Blind Sight said:
Doclector said:
I don't know. This is a little harsh and overly focused on Call of duty and it's clones (C'mon, we all know what he was talking about). When he says citizen Kane, I think of videogaming's anti-capitalism magnum opus, "bioshock", but the thing is that in the cinemas, bioshock would essentially be a "s***ty action movie", only one with a message, and a unique stylised setting. Point is, games can be those action movies whilst still being works of art.
Great post guy. Rare gem.
There really is nothing more useless than a neophyte student of philosophy. That being said an old(ish) story was brought up once with T.V. producers in the states. Why is T.V. so dumb?
The response:
We tried PBS(like) material... and over time the ratings fell. We produce shows that people watch... thus the trend is now in and around a 5th or 6th grade reading level. Success!
As it has been my experience:
Many liberal arts (degree holding) people whom I have met, never get much out of the western classics and some modern philosophy. (by modern Renaissance, maybe a brush with Sartre and existentialism, but a close examination of Mulla Sadra is saying the same thing).
Political Science folk get into modern (some) and political commentary... which is hardly philosophy... more of a study of Socratic and linguistic bullying.
Hard science, philosophy of engineering; post modern with a healthy bathing in the waters of the mathematicians.
If we are to talk "philosophy" in this medium, which one? How deep? Do the people writing the narrative have a clue as to what they are talking about?
-Gnostic themes are very common
-Baby pool
-No
Thing is they don't have to, as the audience is really only but "pamphlet" familiar with "Gnostic Themes", have very little working knowledge with "big words, and big concepts", thus receiving the message in the most disingenuous way possible... ham-fisted dialog delivery in a for-profit video game.
I "think" as time marches on we may yet see some real quality indie stuff (that achieves some real depth - laughably I believe in no such thing)... however, in the mainstream... more "theme park" experiences of themes, rather than getting far off on the branch of the particular philosophical division being explored.
It's not only that I question the development, and ability to deliver, but the audience and the ability to understand.
I also question the medium, as it is difficult to use in many respects. Difficult to plan scenes, integrate various technologies, and have the "feel" come off "just so". It is a distinct lack of an "editing room", and it cripples games as a medium to explore complex themes.
Hey, that's ok though... if people "got it" anime like "Texhnolyze" and "SE: Lain" would be more popular outside of their cult status.
Come to think of it... maybe the problem is, game developer's (laughs to self) are trying just a little to hard... relax, hang back, drop a little blues into the scene; rather than trying to tear the shirt to "explode a message" on my face. :/