Except that I'm well aware of the pipeline involved in creating and animating characters because I have a BFA in computer animation. If you look at the characters in Brink, you'll notice their designs are a lot more pushed than Shepard's are.They could just throw boobs on the existing models and call it a day, but that would be lazy and based on what I've seen of the game, they're not doing things in half measures. Doing it right would require significant modification to the base meshes and all possible variants with some more feminine variants added, a completely new set of facial features (and textures) comparable to the existing male options, extra voice work and facial animation for the story parts of the game, making sure that all the outfits are converted to the female models as well as designing new outfits that fit the females better. There's plenty of quality control involved in all that as well. Regardless, some Production Manager still has to find time and money for everything.stoprequesting said:Femshep uses basically the same animation set as maleshep, for instance. This stuff isn't as expensive to do as you seem to think it is.rsvp42 said:To do it right, they couldn't just blendshape the male bodies into females. It would require nearly twice as much design, modeling, texturing, rigging, and production time, not only for the characters themselves, but for the different gear and outfits, not to mention changing the animation to fit the female models. It really would constitute a significant development cost and for something that doesn't improve actual gameplay, it was probably deemed too unnecessarily expensive. who knows, maybe they'll add the ladies for Brink 2 if this does well.stoprequesting said:Compared to the price of programming the actual game, designing a slightly different model for the character is pretty minuscule.
I'm not saying they couldn't or shouldn't do it, but I am saying that it's not just an afternoon's work to get it all up to the same standard. Artists aren't cheap and when someone suggested adding females (as I'm sure they did at some point in production) it was determined that the time and cost of adding anywhere from 75-100% more work to the whole character creation process wasn't worth it.
Ideally it would be there, but it works without it. As I mentioned, it's the sort of thing that would be easier to implement in a sequel if/when the franchise has proven itself. Breaking the bank on a new IP is not the smartest move.