LOL, new games. Let me present to you a game from back in the 90's :
Requiem: The Avenging Angel
The conversation sounds tends to overlap
one another every single time. Some connected areas had points of no return because elevators/doors wont come back/open and need to no clip to return to areas that you are supposed to go back or just need to because you dont have items progress with the game. Gameplay and Story Segregation at his finest when you are supposed to use a spell of resurrection on a dead person that its critical for the plot but not used anywhere else for all the others plot relevant people. Death sounds gets repeated over and over by the enemies non stop.
And those are in the first hours of the game. Surelly the critics trashed this game back then right???
"The highest praise for the game came from PC Zone, in a review by Charlie Brooker. Brooker praised the game's variety of well-designed character models, and its advanced animation system, stating that the game had "impressive character models that move in all kinds of unpleasantly believable ways". The game achieved a "recommended" award and was given 89% by the publication.[1]
IGN claimed that the level design was boring and uninspired, and although the game had a competent single player experience, multiplayer was lacking. It gave the game 6.7/10, a "passable" rating.[2] GameSpot commends the game's innovative angelic powers available for use, comparing them favourably with the force powers in Jedi Knight. However, it states that although the game has several attractive features, in the end, it was just a typical shoot 'em up with no groundbreaking elements, awarding the game a rating of 7.3/10."
From Wikipedia
WTF
CHARLE BROOKER?? CHARLIE Screenwipe Brooker????? WHO MADE THIS GAME?? Develop by Cyclone Studios and published by 3DO and Ubisoft?? 3DO from Heroes 3 of Might and Magic?? How could they let this happen???