Super Happy Cow said:
It's just a job, and I'm just entry level. But I know my shit, so don't make yourself look like a complete **** being hyper aggressive and assuming that I don't.
Go ahead. Explain to me the first steps you would take in developing a pipeline that would facilitate the streamlining of the character creation process that would result in 24 distinct looking characters, 3 bodytypes, and both sexes, All within 2 UV spaces maximum, for the base models, and give me an estimate of how long that would take.
To be fair, I am a next-gen 3d modeler for a AAA studio as well. I know artists (character and otherwise) who sit on both sides of the fence on this issue, so I don't think the impression here should be that the opinion of one professional is held by all of them. I don't think that doubling the base models to include females is the way to go, but to see a third to half of the existing character templates as females may have been just as nice, and possibly even give the feeling of more variety with the gender option.
And unless the females were all meant to look and move like the Siren from Borderlands, I question how much separate rigging really needs to be done in a FPS, and one with 3 distinct body types already integrated. Balance is the key, and solutions could be found in the concept/design stage and prototypes tested early on to ensure they feel right. Such a stylized aesthetic as Brink's would allow for a lot more leeway than a strictly realistic one. I say this because I've personally done a fair bit of female character modding for a stylized, male-only FPS (TF2), and while it took some careful concepting to fit the male frame and rig, it was far from impossible. And I was a complete nub when I began the project. The results were well-received by the community by my research (250+ sample, male and female) and Valve themselves.
So just sayin'.
Do you know how many studios close on average per year? And how many people get layed off after every production cycle?
No studio should be forced to take unnecessary risks, though of course it happens all too often, sadly. I don't see how adding females
necessarily causes such a tremendous game-breaking risk as you have suggested.
Lord Honk said:
I do understand what you're saying, and I am agreeing in your point: It would be stupid to not send all you've got into a battle. But for me, that only holds true if you know your opponent is doing the same. When you've got something as long-winded as, say, the Thirty Years' War, then having women to bear children is what will keep you existing beyond the conflict, not just through it. I'm not willingly being sexist, but think about this: During the TYW, the rate of birth decreased by about 50% in Pomerania. That's 50% less people than could have been standing against a possible enemy. (Granted, there was famine and illnesses that contributed to the low rates, but I hope you see what I'm getting at.)
Also, ew. I wouldn't care if I was one of the last ten women in my society left due to war, I wouldn't consider it my duty to bear children nor would I willingly choose to. I'd still prefer a gun in my hand, leave procreation to the other nine if they so choose.