Bodycount Creative Director: "F*ck Realism"

tkioz

Fussy Fiddler
May 7, 2009
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Awesome, a game developer who gets it, we don't want more gritty brown games, we want FUN.
 

Svenparty

New member
Jan 13, 2009
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Fuck Realism I want SURREALism.


Games that aspire to be realistic needlessly are always mediocore...I felt GTA:IV is the villian of all the traps of Realism.
 

brunothepig

New member
May 18, 2009
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Saw an interview with someone from this team, may even have been him, about this game in a Game Informer. It looks amazing. Sounds like it could top Black, especially since they're focusing on destruction quite a bit.
 

Mr. Mike

New member
Mar 24, 2010
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If a developer truly wants to fuck realism, they'll fuck their obsession with realistic graphics. In the games as art debate, a lot of lauded art isn't a realistic representation of something, it's an interpretation. The best artworks aren't all hyper realistic looking.

This is solely regarding visuals mind you.
 

Dragon_of_red

New member
Dec 30, 2008
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I read a preview on this game the other day, it sounded so damn good.

Destruction of All buildings, rediculous over the top weapoonry, bright coloufull levels, its all so much awesome sounding-ness for one game to handle.
 

Sonicron

Do the buttwalk!
Mar 11, 2009
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Stuart Black, I love you for this and you are my new God for game design philosophy.
 

coldfrog

Can you feel around inside?
Dec 22, 2008
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Really, the most shocking thing about this article is that Codemasters is still around. I'm surprised... I really haven't seen their brand stuck on many games, and I never see them in the context of the big names, but they still live on, which is pretty sweet.

Although, I don't know why I should be surprised since they definitely developed the best game ever [http://en.wikipedia.org/wiki/Fantastic_Dizzy].
 

geizr

New member
Oct 9, 2008
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Sounds like this may be a game developer who finally gets it. I don't pay $50-60 dollars to have some game developer fail at recreating reality. If I want reality, I get it for free when I wake up in the morning. I pay a game developer $50-60 to create a fun, entertaining and immersive experience. Mimicking reality is not necessary to that objective. The only thing that I would say is necessary is to establish the rules and nature of the game-reality(sorry, I'm lacking a better word to explain the concept I wish to convey) and not violate them; i.e. maintain self-consistency of the game-world. When you try to make a game realistic(mimicking real-life's reality), so often, it seems, you run into situations where the rules have to be violated for the sake of the game. This, in turn, destroys immersion and the fun-factor.