bad I play mostly support and defense heroes, so that's a complete waste. If they added a "sell" system, where I can earn in-game currency by selling the items I don't want, a lot of issues I have with it would go away. In short, too random, way to long to get past the first ten, and pretty much the only point the game included a level up system.

I haven't gone against a McCree yet, I've played with a few of them and they didn't do anything too amazing. I'd suggest nerfing D.VA's fucking ult so it doesn't have a radius of 25% of the map.
 

Obbi

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Elfgore said:
"Resonable rate". Bro I'm level 10 and it's at least seven games to level up.
Level 60+ leveling up with five games over here. The hell's making your leveling path garbage? If it makes you feel any better, the XP requirement to level up caps out at, the most, level 30. I'm not buying a stupid crate, but I'm not gonna knock the leveling or the RNG crates not giving me the cosmetics I want.

In terms of balance, I'm all on board for nerfing every single character. Redo the engine while you're at it, because client-side prediction with Favor the Shooter philosophy is pretty dumb.
 

Elfgore

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Obbi said:
Elfgore said:
"Resonable rate". Bro I'm level 10 and it's at least seven games to level up.
Level 60+ leveling up with five games over here. The hell's making your leveling path garbage? If it makes you feel any better, the XP requirement to level up caps out at, the most, level 30. I'm not buying a stupid crate, but I'm not gonna knock the leveling or the RNG crates not giving me the cosmetics I want.

In terms of balance, I'm all on board for nerfing every single character. Redo the engine while you're at it, because client-side prediction with Favor the Shooter philosophy is pretty dumb.
No idea. I play support almost every game, get usually at least one gold medal a game and that's how long it takes. Games against humans as well.
 

FillerDmon

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Eri said:
I'm not sure why Blizzard insists on not setting a time for the patch. We all know it will happen at high noon.
... I'll be honest. You get a cookie. You made me laugh against my will.

Kibeth41 said:
I hope I didn't give the impression that I needed the problems explained. I've -used- the Stun-Unload-Roll-Unload combo a few times. And the commentary about both were expressed in the OP, too. I was just noting my own views on it. A cool down on the Unload (as was admittedly noted by another poster) would indeed fix this problem, mind.

The Enquirer said:
Zydrate said:
FillerDmon said:
As for D.Va, oh my god that Mech feels like it doesn't last, like, at all. And it bugs me.
I have a problem with her, as well. I think her "tank"ness is supposed to come from her defensive "Kill all projectiles" ability, I forget what it's called. But without that, it does get burned very quickly.
Initially it was supposed to be her armor. Armor reduces the damage of every shot by 5, making her a very effective counter to characters like s76, tracer, and Winston. But it doesn't do quite enough.

And I believe it's Defense Matrix.
Hm... I wonder how much more broken it would be to allow either
A) that Defense Matrix effects an entire circle around her, pretending her from shots and protecting people she's intercepting shots for.
or
B) allowing her to be able to shoot one of her guns with the Matrix up.

I get that she's meant, like the rest of the Tanks, to be able to disrupt enemy lines and take a bit of a beating, and the Jump Jet seems to be her answer to that sort of thing. But it feels like D.Va only makes a real impact when she's blowing up. In terms of Tanking, it seems like she's the weakest of the Tanks. And both Pharah and Winston can attack while tanking, so I don't think it's entire unfeasible an option to consider for D.Va, too. Or the potential upgrade to her tanking abilities if she's unable to do anything else during it. Defense Matrix doesn't block as much as Reinhardt's shields as is, does it? I thought melee attacks and a lot of beam weapons also ignore it. Or since feels like my experience.

... mirroring one bit of salt another poster had; I'd also enjoy the size of the explosion, at least the final impact, to properly represent the size of the AOE. An alarm showing whether or not you're still in death range for your hp, rather than just where the bomb's about to go off, would be -wonderful-.

Smilomaniac said:
You'd think so, but Blizzard has shown multiple times that they really don't. I'm not talking about changes I disagree with, I mean they outright admitted that they didn't know what they were doing in World of Warcraft and went with what they thought was best.

Blizzard and other developers should very rarely be afforded the benefit of the doubt :)
I was only giving them the benefit of the doubt because of all of the data that they seem able to observe and mark and report/act upon. All the statistics gathered during the Beta and what not. Entirely optimistic of me, I admit, but the sheer joyful fun of Overwatch makes me feel willing to give them a bone. If you deliver a fan-fucking-tastic product, you get brownie points that can be cashed in on trust.
 

Newage

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Kibeth41 said:
Tbf, in close range, each fan the hammer shot does 60 damage (double for headshots), and he rapidly shoots 6 rounds. That's 360 damage.
Just a quick correction, it's 70 per shot (420 total), and FtH doesn't headshot.
 

Silence

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D.Va is effective if you get right in people's faces. This is really fun, and can annoy enemies, but there are several problems:
1. You basically need another, real tank. Because charging into a group of enemies is impossible, because of the mech blowing up too fast, you basically need to pick one or two.
2. Because she is slowed while she is firing, getting in the face of enemies is sometimes problematic. Also, you need to be really close range, meaning if you jet and hit someone, they actually fly out of your range.
3. You really can't do anything while doing defense matrix. It would be a great ability to have as a tank - but like I said, she is not effective as a tank.

-> I probably would tweak her survivability, to fit the role of tank more, even though I have lots of fun with her current playstyle, too.


Well, and Mcree is just stupid. And Torbj?rn, but I guess he's kinda balanced.
Widowmaker is ... no problem, because of this question: "Have you ever played any FPS with any sniper ever?"
 

Cowabungaa

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Rednog said:
And I'm honestly shocked the snipers are getting a passed over for nerfs. Really good snipers are obscenely devastating. The game rewards rapid firing and non charged shots way too much. You see some people just treat the bow and sniper rifle like a single fire assault rifle. It's annoying to flank a sniper shoot them in the back for half their hp for them to spin and instant kill you with a hit to the arm or leg if you're any of the 200hp or lower characters.
Honestly I think Blizzard should just adapt TF2's Sniper balancing; slower charging to decrease spamming and less damage for the sub-machine gun mode. As it is now, even Widowmaker's counter Winston still has a hard time against Widowmaker because the decreased accuracy of the sub-machine gun is offset by Winston's large size.

The same goes for Hanzo. I'm cool with the damage. They're snipers after all. Just make sure he can't spam as much or make his spam less effective. Snipers are supposed to be slow heavy-hitters who have to pick their targets carefully.
Smilomaniac said:
FillerDmon said:
But then again, Blizzard does know what they're doing in this regard.
You'd think so, but Blizzard has shown multiple times that they really don't. I'm not talking about changes I disagree with, I mean they outright admitted that they didn't know what they were doing in World of Warcraft and went with what they thought was best.

Blizzard and other developers should very rarely be afforded the benefit of the doubt :)
Eh, to be honest that's always the case with balancing. Any developer who pretends otherwise is fooling themselves. I always found a good indicator for WoW's overal balancing quality the fact that every class usually whined about equally about needing a buff and others needing a nerf. When you get real consensus you've got a sign things are screwed up.
Elfgore said:
I'd suggest nerfing D.VA's fucking ult so it doesn't have a radius of 25% of the map.
You know that you can like, stand behind a freakin' lamppost and not have it do any damage to you, right? D.VA's ult isn't good for its damage (though a good player can surprise groups with the jets) but for its area denial. It clears people out of an area, make people book it or dive for cover. I've seen it break a team's defense on Ilios' Lighthouse level often enough.
 

AzrealMaximillion

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thewatergamer said:
Great, maybe you could also consider making your fee to pay business model more reasonable for those peasants who don't have alot of money on them? No? Never mind then
No.

That's what ripped TF2's player skill balance apart for years. I don't mind paying for this game. It also keeps a lot of trolls off of it.
 

AzrealMaximillion

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With D.Va, I honestly think we're going to see her mobility while shooting go up and her headshot hitbox get smaller. That'd make her less squishy as a tank and actually effective when she drops into the middle of the enemy team like she's designed to do.
 

Lightspeaker

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Obbi said:
Elfgore said:
"Resonable rate". Bro I'm level 10 and it's at least seven games to level up.
Level 60+ leveling up with five games over here. The hell's making your leveling path garbage? If it makes you feel any better, the XP requirement to level up caps out at, the most, level 30.
All of this. IDEK what's up with your levelling, Elfgore. You're not on a leaving penalty are you?

Also I just googled it and it apparently caps at level 23 with 22,000 XP per level up beyond that. Generally speaking I play a handful of games a night and get a crate or two every day I play, minimum.


the silence said:
1. You basically need another, real tank. Because charging into a group of enemies is impossible, because of the mech blowing up too fast, you basically need to pick one or two.
D.Va is...well pretty much an 'off-tank' to use MMO parlance. More or less. She's a bit like Zarya in that respect. It can be extremely difficult to play a team based around JUST a D.Va.

What you want really is two tanks. Most optimally you want a proper tank with shielding abilities like Reinhardt or maybe Winston to work alongside. But another D.Va or a Zarya can work (I've never quite decided what niche Roadhog fulfills honestly; he's almost a flanking tank with that hook). Abuse the HP pool and the relatively decent survivability and don't take the whole enemy team on at once.


I have to say though I wish I ran into all the people here complaining about D.Va's ult. I still have to get that achievement for multiple kills and I'm worried that as time goes on and as people work out how to avoid it that it'll quickly become all but impossible to get. :(
 

saluraropicrusa

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Feb 22, 2010
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Lightspeaker said:
I have to say though I wish I ran into all the people here complaining about D.Va's ult. I still have to get that achievement for multiple kills and I'm worried that as time goes on and as people work out how to avoid it that it'll quickly become all but impossible to get. :(
it's not easy because everyone telegraphs their ults to the entire map (except Widowmaker), but what you want to do to get an effective multi-person-kill ult is be as sneaky as possible with it.

my advice, if people are avoiding your meka explosions, is practice the "meteor" technique: boost almost directly upward in the direction of the enemy team, and activate your ult as you boost. if you do it right, your meka will arc (generally you wanna do this from behind cover) and if the enemy team doesn't see it before it lands they won't have enough time to escape since it's priming the explosion as it travels.

it's not foolproof, but it can work. you can also boost along the ground instead of into the air but that's probably more effective if you're sneaking up behind the enemy team, and have enough distance that the meka will blow up quickly once it reaches the enemy.

(tho i'm just basing this on PotGs/gifs i've seen of people doing this, since i don't play D.Va)
 

Sonicron

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Elfgore said:
"Resonable rate". Bro I'm level 10 and it's at least seven games to level up. I can't imagine how much it gets past ten or twenty. Not to mention you get one random loot box filled 99.9% of the time with shit you don't want. "Hey look! Another Soldier or Tracer emote!" Too bad I play mostly support and defense heroes, so that's a complete waste. If they added a "sell" system, where I can earn in-game currency by selling the items I don't want, a lot of issues I have with it would go away. In short, too random, way to long to get past the first ten, and pretty much the only point the game included a level up system.
I know how you feel, it's the same for me. The game keeps telling me, "Wow, look at how well you did with all those gold medals!", and then I get to watch my XP bar increase by two centimetres. I have very little time to play games as it is, and with this kind of progression I'll earn maybe one crate a week - most of which contain, as you pointed out, a lot of shit I don't care about. The game itself is still fun, but the sense of progression quickly becomes almost non-existent. :\
 

RedDeadFred

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May 13, 2009
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chocolate pickles said:
Mcree is fine as he is. Yes, he does high damage, but he's fragile, and he's only really suited for 1-on-1 combat.

Bastion, on the other hand ...
Bastion is one of the easiest counters in the game since he needs to be stationary to be effective. His very nature makes him bad on offense while on defense, the enemy is still going to have a sniper who will think of Bastion as free charge meter. Then there's the flankers, Junkrat, and Pharah who also do very well against him.

Mcree has high, hitscan damage, and can melt any other hero in the game with them often getting no chance to fight back. His only real counter is Widow (who also hard counters Bastion). I'm fine with him being the top duelist against other squishies, but he shouldn't be as effective as he his against tanks too. Otherwise, there's no reason to pick any attacker besides him.

Speaking of Widow, I think that she should be who they look at next. A good Widow doesn't really have any counters since her kit enables her easily escape flankers. She can one-shot a Tracer with just a body shot and two-shot most any other with a quick follow up (non-charged) shot. I've seen this suggested before and I think it's a great idea: lower her body shot damage to 100, but give her a passive that grants triple head shot damage. This would make it so she still can take out all the squishy heroes with a well placed head shot, but make it so her enemies have a much better chance of surviving her double tap body shot. Also, her ult notification needs to be much louder. The information it provides makes it one of the best ults in the game. It should be a global notification so that the enemy team knows that they should maybe play a bit safer.
 

ThatOtherGirl

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McCree is too good, you can tell simply by how often he is played and how he is played. Played too often, too effective. McCree is good enough that there is no 1v1 counter, not even a soft counter. At best there are skill match ups. The game is built on the idea of hard counters, there should not be a hero capable of dueling every other hero in the game without trouble.

Widowmaker has similar problems, she is just too good. There is no good counter against her, not even McCree (who, while the most obviously OP, is probably actually not quite as good.)

Bastion is so incredibly easy to counter it is silly. I don't think he is under powered, but he might be the most overused and misused hero in the game. Yes, he can kill an entire team on his own, if that other team does not expect it and they play bad. Not OP.

Lucio some see as overpowered. Right now choosing Lucio is never the wrong decision unless your team already has another Lucio, and even then sometimes not. But I think it is actually that he is 1 of 3 healers in the game. And Zenyata at the moment is hard countered by Widowmaker and is quite situational. So that basically leaves 2 healers for the majority of games, and Lucio is the one that always works. As we get more healers that fit niche scenarios better he will see less play.

D.Va needs a buff. Her kit is just weak and she doesn't make up for that with stats.

I think Mei needs to be just a bit more powerful. Not because she is weak, but because she does not easily slot into a good team role and this is a team game. The statistics demonstrate this as she is by far the least played hero. Since she does not slot in a role she needs to be a bit more powerful to make up for that.

Mercy needs a witch skin.
 

hentropy

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As someone who has close to 20 hours into D.Va, I'm not sure what to think about any changes to her. She's a unique beast even for Overwatch, having two stages in and out of the mech. It's hard to say she's underpowered, but there are some frustrations. Buffing her might still make an experienced player like me overpowered, but that's kind of the point? I still see many people playing D.Va "wrong".

I would support buffing the range/damage on her cannons a little. D.Va's supposed to be the only tank that is a real counter to snipers and 1v1 attack flankers, but the cannons are so weak that even a widow can dispose of a full-health mech at short range. She can't hold a point/payload as well as some of the others due to her size in the mech, so it means the only thing she's truly "good" at it is chasing low health enemies and doing combined attacks. She's really good in the king of the hill matches in Ilios/Nepal/Lijiang (those sweet, sweet environmental kills) I find, but it takes a good amount of finesse in any other map. I feel like if you did up those cannons a bit, she'd be a force to be reckoned with beyond just players who put a lot of time in figuring out how to play her.

I don't think her durability should be tampered with, though. One of the tricks is learning how to play her out of the mech, and she can be quite good out as well. I've gone quite a few matches with no or very few deaths, and that doesn't usually spell durability problems. Focus on her damage in the mech.

And maybe, just maybe, pretty please, maybe, allow her shield to block that fucking riptire. I don't know how it can stop rockets but not a relatively slow-moving tire with some spiked on it. Even boosting straight up can't counter it well enough to save you. It's really my biggest gripe with the balancing the game, for a DEFENSE hero, that fucking tire is dumb. And it's the only reason there's always a Junkrat on every team ever, because they want to use that tire to insta-kill 2-4 people with no easy counter. Meanwhile everyone complains about Pharah's ult when she's so squishy and underpowered otherwise. Also, maybe have her shield stop Hanzo's ult? Being literally the only character that can would give more reason to play her.

saluraropicrusa said:
my advice, if people are avoiding your meka explosions, is practice the "meteor" technique: boost almost directly upward in the direction of the enemy team, and activate your ult as you boost. if you do it right, your meka will arc (generally you wanna do this from behind cover) and if the enemy team doesn't see it before it lands they won't have enough time to escape since it's priming the explosion as it travels.

it's not foolproof, but it can work. you can also boost along the ground instead of into the air but that's probably more effective if you're sneaking up behind the enemy team, and have enough distance that the meka will blow up quickly once it reaches the enemy.

(tho i'm just basing this on PotGs/gifs i've seen of people doing this, since i don't play D.Va)
The "meteor" thing isn't a bad technique, but yeah, pretty much since the first couple weeks of the game, getting a kill with self-destruct can be quite difficult/dependent entirely on luck. Even doing all the tricksy things you can come up with, there's just too many little buildings and little walls you can hide behind to avoid it. If they took about a half-second off of the explode time it would make a world of difference in my mind.

As for McCree, which is ostensibly the topic of this article, I think he's actually pretty balanced. Someone has to be able to kill those fucking Reapers (other than Commander Shepard) and Genjis when they try to flank. Yeah if done right he can dispose of tanks even, but tanks have the best self-preservation techniques. I don't really see him as the biggest menace on the battlefield. Give Reaper 200hp or nerf him in some other way before fucking with McCree.
 

saluraropicrusa

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Feb 22, 2010
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hentropy said:
And maybe, just maybe, pretty please, maybe, allow her shield to block that fucking riptire. I don't know how it can stop rockets but not a relatively slow-moving tire with some spiked on it. Even boosting straight up can't counter it well enough to save you. It's really my biggest gripe with the balancing the game, for a DEFENSE hero, that fucking tire is dumb. And it's the only reason there's always a Junkrat on every team ever, because they want to use that tire to insta-kill 2-4 people with no easy counter. Meanwhile everyone complains about Pharah's ult when she's so squishy and underpowered otherwise. Also, maybe have her shield stop Hanzo's ult? Being literally the only character that can would give more reason to play her.
the thing about Junkrat's tire is that it's pretty easy to destroy just by shooting it. not only that, it's loud, and there are plenty of ways to negate its damage (shield from Rein or Zarya, for example). Junkrat himself is also totally vulnerable during his ult, and i've definitely had times where i wasn't hidden well and ended up dead after the tire blew up.

i don't think Defense Matrix should be able to block Hanzo's dragons; it can already stop his ult completely if she blocks the arrow he fires before it becomes the dragons. i'm also hesitant to agree on it blocking the RIP-tire given how easy it is to avoid/destroy/negate it without that.

hentropy said:
The "meteor" thing isn't a bad technique, but yeah, pretty much since the first couple weeks of the game, getting a kill with self-destruct can be quite difficult/dependent entirely on luck. Even doing all the tricksy things you can come up with, there's just too many little buildings and little walls you can hide behind to avoid it. If they took about a half-second off of the explode time it would make a world of difference in my mind.
yeah, her ult seems a bit too easy to escape, if only because (from what i've read) lampposts can block all its damage. it has a huge AoE and it's meant to be more area denial, but it's ridiculously easy to hide from and it's not easy to be sneaky with it.

hentropy said:
Someone has to be able to kill those fucking Reapers (other than Commander Shepard) and Genjis when they try to flank.
Shepard OP, plz nerf.
 

Newage

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hentropy said:
I don't know how it can stop rockets but not a relatively slow-moving tire with some spiked on it. Even boosting straight up can't counter it well enough to save you. It's really my biggest gripe with the balancing the game, for a DEFENSE hero, that fucking tire is dumb. And it's the only reason there's always a Junkrat on every team ever, because they want to use that tire to insta-kill 2-4 people with no easy counter. Meanwhile everyone complains about Pharah's ult when she's so squishy and underpowered otherwise. Also, maybe have her shield stop Hanzo's ult? Being literally the only character that can would give more reason to play her.
Junkrat RIP-Tire counters : Junkrat grenades, Junrak concussion mine, pharah's rockets, Reinhardt's Fire Strike, Soldier 76's helix rockets, Widowmaker, Hanzo, Bastion in turret form. There's a bunch of counters for it, I just think expecting everyone to have one is foolish. As for the dragons, she can counter the initial arrow, and it will cancel the ult. Doesn't really make sense that it would counter the actual dragons though, as they're not projectiles.


McCree's problem is that he's just too good at killing everyone when you're talking about high level play (at least 1 McCree per teams, sometimes 2). His flashbang->fth->roll->fth does too much damage too quickly to offer the possibility for counter play (even for tanks. Reinhardt or Winston can't do much when they have < 100 hp after the first fan the hammer for example). melting tanks is not supposed to be his jb, Blizzard want him to be a dedicated counter-flanker (so killing Genji/Tracer/Reaper). And he doesn't need 420 damage in a second for that.
 

Frankster

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I'd be more curious to see balance changes for Widow Maker, imo the further you level and play with high ranked people, the more games get dominated by which team has the best widow maker, and unlike Mc Cree, a good WM player is all but immune to her counters and can systematically wreck teams in the time it takes for a single Mc Cree to do his combo.

Not that I'm complaining if a Mc Cree can't easily kill me anymore when Im playing a tank.

Edit: Apparently in "pro" overwatch games, it's all dominated by widowmakers, 2x mc crees and both mercy+ lucio. So guess I got lucky with Mc Cree players so far, never felt I met one who single handedly dominated the game.

saluraropicrusa said:
Junkrat himself is also totally vulnerable during his ult, and i've definitely had times where i wasn't hidden well and ended up dead after the tire blew up.
I feel this would be a more valid point if killing Junkrat also made the tire blow up. As it stands, a junkrat could be in the worst possible spot and about to die, but once he gets into that ulti animation and the tire is launched, it doesn't matter what happens to him anymore.
By your own admission you weren't hidden well, yet still you got away with using your ulti to full effect. That doesn't sound right to me but *shrugs*, don't see Junkrat as being OP so guess there's bigger fish to fry.

Also regarding EVA.. Her ulti was broken in beta because the huge radius went through walls, now that it doesn't, her ulti is kinda toothless. Just hide behind nearest corner and you'll be safe.
 

hentropy

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saluraropicrusa said:
the thing about Junkrat's tire is that it's pretty easy to destroy just by shooting it. not only that, it's loud, and there are plenty of ways to negate its damage (shield from Rein or Zarya, for example). Junkrat himself is also totally vulnerable during his ult, and i've definitely had times where i wasn't hidden well and ended up dead after the tire blew up.
Newage said:
Junkrat RIP-Tire counters : Junkrat grenades, Junrak concussion mine, pharah's rockets, Reinhardt's Fire Strike, Soldier 76's helix rockets, Widowmaker, Hanzo, Bastion in turret form. There's a bunch of counters for it, I just think expecting everyone to have one is foolish. As for the dragons, she can counter the initial arrow, and it will cancel the ult. Doesn't really make sense that it would counter the actual dragons though, as they're not projectiles.
Yes, the tire has counters, but also not really if the Junkrat knows what they're doing. The tire can last forever and climb over buildings. It can move right through Rein's shield as if it's not there, or just go around it. Only Zarya's shield can absorb the damage. Shooting at the tire and destroying it before it gets to you is only an option if it's visible. In most maps there's tons of little alleys and buildings to climb over. When it is visible, it's capable of jumping around moving unpredictably just as any character can, and it's smaller than most characters, so good luck pegging it with Widow if the Rat knows what they're doing. So basically, yes, you can kill it if it's out in the open and you have characters which have useful mid-to-long range weapons and have decent aim with them, and aren't currently being shot at by someone else or otherwise preoccupied. Yeah you can kill the Junkrat, oh unless they launch it from base which is literally impossible to get into, or some other hidey-hole only accessible by a few characters and way behind the front lines. The impact of it lasting forever shouldn't be understated either. Playing as Mei, I used a shield to block the tire, only to climb over it, I froze myself when it came close and he literally drove circles around me until it released.

It would be one thing if he was an Offense character, most of them have really powerful ults capable of killing a bunch of enemies at once, but for a so-called Defensive character, it's kinda BS. Even Bastion's ult doesn't last that long and can't curve behind walls and shields, and Hanzo's only goes in one direction.


yeah, her ult seems a bit too easy to escape, if only because (from what i've read) lampposts can block all its damage. it has a huge AoE and it's meant to be more area denial, but it's ridiculously easy to hide from and it's not easy to be sneaky with it.
Yeah you have a feeling that it was originally designed to be one of the more annoying and devastating ults in the game (reflected by how long it takes to charge, one of the longest in the game, plus D.Va doesn't do a whole lot of damage typically), but once most people got used to it all it does is clear an area for a few seconds. Even most points have walls and such you can hide behind to avoid it, so you don't even need to leave. There's no need to "Nerf This!" considering how it's not terribly great to begin with.

McCree's problem is that he's just too good at killing everyone when you're talking about high level play (at least 1 McCree per teams, sometimes 2). His flashbang->fth->roll->fth does too much damage too quickly to offer the possibility for counter play (even for tanks. Reinhardt or Winston can't do much when they have < 100 hp after the first fan the hammer for example). melting tanks is not supposed to be his jb, Blizzard want him to be a dedicated counter-flanker (so killing Genji/Tracer/Reaper). And he doesn't need 420 damage in a second for that.
I dunno, maybe it's just because I play classes that aren't as easy for him to kill so he's not a menace to me, but he doesn't seem that bad. He's only good going one-on-one or in the middle of a fray, if he gets outnumbered he dies in a second. I would be behind maybe nerfing the fan a bit so he can still kill Genji/Reaper/Tracer but not a tank so easily, or making it so combat roll doesn't auto-reload, but generally I think he's okay. Even his ult has more warning and is easier to avoid than most other Offense heroes.