You, sir or madam, are cold, jaded, and cynical...and you're right on the money.Therumancer said:Okay after reading this and some of the responses I had to keep myself from ripping out my hair and screaming as I slammed my head into my computer desk. I've never been the most stable person in the world, but really this has gotten a pretty strong reaction from me.
Let me be honest, writing never used to be a major problem with video games. Going back to works like "Ultima" the writing and dialogue was usually top notch and got better as technology improved. "Ultima 7" being one of the all time classics of RPG design, even seeing programs like "Exult" being created simply to keep it playable. The last Wizardry trilogy also had a lot of people talking about the storyline and trying to second guess how it was going to turn out. There are numerous other examples. Granted some of this stories (excepting Ultima) were short on exposition, but managed to convey what they needed to in their own ways.
The problem with bad writing has largely been a recent one with the arrival of the "mainstream" gamer and his search for immediate shooty gratification. Your typical gamer no longer caring much about storyline except in the most superficial sense. People who roleplay and care about the lore in a game like "World Of Warcraft" are oftentimes mocked. Heck, one of the biggest "questions" of modern gaming comes from people wondering how someone in an RPG can play a character of the opposite gender, simply because the idea of creating a persona totally seperate from your own is alien to them. The "toon" or "avatar" being seen as the extension of the person behind the character (which isn't a character, but then). That pretty much illustrates on a lot of levels how far the intellectual capabilities of the general gamer have fallen. We are no longer a bunch of "smart guys" who tend to overlap with the PnP RPG crowd and such.
This has been fine with game companies, who pretty much churn out shooter after shooter, realizing nobody cares much about the plotline. Yahtzee pretty much summarizes it with how he has "cut off" RPG reviews in the past, and complained about exposition and storylines that were beyond the extremely trivial.
Oh sure, everyone TALKS about storyline and how they would like to see it improved, but in reality a comparitive handfull of gamers really care. I've had people talk about epic storylines that were really pretty bad admittedly, but I don't think a really good story would have done much except be mocked by most of the gaming community.
The point of this ramble is that while superficially a good thing, I can't see it going anywhere because in the end the majority of gamers aren't that critical. That's part of the problem with anything going mainstream.
The hunger for quick gratification has brought doom to quality writing in every medium. Before it happened in games, it happened in movies, and before it happened in movies, it happened in books, and I would guess that before there were books, there were bards reciting bawdy wish-fulfillment tales.
People love a quick fix and a cheap thrill, and every hated cliche in the industry exists to fulfill that desire. Everyone knows that the gritty space marine is a Mary Sue, and that's why space marine games keep finding an audience.
If we want good writing, we must learn how to dig for it, because there's a huge market of people who want bad writing.
The Escapist has had some excellent [http://www.escapistmagazine.com/articles/view/issues/issue_236/6999-Gordon-Freeman-Private-Eye] articles [http://www.escapistmagazine.com/articles/view/columns/game-people-calling/7015-Games-and-Movies-Apples-and-Pears] on this subject. Let's hope someone is listening.DevTrek said:This could be good. My advice to these writers, not that they'll ever hear it or anything, is that video games excel in setting. If you can create an interesting world there's nothing like a game to let people explore and interact with it. I think most book writers care mostly about characters, rightly so even since books allow an author to detail thoughts and other nuance of a character that other media can't do as effectively. Video games are on the other end of the spectrum though. In some, or heck most all, games, the main character isn't yours. It's the player's. In some games that goes right down to if your character is male or female and what he/she looks like. With that understood, I fear that book authors will try to transfer the 'this is how the main character is' system of a novel into video games, and it won't work. Their character writing could end up giving a great addition to the characterization of staples such as shop keepers, sidekicks, mission control type supporting cast, but video games are a different type of storytelling. The main player has to be able to be wear a few different masks to take full advantage of it. Even in a game like Portal where the player is essentially on rails through each different level and the has a well defined character appearance what makes it involving and interesting is "What is Chell thinking or feeling?"These are all valid interpretations, and this ability of the player to imagine a character as they see fit are a major strength of video games. In a book the reader imagines what people,places, and events look like and are mostly told what they feel. It's opposite in a video game.Is she a scared little girl who wants her mommy after GLaDOS the surrogate protector figure betrays her? Is she filled with rage at her betrayal and determined to hunt down and kill GLaDOS? Is she a true believer who feels that she just has to pass the final test to get her cake, keeping her faith the the mysterious voice even when it seems like it's against her?