stoprequesting said:Haha, I'm just not seeing where your anger here is coming from. I honestly can't think of another time anyone got angry because someone suggested a game would have more flexible customization if it had more customization options.BigKush said:QFT. Don't care if the muscley female makes my diddle dongle, I just don't think it makes sense in most cases.stoprequesting said:Generally people don't pick their character based on what they're attracted to. For instance, are you attracted to roided-up men? Do you think most of the player-base for brink will be?internetzealot1 said:And if you're into women like that...well...I'm afraid you're the minority.
Captcha: chnicsis seems
I dunno what a chnicsis is.
EDIT: I'm not making sense, stoprequesting? Then you're not using your wee brain.
Based on experience, I'm pretty fucking sure that most people find a woman with the body of Arnold Schwarzenegger disturbining. If you don't, fine. But the rest of us don't want to have to bear that while we're playing a video game.Duskflamer said:you don't want to see muscular woman in Brink, and you're assuming that everyone shares that opinion.internetzealot1 said:Maybe you want to see muscular women in games. But you don't want to see muscular women in Brink. Like I've been saying this entire time, they would have to look like Frankenstein; if Frankenstein took steriods and had pillows growing under his skin. And if you're into women like that...well...I'm afraid you're the minority.Duskflamer said:\Clearly I would want to see muscular women in games or else I wouldn't be arguing like this.internetzealot1 said:Read the rest of my post. Its not just that the women can't be as muscular as the men...its that no one wants to see the women as muscular as the men.Duskflamer said:It is a fact that people cannot fly. It is a fact that magic does not exist in the real world, at least not in the flashy sense we tend to think about. It is a fact that faster than light travel cannot exist for anything that has mass.internetzealot1 said:Mens' muscles can reach higher bulk than womens'. That's just a fact.
None of these facts apply to fiction. Why should "females don't have as much muscle as men"?
Yeah, fucking right.internetzealot1 said:Based on experience, I'm pretty fucking sure that most people find a woman with the body of Arnold Schwarzenegger disturbining. If you don't, fine. But the rest of us don't want to have to bear that while we're playing a video game.
Do you bathe in irony?stoprequesting said:Lol... I'm just going to take two quotes from what you just posted and let that do the talking for me.
"I'm far from angry"
"Thats your shrew female mind twisting words and concepts"
thank you captain obvious, we didn't know women could make muscles.stoprequesting said:bahumat42 said:Now spend a few seconds thinking of a girl that big. Sure they exist. Does anybody want to play as that?![]()
Fem!Heavy is credit to thread. Srsly, people, it's like 2011. Women are allowed to have muscles.
Exactly the point I've been trying to make.Bonecrusherr said:however, people insist on skip one point:
female characters are always more feminine than male characters.
what does this mean? lara croft is a skinny girl even she really works out everyday. you need a muscular arms to keep that condition. but, we see a skinny supermodel lara croft, not a muscular fitness girl.
some games have bulky male characters, but their female counterparts tend to be thinner than them.
so, if we talk about the picture above,
the heavy class is based on a "russian" stereotype: big, muscular, stupid, goon.
that's why he is designed like that. but if you try to make him female, it becomes a forced on character. because it doesn't represent a stereotype. doesn't suits the genre.
but yeah, at the end she is a bulky character. however, she destroys the whole tf2 concept.
some games decide to put female characters in the game, but as i mentioned earlier, they always tend to be weaker, thinner and smaller.
it would be really hard to make a girl character, absolutely same size at that big male character, yet people play it.
yeah, you can keep insist on "no, some people would", it would be a small percentage. (most of the people would go the small body type for the female characters)
The Gothic series does not allow you to customize the male main character, either, so your point is invalid. It's basically like playing any game with a predetermined main character.Aris Khandr said:Any game that offers even the most basic of character customization options, but does not include the option to select your gender, is immediately ignored by me. That's why I have not and will not play the Gothic series.
W..me...a.... you're making sense! Way to back up your gender!JMeganSnow said:The Gothic series does not allow you to customize the male main character, either, so your point is invalid. It's basically like playing any game with a predetermined main character.Aris Khandr said:Any game that offers even the most basic of character customization options, but does not include the option to select your gender, is immediately ignored by me. That's why I have not and will not play the Gothic series.
And geez, how many great games would you miss out on with this policy? Prince of Persia: The Sands of Time. Planescape: Torment. Half-life.
I prefer to play as a female (I ALWAYS play as female if I CAN play female), but a good game trumps this every time.
The only reason this IS a 'situation' (as you so cutely called it), is because some lame broad got in a pissy about one game she fell in love with and had her heart broken.Slycne said:Here's my problem with this. Lots of people are citing female body structure or narrative gender choices, when that really isn't the issue here. The devs flat out stated that the only reason they didn't include females was to provide more options for the male avatars.
So essentially what they've said is that a couple extra t-shirt models are more important than an whole gender, and that's where I start to get a little worried by the whole thing.
Imagine, if you would, this logic was applied to other scenarios. "Sorry, the rogue class only has half the number of abilities because we found more people played fighters and we wanted to give them more options." People would be rightly a little confused or upset at that, and that's how I think people should be viewing this situation.
I share this opinion (though as a guy, I will sometimes make a female character just to try something different and shake things up.) I always treat cutomization as second to great gameplay. Thus why I cant wait for Brink to come out.JMeganSnow said:The Gothic series does not allow you to customize the male main character, either, so your point is invalid. It's basically like playing any game with a predetermined main character.Aris Khandr said:Any game that offers even the most basic of character customization options, but does not include the option to select your gender, is immediately ignored by me. That's why I have not and will not play the Gothic series.
And geez, how many great games would you miss out on with this policy? Prince of Persia: The Sands of Time. Planescape: Torment. Half-life.
I prefer to play as a female (I ALWAYS play as female if I CAN play female), but a good game trumps this every time.
We aren't talking about game breaking mechanics though. If there was a class that had half the abilities of any other class, it's breaking mechanics of the game. Female avatars being in a game isn't going to completely change the mechanics of the game then if they were. Splash simply wanted to have that many more options for the male type. Or they could pull a valve and have everyone bitching and moaning that their DLC is pointless and stupid cause it adds extra clothes.Slycne said:Here's my problem with this. Lots of people are citing female body structure or narrative gender choices, when that isn't the issue here at all. The devs flat out stated that the only reason they didn't include females was to provide more options for the male avatars.
So essentially what they've said is that a couple extra t-shirt models are more important than an whole gender, and that's where I start to get a little worried by the whole thing.
Imagine, if you would, this logic was applied to other scenarios. "Sorry, the rogue class only has half the number of abilities because we found more people played fighters and we wanted to give them more options." People would be rightly a little confused or upset at that, and that's how I think people should be viewing this situation.
This is what I was attempting to convey in my posts. They basically passed over female characters for more male options.Slycne said:Here's my problem with this. Lots of people are citing female body structure or narrative gender choices, when that isn't the issue here at all. The devs flat out stated that the only reason they didn't include females was to provide more options for the male avatars.
So essentially what they've said is that a couple extra t-shirt models are more important than an whole gender, and that's where I start to get a little worried by the whole thing.
Imagine, if you would, this logic was applied to other scenarios. "Sorry, the rogue class only has half the number of abilities because we found more people played fighters and we wanted to give them more options." People would be rightly a little confused or upset at that, and that's how I think people should be viewing this situation.