basically: HELL, YES!
I like action games, I like to shoot stuff. Very much so. But I'm seeing a development where, yes, I more and more have to watch a shitty action movie story that just happens to haveinter-, uh, re- active(?) shooting galleries in between.
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I remember the first Call of Duty where...
...there is a point during the Russian campaign where you singlehandedly had to defat a whole enemy platoon from advancing. And the game left you choices to do so. You had the freedom to try out stuff, to look for the sweet spot that would give a tactical advantage.
Nowadays...
... in every freaking encounter you are only allowed to precisely follow the instructions the director is giving you. Go to X, hold out for 5 minutes and/or 25 enemies. Proceed, rinse and repeat. I remember this scene(!) in Black Ops, where for 10-15 minutes the only thing that you are playing/controlling is your character's head. And even here the game fucking takes control to make sure you stare at the butt of that pretty secretary passing you in Pentagon's hallway. wtf.
And this complete neglect of what an interactive medium/artform can and imho should be about is indeed quote troubling unquote.
Not arguing with you, but picking up a point here. This is not about Citizen Kane vs. Transformers. This is about the necessity that game creators fucking understand the inherent strengths and possibilties (and weaknesses) of the medium/the artform they're working with.albino boo said:The big problem is that gamers, like movie goers, prefer action moives and shooters rather than Citizen Cain. For every one person who watches a Visconti film there a 1000 that watch a Michel Bay film.
I like action games, I like to shoot stuff. Very much so. But I'm seeing a development where, yes, I more and more have to watch a shitty action movie story that just happens to have
_____
I remember the first Call of Duty where...
...there is a point during the Russian campaign where you singlehandedly had to defat a whole enemy platoon from advancing. And the game left you choices to do so. You had the freedom to try out stuff, to look for the sweet spot that would give a tactical advantage.
Nowadays...
... in every freaking encounter you are only allowed to precisely follow the instructions the director is giving you. Go to X, hold out for 5 minutes and/or 25 enemies. Proceed, rinse and repeat. I remember this scene(!) in Black Ops, where for 10-15 minutes the only thing that you are playing/controlling is your character's head. And even here the game fucking takes control to make sure you stare at the butt of that pretty secretary passing you in Pentagon's hallway. wtf.
And this complete neglect of what an interactive medium/artform can and imho should be about is indeed quote troubling unquote.