Okay after reading this and some of the responses I had to keep myself from ripping out my hair and screaming as I slammed my head into my computer desk. I've never been the most stable person in the world, but really this has gotten a pretty strong reaction from me.
Let me be honest, writing never used to be a major problem with video games. Going back to works like "Ultima" the writing and dialogue was usually top notch and got better as technology improved. "Ultima 7" being one of the all time classics of RPG design, even seeing programs like "Exult" being created simply to keep it playable. The last Wizardry trilogy also had a lot of people talking about the storyline and trying to second guess how it was going to turn out. There are numerous other examples. Granted some of this stories (excepting Ultima) were short on exposition, but managed to convey what they needed to in their own ways.
The problem with bad writing has largely been a recent one with the arrival of the "mainstream" gamer and his search for immediate shooty gratification. Your typical gamer no longer caring much about storyline except in the most superficial sense. People who roleplay and care about the lore in a game like "World Of Warcraft" are oftentimes mocked. Heck, one of the biggest "questions" of modern gaming comes from people wondering how someone in an RPG can play a character of the opposite gender, simply because the idea of creating a persona totally seperate from your own is alien to them. The "toon" or "avatar" being seen as the extension of the person behind the character (which isn't a character, but then). That pretty much illustrates on a lot of levels how far the intellectual capabilities of the general gamer have fallen. We are no longer a bunch of "smart guys" who tend to overlap with the PnP RPG crowd and such.
This has been fine with game companies, who pretty much churn out shooter after shooter, realizing nobody cares much about the plotline. Yahtzee pretty much summarizes it with how he has "cut off" RPG reviews in the past, and complained about exposition and storylines that were beyond the extremely trivial.
Oh sure, everyone TALKS about storyline and how they would like to see it improved, but in reality a comparitive handfull of gamers really care. I've had people talk about epic storylines that were really pretty bad admittedly, but I don't think a really good story would have done much except be mocked by most of the gaming community.
The point of this ramble is that while superficially a good thing, I can't see it going anywhere because in the end the majority of gamers aren't that critical. That's part of the problem with anything going mainstream.
Let me be honest, writing never used to be a major problem with video games. Going back to works like "Ultima" the writing and dialogue was usually top notch and got better as technology improved. "Ultima 7" being one of the all time classics of RPG design, even seeing programs like "Exult" being created simply to keep it playable. The last Wizardry trilogy also had a lot of people talking about the storyline and trying to second guess how it was going to turn out. There are numerous other examples. Granted some of this stories (excepting Ultima) were short on exposition, but managed to convey what they needed to in their own ways.
The problem with bad writing has largely been a recent one with the arrival of the "mainstream" gamer and his search for immediate shooty gratification. Your typical gamer no longer caring much about storyline except in the most superficial sense. People who roleplay and care about the lore in a game like "World Of Warcraft" are oftentimes mocked. Heck, one of the biggest "questions" of modern gaming comes from people wondering how someone in an RPG can play a character of the opposite gender, simply because the idea of creating a persona totally seperate from your own is alien to them. The "toon" or "avatar" being seen as the extension of the person behind the character (which isn't a character, but then). That pretty much illustrates on a lot of levels how far the intellectual capabilities of the general gamer have fallen. We are no longer a bunch of "smart guys" who tend to overlap with the PnP RPG crowd and such.
This has been fine with game companies, who pretty much churn out shooter after shooter, realizing nobody cares much about the plotline. Yahtzee pretty much summarizes it with how he has "cut off" RPG reviews in the past, and complained about exposition and storylines that were beyond the extremely trivial.
Oh sure, everyone TALKS about storyline and how they would like to see it improved, but in reality a comparitive handfull of gamers really care. I've had people talk about epic storylines that were really pretty bad admittedly, but I don't think a really good story would have done much except be mocked by most of the gaming community.
The point of this ramble is that while superficially a good thing, I can't see it going anywhere because in the end the majority of gamers aren't that critical. That's part of the problem with anything going mainstream.