That also varies by weapon.JoshGod said:no i dont mean the fire rate i mean how fast the bullet travells through the air from the gun to its target. There is ussualy a one second delay.
That also varies by weapon.JoshGod said:no i dont mean the fire rate i mean how fast the bullet travells through the air from the gun to its target. There is ussualy a one second delay.
This would remove the need to make a decision about what you value more (Speed, magazine size, Damage etc.) and also remove the point of having brand names.L4Y Duke said:Perhaps more weapon interaction?
Right now, all you can do is use it or sell it. Why not let us disassemble the guns, to Frankenstein our own ultimate kick-ass gun?
"Let's see... Take the scope from this one, the clip from this one, this one's shooting fire capabilities and voila!"
Then, perhaps make it so that parts only work on guns of the same manufacturer?StBishop said:This would remove the need to make a decision about what you value more (Speed, magazine size, Damage etc.) and also remove the point of having brand names.L4Y Duke said:Perhaps more weapon interaction?
Right now, all you can do is use it or sell it. Why not let us disassemble the guns, to Frankenstein our own ultimate kick-ass gun?
"Let's see... Take the scope from this one, the clip from this one, this one's shooting fire capabilities and voila!"
I do think that it would be cool to make your own gun but I think it would also detract from the game in the end.
OT: I found split screen on console to be horrific, specifically in the menu. Instead of scaling down or squishing the menu to make it fit, the ends were just cut off. Now I need to look left and right to see all of my inventory? Thanks.
Regardless, the game was fun (more so single player to be honest) and split screen is a plus regarless of the menu being half the width it was supposed to be.
That's a really good idea, another option would be a point buy system similar to the system used in d&d 4th Ed. Where the cost of increaing an average stat of 10 to 11 costs 1 point but the cost of increasing 17 to the maximum stat of 18 costs (from memory) about 5 points so that increasing a 10 to an 18 costs like 12 points. This allows you to have all just above average scores, 2 decent scores and 4 average scores or say 1 really good score and the rest average.L4Y Duke said:Then, perhaps make it so that parts only work on guns of the same manufacturer?StBishop said:This would remove the need to make a decision about what you value more (Speed, magazine size, Damage etc.) and also remove the point of having brand names.L4Y Duke said:Perhaps more weapon interaction?
Right now, all you can do is use it or sell it. Why not let us disassemble the guns, to Frankenstein our own ultimate kick-ass gun?
"Let's see... Take the scope from this one, the clip from this one, this one's shooting fire capabilities and voila!"
I do think that it would be cool to make your own gun but I think it would also detract from the game in the end.
OT: I found split screen on console to be horrific, specifically in the menu. Instead of scaling down or squishing the menu to make it fit, the ends were just cut off. Now I need to look left and right to see all of my inventory? Thanks.
Regardless, the game was fun (more so single player to be honest) and split screen is a plus regarless of the menu being half the width it was supposed to be.
but surely any sniper rifle bullet shouldnt take a second to reach their target within 50m when an smg will.GloatingSwine said:That also varies by weapon.JoshGod said:no i dont mean the fire rate i mean how fast the bullet travells through the air from the gun to its target. There is ussualy a one second delay.