.. how many RPGs did you play yet?Vanguard_Ex said:Humans being the kind, benevolent race...give me a break. We're capable of startling cruelty and selfishness, but we like to kid ourselves with the idea that we're wonderful and helpful towards all.
Plenty...granted, it needs to be an RPG where there are more intelligent, significant races than just humans, i.e. not Fable. What do you find hard to believe?Le_Lisra said:.. how many RPGs did you play yet?Vanguard_Ex said:Humans being the kind, benevolent race...give me a break. We're capable of startling cruelty and selfishness, but we like to kid ourselves with the idea that we're wonderful and helpful towards all.
I find this very hard to believe.
Never played Fable tbh because nothing from it sounded remotely interesting..Vanguard_Ex said:Plenty...granted, it needs to be an RPG where there are more intelligent, significant races than just humans, i.e. not Fable. What do you find hard to believe?Le_Lisra said:.. how many RPGs did you play yet?Vanguard_Ex said:Humans being the kind, benevolent race...give me a break. We're capable of startling cruelty and selfishness, but we like to kid ourselves with the idea that we're wonderful and helpful towards all.
I find this very hard to believe.
I remember the one in KOTOR, which pissed me off to no end because the entire quest was a dark side trap. There was literally no way to finish that quest without getting dark side points. I was playing as a light side character for my first playthrough and I had to waste multiple hours trying to finish it in EVERY. POSSIBLE. BLOODY. WAY. After I discovered it was a dark side trap, I had to revert back to a DAYS old savegame. That still pisses me off to this day.bobisimo said:BioWare/Obsidian games often times have a court/trial scene in them where you have to talk to individual voters and attempt to convince them to vote one way or another. To varying degrees, I think most of BioWare's games have had such a scene. This is definitely a cliche I've enjoyed.
Would make an intereting twist.Tales of Golden Sun said:Haha, brilliant. This should be done in RPGs.008Zulu said:A cartoon I saw in my youth subverted the trap cliche`. Rather than guess where to stand and for how long to avoid the firey balls of impaling spear doom, they were able to locate the service passages the engineers used to perform routine maintenance of the death machine and simply walked around.
or the fact that no-one would want to be a merchant what with a million respawning banditsInternet Kraken said:How about the ever abundant supply of Bandits? Almost every RPG I have played is flooded with tons of bandits, and for a good reason. They're a humanoid enemy you are allowed to fight without any need for plot exposition. Plus you won't feel guilty killing them. So they provide for a nice change from the constant hordes of *insert generic fantasy creature here*. Though with so many of them you'd think they would have banded together to form a massive army instead of menacing traveling merchants.
We're looking for GOOD RPG cliche's. Did anybody actually LIKE the fact that, minutes into a desperate quest to save the world in "Oblivion", you end up in a sewer fighting rats? Because I sure as heck didn't...FutureHousedad said:Agressive rats.........why do rpg-rats have such a thirst for blood....if rats were as agressive IRL as they are in oblivion we would surely perish.
"Sad thing"? It's one of the few game series in existance with a consistant story and very good voice actors (Kain is played by Simon Templeman, the same guy playing Loghaine in Dragon Age). The only exception is Defiance which is pretty crap gameplay-wise.Kitsuna10060 said:o.0 oh yeah, forgot about those, thanks for reminding me :3 sad thing is i've played that seires >.>;;Soet Poet said:In Legacy of Kain: Blood Omen you can choose weather to save the world or ruin it. The sequels build upon the assumption that you chose the latter too.Kitsuna10060 said:the 'love interest' sub plots, Final Fantasy has gotten really bad about it lately (EI since 7) , while yea, can see it happening, but dose it need to be in every 'epic world saving quest'
.... and why do i always need to 'save' it all the time .... i've only played ONE rpg where i actualy ended the world ( SMT Nocturne fyi) >.> might reflect poorly on me, but i'd atleast like the option to end the world
Talk about your rats, pal. Where I'm from, rats carry laser guns and swords...well, not really, it's more like deadly diseases and freakish persistence.FutureHousedad said:Agressive rats.........why do rpg-rats have such a thirst for blood....if rats were as agressive IRL as they are in oblivion we would surely perish.
Yes, with the exception of the first one, every game after -consistantly- aborts the story just when it's supposed to get interesting and puts off the climax for another game.Soet Poet said:"Sad thing"? It's one of the few game series in existance with a consistant story
Usually the same games have a major villain and evil empire that are also human.Vanguard_Ex said:Plenty...granted, it needs to be an RPG where there are more intelligent, significant races than just humans, i.e. not Fable. What do you find hard to believe?Le_Lisra said:.. how many RPGs did you play yet?Vanguard_Ex said:Humans being the kind, benevolent race...give me a break. We're capable of startling cruelty and selfishness, but we like to kid ourselves with the idea that we're wonderful and helpful towards all.
I find this very hard to believe.
The head engineer could be a mini-boss!008Zulu said:Would make an intereting twist.Tales of Golden Sun said:Haha, brilliant. This should be done in RPGs.008Zulu said:A cartoon I saw in my youth subverted the trap cliche`. Rather than guess where to stand and for how long to avoid the firey balls of impaling spear doom, they were able to locate the service passages the engineers used to perform routine maintenance of the death machine and simply walked around.