Ah, see clearly I've been going about this the wrong way. I've never thought to summon Tink before before his spell cancellation. Chances are, I've probably already done this but didn't realize it. I just get frustrated so easily whenever I fight him. I've been planning on giving it another playthrough before KH 2.5 ReMix so I'll give it another go.FPLOON said:Really? After finding out that you can summon Tinkerbell before the whole "can't cast spells/summons" stick begins, everything else was basically either constant attacking the orbs/head (given the situation), spamming Thunderga when he starts floating around in that sphere, and doing "timed" dodge rolls when he starts top-spinning towards you...
Everything else (like equipping Second Chance, MP Rage/Haste, etc.) is basically "standard" for most boss battles, anyway...
Thanks for the tips.