Bungie's Words of Destiny

Fenra

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Sep 17, 2008
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*prefacing this with the disclaimer that I only watched the video so far, will read the article after*

Well that was a thing... I don't mean to sound too down on it but its a lot of bold claims and not a lot of details from a game still very much in development (and lines like "we're creating something bold" etc really just grind my gears, all hollow PR speach, do they even know what that means!) and I stopped buying such huge claims around the time previews for the Matrix game on the PS2 said it was going to revolutionise game combat

I'm curious yes, curious enough to keep an eye on how it develops and more concrete details come out, but thats it for now
 

Warachia

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Aug 11, 2009
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You lost me at the "always online" part, this always online BS why I didn't get Diablo 3, because I don't have a good internet connection, it craps out occasionally, which is a shame because unlike Diablo 3 this looks like a game I really want to play.
 

archvile93

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Sep 2, 2009
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Best shooter I'll ever play? That'll will be quite the accomplishment for this game seeing as I don't have a console. Will the 360 version work on my PC then, or will the disk just play itself?
 

Mirrorknight

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Jul 23, 2009
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Well, at least isn't the Call of Duty : Future Warfare I was worrying about when I first heard Bungie was working with Activision. At least, not yet.
 

Sheo_Dagana

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Aug 12, 2009
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So far, it looks pretty epic. We'll have to see how it'll continue to pan out. I'm really interested to see what Bungie is going to do with former-rival Activision's money.
 

Another

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Mar 19, 2008
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svenjl said:
Another said:
They can say it's not an MMO all they want, but it sure as hell still sounds like one.

This sounds like a really REALLY cool game and one I would be all over if it were single player, but the online stuff kinda kills it for me. My connection kind of sucks and I don't really play games to connect with others because that's what I do all day. Hopefully there will be an offline option, but I'm not holding my breath.
Eurogamer are reporting that an Internet connection is required at all times, even when playing single player. Which means I won't be getting the game. Got Diablo 3 writ all over it.
Diablo 3 ran alright for me, even with a mediocre connection. I'm mostly concerned about being allowed to play alone. But given that eurogamer article it sure doesn't look promising. Which really is a shame because it does look like it could be awesome.
 

Matthewmagic

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Feb 13, 2010
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It's just Halo, again. I didn't like it that much the first time. Shut off the video when the words "How could anything be bigger than Halo?" happened.
 

Varis

lp0 on fire
Feb 24, 2012
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I like what I'm seeing! Definitely piqued my interest.
Hopefully we'll hear more of it soon!
 

Shadow-Phoenix

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Mar 22, 2010
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This catches my interest quite a bit now I've seen a little more of what Bungie plan on doing.

And as an added bonus it would be great if they stick to making it for both consoles because god forbid you'd actually have to go out and buy a cheap 360/PS3 by now.
 

Doom972

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Dec 25, 2008
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So they finished making Unreal ripoffs in order to make a Planetside ripoff? I guess it doesn't matter what they'll make, since many Halo fanboys will buy it on day one.
 

VanQ

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Oct 23, 2009
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I'm not too excited about this just yet. It's an ambitious project and I'll keep my eye on it but it will take a hell of an amazing game to convince me to play it. I am not excited to have to play an MMO with the kind of people I encountered in Halo and CoD multiplayer.

That aside, the thing I'm most intrigued to see is how they will keep a game on 360 and PS3 relevant for at least ten years. Unless the next hardware generation bombs completely and spectacularly, I can't imagine it lasting too long considering how most console FPS games become ghost towns after the first two months.
 

Texas Joker 52

All hail the Pun Meister!
Jun 25, 2011
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I really want to see more, because Bungie now has my attention, not that they didn't have it before. I loved Halo, and after watching the video, reading the article, and having seen all I could find on Destiny that leaked before, I'm excited to see where this is going.

So please, Bungie, TELL ME MORE.

[sub][sub]Well, when you're ready.[/sub][/sub]
 

IBlackKiteI

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Mar 12, 2010
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Sounds interesting and although this guy sounds pretentious as fuck, I really hope they pull this off. These guys know their shit and you can expect they'll work their asses off to make this as good as it can be.

However I'm quite concerned about:
- Hardware limitations - Seems most like that the 360 just won't be able to effectively handle all this shit they have planned, unless they make some significant downgrades in certain areas. When's the last time you played a current gen console game with so much stuff going on (great graphics, sandbox world, large no.s of players, seamless online elements all the time...) that ran well? Has anyone even tried something as huge as this on console? (There was PS3's MAG, which looked and played like mud to accomodate more players). Then again perhaps much of the heavier stuff, namely the whole shifting, persistent world style thing and the seamless online integration won't really come into effect until next gen. At this point it just sounds like too much for the Box to handle. However then again Bungie obviously has a lot of experience with what the console can and can't do. Guess we'll just wait and see how they'll handle all this.
- Destiny as an ongoing project - This series is planned to have a number of installments including this gen and the next, so far. While it likely won't be too much of a concern for those that are willing to just dump the old installment for the newly released one, what happens to the players that preferred the old? If content ceases to be added to a game that, from the sound of it, will be heavily based around the inclusion and changing of newly added content (at least thats the vibe I'm getting), how the old game remain fun and interesting when nothing new is being added?
- The 'dumbing down' concern - With the aim of attracting and keeping a very large number of players you can expect that this series will draw heavily on past games that did this and did it well. (There's this one super popular sci-fi FPS series on Xbox in particular I think we all remember...) Catering to a larger audience isn't necessarily bad, but it implies restraint in a lot of areas to make it more accessible. You can bet that the combat will very similar to the whole heavily popular 2-gun, regen health style setup all over the place today, you can expect that the setting/plot won't be too mature or grim or focus on anything too outlandish or unconventional, etc.
- Where the hell is the gameplay? - I don't mean actual gameplay footage, its too early to reasonably expect decent chunks of that. I mean there's very little mention of how exactly the game actually plays as a shooter. What enemies do you fight, how do you fight them, what guns, abilities, vehicles etc do you use? How does the gameplay, not just the setting, become something that players will love and will want to come back to again and again? The fact that there's quite a lot of fluff released about the universe yet so little about the gameplay is troubling. At this point it seems we have no reason to believe that Destiny won't play like Halo in a different setting.
 

Milanezi

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Mar 2, 2009
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I feel like I'm gonna enjoy it, but then again I fell like a fool for every Halo advertisement and was seldom glad with the end product. However, this days, interactivity with my iPhone usually sells me on any idea :D
 
Mar 30, 2010
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"We think of Destiny's story like a series of books. Each one has got a strong narrative spine. They're adventure tales with real weight and depth. They each have a common setting, and that setting of Destiny is our solar system, places we know, Earth, the Moon, Mars." But unlike Halo and its dashing Master Chief, the hero of Destiny's stories is you. Your experience in Destiny is meant to feel utterly distinct from everyone else's as you grow your character over time, customizing your gear, your abilities and weapons.
And Bungie have themselves a sale!

Bungie would like to make something very clear: Yes, you'll be playing with other people, and yes, it's a persistent world.
And Bungie have lost themselves a sale! Held onto it for as long as you could, didn't you...

Seriously I wish developers would stop with this crap -

Everything that's fun to do is more fun if you're doing it with your friends. Everything that's fun to do is more fun to do when people are around you.
- because it's just not workable in the real world. Yeah, if you're still in school or unemployed then keeping up with your friends is easy, and these kind of games are no doubt great. But to people who have jobs, juggle family and social lives and all the other things that make grabbing a couple of hours of downtime a rare and enjoyable event, this design mentality just doesn't work - because even when you do get to sit down at some point and play, the chances of your friends (who also have jobs, shift patterns, families, etc etc) being off at the same time are next to nil. So you're not playing with friends, and that entire "everything's more fun with friends" routine bites the dust.

/rant

OT: This game looks bloody awesome. Shame it's being built along the lines it is, but hopefully that won't ruin it too much.
 

Joos

Golden pantaloon.
Dec 19, 2007
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You are now officially dead to me, Bungie. Bagging the PC was cool before the Xbox 720/PS4 leaks. Now you look like fools.
 

Drops a Sweet Katana

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May 27, 2009
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rollerfox88 said:
The problem I have with this is the problem I have with sci-fi in general - the people designing the world are basically not constrained by anything whatsoever, and yet every species ends up being basically bipedal and basically humanoid. Halo did it, Mass Effect did it, Star Wars, Star Trek, Stargate, XCOM...is it just unimaginativeness? Or that its easy to make a rubber suit for conventions and TV spin-offs?
I agree, although its more to do with time and technical restraints than a lack of imagination. Using a humanoid model allows you to use common pool animations, mocap and various other things that can generally increase the quality of the animation and reduce the amount of time it takes to animate everything. With more outlandish models and rigs, more work is required for basic animations like walk cycles as these have to be made from scratch. It would be nice if there was a programme that could extrapolate animations based on the model, but at the moment that's most likely a pipe dream.