It takes time to round up 100 souls to trade to the devil in exchange for an addictive game, success and hot chicks.
The point I'm trying to make is I'm all about quality over quantity too, but I'd like there to be some proof of work ethic. Perhaps I'm the progammers worst nightmare. If I ever became a manager, the whip would crack so loud, my employees would be using Miracle Ear till the game was done and done right. I guess I'm old school, probably why I like to work, even in the bullshit menial jobs I had when I was 14-18.Amnestic said:Deadlines don't need to be adhered to assuming you self-publish everything and have enough income to support yourself anyway KotOR2 is a perfect example of a game that was pushed out of the door to meet a release date.paypuh said:Well, I guess I am getting into the right profession then if release schedules don't need to be adhered to in the world of video games. I was raised by a father who worked in the TV biz, and when he had a deadline to meet, he had to make it or he'd get fired. Seeing as he has several Emmys to show for it, quantity over quality isn't something he believed in either.Amnestic said:What can I say? Blizzard (and Bioware, as a sidenote) have earned major karma points with me over the years where every game I've played from them has been nothing less than an exceptional experience.
If it takes them another four years to make D3 every bit as good as I know they can make it, so be it. If fanboying over Blizzard has taught me one thing in life, it's that patience is a virtue with them \o/
But the production of a TV show - which is a serial - and the production of a game are two entirely different things. With a TV show, if you have a bad episode, it's just a bad episode, maybe next week will be better. With a game, if the game is bad, the game is bad forever. That is THE product.paypuh said:The point I'm trying to make is I'm all about quality over quantity too, but I'd like there to be some proof of work ethic. Perhaps I'm the progammers worst nightmare. If I ever became a manager, the whip would crack so loud, my employees would be using Miracle Ear till the game was done and done right. I guess I'm old school, probably why I like to work, even in the bullshit menial jobs I had when I was 14-18.Amnestic said:Deadlines don't need to be adhered to assuming you self-publish everything and have enough income to support yourself anyway KotOR2 is a perfect example of a game that was pushed out of the door to meet a release date.paypuh said:Well, I guess I am getting into the right profession then if release schedules don't need to be adhered to in the world of video games. I was raised by a father who worked in the TV biz, and when he had a deadline to meet, he had to make it or he'd get fired. Seeing as he has several Emmys to show for it, quantity over quality isn't something he believed in either.Amnestic said:What can I say? Blizzard (and Bioware, as a sidenote) have earned major karma points with me over the years where every game I've played from them has been nothing less than an exceptional experience.
If it takes them another four years to make D3 every bit as good as I know they can make it, so be it. If fanboying over Blizzard has taught me one thing in life, it's that patience is a virtue with them \o/
But my father won most of his Emmys doing documentary-type shows, which is essentially the same thing. They are only released every so often. He got out of the weekly show routine 15 years ago, where he still won Emmys (and Tellys).CantFaketheFunk said:But the production of a TV show - which is a serial - and the production of a game are two entirely different things. With a TV show, if you have a bad episode, it's just a bad episode, maybe next week will be better. With a game, if the game is bad, the game is bad forever. That is THE product.
There will be respeccing in D3oppp7 said:I doubt it'll be out for a few more years. Blizzard still needs to release Starcraft 2. And Starcraft 2 is going to be released in 3 parts.
But it's ok. Diablo 3 probably won't be that much different than Diablo 2. Hopefully they've gotten rid of that "you can't change your skills" BS.
Shut up.paypuh said:But my father won most of his Emmys doing documentary-type shows, which is essentially the same thing. They are only released every so often. He got out of the weekly show routine 15 years ago, where he still won Emmys (and Tellys).CantFaketheFunk said:But the production of a TV show - which is a serial - and the production of a game are two entirely different things. With a TV show, if you have a bad episode, it's just a bad episode, maybe next week will be better. With a game, if the game is bad, the game is bad forever. That is THE product.
Ridrith said:Shut up.paypuh said:But my father won most of his Emmys doing documentary-type shows, which is essentially the same thing. They are only released every so often. He got out of the weekly show routine 15 years ago, where he still won Emmys (and Tellys).CantFaketheFunk said:But the production of a TV show - which is a serial - and the production of a game are two entirely different things. With a TV show, if you have a bad episode, it's just a bad episode, maybe next week will be better. With a game, if the game is bad, the game is bad forever. That is THE product.
Ugh... you know something (and this isn't aimed at you in specific, just a general gripe)? I am so sick of hearing Diablo fans whine about how long it's been since they've had a sequel, especially when they start talking about how Diablo 3 needs to come out before Star Craft 2. You wanna know something? Star Craft came out BEFORE Diablo 2. We've been waiting LONGER to get our sequel, and yet you never see Star Craft fans whining about it like Diablo fans.CantFaketheFunk said:While some miffed Diablo fans may want to blame Cataclysm and SC2 for the game's late release (at least a decade after the last Diablo game, 2001's Diablo II: Lord of Destruction)