I know they had no solid ground. The point was never how solid the ground was. They went into kickstarter saying, "We will make a fantastic game just using 400k" They got 3 million. Now they are saying, "Hey guys, 3 million was just enough for half the game at best. Make sure people buy the first half of the game so the second half can be made. " That is what I took out of it, and I am surprised that not that many people are angry. Even more surprised that people were okay with that. Remember the whole thing we all talked about of working within the limits so that production costs don't get bloated as AAA games do? Yeah, the guy kinda missed that memo.wulf3n said:A moot point [kind of]. They had no "game" in mind other than point and click adventure. The actual game was designed after the kickstarter campaign ended so they designed it with the full $3.4 million in mind.Negatempest said:So a game that got 800% more funding than the original asking investment still does not produce a full game, that is not questionable but acceptable?
People act as though they had a game planned out with the $400,000 budget, then even though they got %800 more they still couldn't make that $400,000 game. Which is naive at best, disingenuous at worst.
It's not that large a sum of money in game budget terms, referred to by publishers as "chump change". It still should have been enough, I agree.Negatempest said:That is kinda my point, they got a great amount of cash and it still was not enough to produce a full game.
I never heard about an auction, only the Humble Indie Bundle, So I can't weigh in. I'd be happy to respond if you could provide a link.Negatempest said:Also an action was taken. They took millions and still did not make a single game. Literally if Steam was not there there would not even be a first half -_-.
edit: Haha, I read that has auction not action. I need another coffee :|
To respond to your actual statement and not my caffeine deprived interpretation: It's not like they've done nothing at all. They've stated that if needed they could release the work completed so far, which is about 25% of the game they want to create. Now it's all a bit fuzzy at the moment, but for all we know, that 25% is more than the game that what would have been produced on budget at $400,000.
It's the nature of Kickstarter. When I clicked the "back this project" button I understood full well that my money may just dissappear.Negatempest said:I mean, there is no reaction to this news other than positivity. There is nothing but bad news that they gave, other than saying they are making half of the game and people are okay with that? I just,...why?
The moneys gone, getting upset won't change anything.
I mean, if you guys are okay with half a game from 3 million dollars.. wait let me check something. Oh wow... really? okay to make a long story short, broken age is essentially a PC game and IOS game right? Just those platforms? Now check out Armikrog. http://www.kickstarter.com/projects/1949537745/armikrog Less than 1 million, same as Broken Age but instead of IOS it is going to the Wii U. In less than 1 million dollars a claymation game is being made. Can you understand my confusion a little?