Bostur said:
XP is called Star Player Points (SPP) and are awarded as follows:
Completion 1 SPP
Casualty 2 SPP
Touchdown 3 SPP
MVP 5 SPP (Received by a random player of each team at the end of a match)
Interception 2SPP, or is it 1?
Also, injuries inflicted by the use of the "stab" skill award no SSP whatsoever, so you might avoid using that, OP.
Of course you can't really plan for those, but they do happen.
BloatedGuppy said:
Is there a way to mod the game to remove the AI bonuses? The ones that give it a team value of several hundred points higher than yours? It's a very weird set up to something that is ostensibly a sports game, and I'm finding it incredibly irritating. I just played a Wood Elf team and almost every single one of their players had block, along with a huge list of other perks. They were bashier than my Chaos team.
It's always like that at start. Imagine, if you're playing the campaign, you've just gathered a ragtag bunch of misfits to stand against established teams, of course you're not going to play on even ground.
My solution? Fuck 'em up with inducements. Bribe the ref so you can gang up on a couple players and take them out. Get extra rerolls. And medics, definitely medics. Position your players for bonuses in blocks. It comes as you play, you see what works and what doesn't.
And before you know it, you'll be playing against a halfling team that will be left with jack all on the field by the end of the game. Payback feels so good in that game.
I play Dark Elves myself, and I do not use assassins (because of the aforementioned stab skill), but one of my Witches is a really, really mean bruiser. The other is my touchdown queen.
Oh and for the love of all that's (un)holy, don't take Hail Mary as a skill too soon, it can really fuck up your game if you're new.