You don't have to buy them you know...Hamster at Dawn said:I think I'd prefer it if there were just no more Halo or COD games.shatnershaman said:Killcam,and more cutomizing for Halo 4
Map Editor,and theater for COD6
You don't have to buy them you know...Hamster at Dawn said:I think I'd prefer it if there were just no more Halo or COD games.shatnershaman said:Killcam,and more cutomizing for Halo 4
Map Editor,and theater for COD6
For future reference [http://www.instantrimshot.com/]Malygris said:I'm thinking maybe one of the things Bungie can learn from COD4 is how to make a decent FPS.
HA! Sorry, had to slip in my obligatory Halo zing there.
Yeah same here but the reason I said that is pretty much because the whole industry is pretty much built on copycats, so I just hope they learn more than they copy - put their own spin on it instead of simply remaking the "nuke" scene in a Halo game, etc.stompy said:I give Bungie more credit than that, but that's just me.ElArabDeMagnifico said:I just hope "A lot to learn" doesn't mean "a lot to copy"
I think it's great that Bungie is willing to learn more in order to better their technique. As someone said before, it's much better to get Bungie to learn from IW, and vice verse, lest they become like EA.
I would definitely play that.TOGSolid said:Coming soon:
Call of Halo 2 - United Spartans
bottom of the scoreboard detected...Joeshie said:Yes, Bungie could learn some things from Infinity Ward in terms of single-player. However, I hope they stay away from CoD4 multiplayer. That thing is a steaming pile of shit.
Hardly. CoD4 multiplayer was piss-easy if you knew how to play it. Just camp to rack up the kills and then get even more kills with airstrikes and helicopter. I usually had a minimum 2:1 KD ratio whenever I played.XT said:bottom of the scoreboard detected...Joeshie said:Yes, Bungie could learn some things from Infinity Ward in terms of single-player. However, I hope they stay away from CoD4 multiplayer. That thing is a steaming pile of shit.
Isn't this whole thread discussing single player? Kuh, n00b.JakubK666 said:Could we stop arguing over which ones better?
Both games have their flaws.CoD4's main tactic comes down to camp-granade-airstrike tactics with Chernobyl map showing it in the worst possible way.There are only two groups fighting here - Snipers and Snipers Hunters.In fact,Hunters often loot the rifle shooting other Snipers until somebody comes along and kills him to take the rifle once again.It's almost like goddamn 2Fort.
Halo's main tactic comes down to rushing for Power Weapons and Nade-Shoot-Approach-Melee tactics,with Vehicles mixing things up every once in a while.Everybody runs around and it's completely normal to spawn in the back of something that can be described as an "enemy base" further adding to the cluster fuck effect.The shield is gift and a curse because while it gives you time to react and kill any possible campers,it also allows people to run away and wait in the corner for it to recharge.I guess it's better than the "First one to see the other wins" approach that CoD4 has.
Even though, I'm not sure what's the point in arguing because the BEST MULTIPLAYER GAME EVER, Team Fortress 2 is out there for only $20.
/endthread
But isn't that how it always ends up?stompy said:I give Bungie more credit than that, but that's just me.ElArabDeMagnifico said:I just hope "A lot to learn" doesn't mean "a lot to copy"
I think that's pretty much the entire problem with the games industry summed up in a nutshell.bluemarsman post=7.67722.610431 said:I would definitely play that.TOGSolid said:Coming soon:
Call of Halo 2 - United Spartans
It feels fluid to leave your body to watch yourself do something that would be coolto actually do? That's why I liked Half-life. How many hours of gameplay and not a cutscene in sight.OurGloriousLeader post=7.67722.616057 said:I had kind of hoped that we'd moved on from set pieces and scripted events. In fact, that's why I liked Halo, it had a few but a lot less than the COD games. It felt a lot more fluid.