Book Publisher Wants to Improve Videogame Stories

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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Book Publisher Wants to Improve Videogame Stories


Book publisher Random House [http://www.randomhouse.com/] has decided to move into the videogame market by helping studios craft stories and dialog that actually doesn't suck.

Storytelling has never been the strong suit of the videogame industry. Some games just don't need much in the way of story and among those that do, the approach is often to just phone it in and concentrate on flashy technology instead. Plots have a tendency to be tissue-thin even in big-budget releases, while dialog is often stilted and silly.

Enter Random House, the big-time book publisher, which apparently thinks there's some money to be made in hitching its wagon to the game industry horse. The company is looking to break into the lucrative game market in two ways: Using its expertise to create original stories for new games and to provide story advice for games that are already in development.

About 15 employees are involved in the project, some of whom have worked on adapting videogames to books. Among them is Keith Clayton, the director of creative development, who said, "There is increasing emphasis on storytelling in the videogame business, on building new worlds from the ground up."

The publisher has two original projects it wants to sell to developers, a fantasy adventure and a horror thriller, and has also signed a deal with Elemental: War of Magic [http://www.stardock.com/]. According to Stardock CEO Brad Wardell, "amateurish writing" is one of the most common complaints about videogames. "Poor dialogue ruins the experience," he said.

Source: Game Culture [http://www.gameculture.com/2010/03/01/book-publisher-forms-videogame-team]




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Swaki

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Apr 15, 2009
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well thats awesome, but im worried since most of these writer probably dont have any experience writing for games, its like book adaptions of movies, they can work but its a different media.

also im a bit puzzled choosing a dragon age screen shot in a article about poor writing, or writing that can be improved.
 

Simalacrum

Resident Juggler
Apr 17, 2008
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Well I say, what a brilliant idea!

Good on Random House, I hope they succeed ^_^
 

PedroSteckecilo

Mexican Fugitive
Feb 7, 2008
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I think this is a good thing overall. Bioware is one of the only companies that insists their Game-Writers have significant writing experience (and not just in game-writing) before they hire them and they've gleaned a great deal of story-telling success from that practice. Hopefully Random House can make a difference, I love stories and I love games, and I love the two together more than either on their own so... yeah, you go random house, you go HARD.
 

D0WNT0WN

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Sep 28, 2008
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Awesome. Im sick of the whole kill aliens because they are not from round 'ere. Hopefully they can inject some imagination into the industry.
 

UnravThreads

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Aug 10, 2009
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Picking up on PedroSteckecilo's point, the novels for their current main franchises (Mass Effect and Dragon Age) are written by the lead writers for the game. The ME novels are by Drew Karpyshyn and the Dragon Age novels are by David Gaider :)
 

Baby Tea

Just Ask Frankie
Sep 18, 2008
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The idea is pretty darn solid!
Let's just hope the writers involved are actually worth it!
I've always appreciated good writing in games, and I really honestly hope this helps to some degree or another, but there is always the concern that the writers just might not be that good. However! I'll with-hold judgement until I see something a bit more tangible from these guys (And gals). We'll see how this Stardock game turns out, story-wise.
 

Emphraim

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Mar 27, 2009
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I think this is a great idea. I just finished Red Faction Guerrilla yesterday and while it is a fun game, the story makes little sense and is filled with plot holes. Borderlands is another game that comes to mind when I think of a great game that makes no sense plot-wise.

Andy Chalk said:
has also signed a deal with Elemental: War of Magic [http://www.stardock.com/]. According to Stardock CEO Brad Wardell, "amateurish writing" is one of the most common complaints about videogames. "Poor dialogue ruins the experience," he said.
This was for me the best part of this announcement. I've been steadily following Elemental and this just reinforces my belief that this game will be the same quality Stardock is known for.
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
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Well if they think they can improve game stories without losing the "game" aspect of it, then all the power to 'em.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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Some games can do it. It's time to help those who can't do it!

*cough* Infinity Ward *cough*
 

hopeneverdies

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Oct 1, 2008
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I can only hope that they follow through and do well. Even if I'm not planning to get a new release for a long time, just knowing that the story will be greatly improved will be enough for me.
 

Hobo Joe

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Aug 4, 2009
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Hmm....how well will the writing of books transfer to games? We can only wonder, however more writing talent can only be a good thing in an industry that's lacking in it.
 

CaptainCrunch

Imp-imation Department
Jul 21, 2008
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Eagerly awaiting the "Bernstein Bears meet the Sims" book / game combo.

Also, this idea is genius. Actual writers doing dialogue for games is the first step to actual filmmakers making game cinematics. Or at least making it a more common practice.
 
Feb 13, 2008
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Nice one RH. There's some good stuff that's been produced from other media. (Media->Books works far better than Books->Media)
 

Jared

The British Paladin
Jul 14, 2009
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Simalacrum said:
Well I say, what a brilliant idea!

Good on Random House, I hope they succeed ^_^
Same here! Be nice to see something good from it!
 

kidigus

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Nov 17, 2009
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He's gonna be disapointed when he finds out that most cutsceines only last 2-10 minutes.

Of coarse he could get a contract with Hideo Cojima, that might help.
 

TheEarlOfGrey

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Feb 5, 2010
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Good idea. Decent authors should always be considered to write games, rather than just leave it to developers who've watched a bunch of films and then cut 'n' paste them into a game.
 

Flying Dagger

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Apr 14, 2009
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Am I the only one who thought mass effect's main story was rather bland?
I'm told the story only gets worse in the second one, which is the main reason I haven't bought it.
 

Arkhangelsk

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Mar 1, 2009
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It's a noble thought, but they fail to see that it's a clash between sacrificing story for game play and vice versa in many games. Writers would have to remake their stories, in cases to the worse, or ideas for the game have to be thrown out to salvage the story.
 

Nuke_em_05

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Mar 30, 2009
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It is about time someone in literature stepped in and said; "you're doing it wrong, MOVE!"