I think what he's trying to say here is that game devs don't always listen to those who bought the game new. And they don't, not always. But constructive criticism should never be ignored.LiquidSolstice said:No, the entire point is not moot. You've oversimplified the argument because you cannot combat fact.Vegosiux said:...you're making the assumption that a developer "needs" to listen to the feedback of those who bought new.LiquidSolstice said:You don't get it. I'm not talking about whether or not developers SHOULD be getting money for it. This is only about the transaction of the used game; in that transaction, the developer gets nothing, ergo, the developer does not need to listen to your feedback.
Guess what? They don't need to listen to THAT feedback either. The entire point is moot.
This is about whether or not developers need to listen to used gamers. Try and keep up?
Unless there really exists some sort of tooth fairy that takes a portion of the money from a used game sale and magically delivers it to the game dev, nothing I've said so far is false.
No, it might, but I'm not talking about what might happen, now am I? There is no ambiguity that when you stab someone, they are injured, right? You agree? Good. Then there is also no ambiguity that a developer during the time of the transaction (which is the only thing you can take for fact) gets no money.madster11 said:It is a 100% set in stone fact that i won't go into a jail cell exactly at the same moment after i stab someone, either.LiquidSolstice said:It is a 100% set in stone fact that the publisher does not receive a single penny from a single contained used game transaction. I don't need proof for that. Unless you're telling me that the used game owner is forwarding so much of a penny of that payment. That's all I'm talking about. I'm not talking about the future or even 5 minutes after, I'm talking about the transaction. If you can acknowledge and agree with that much, I've made my point. Anything further is certainly up in the air, but again, is not guaranteed.
Guess that means it'll never happen.
Nope, and that's EXACTLY why you don't understand how a basic economy works.LiquidSolstice said:but I'm not talking about what might happen, now am I?
Of course you do. You still played the game.xvbones said:If you only purchase used games, you have no right to complain about those games.
Here's a point for you: why don't you read what the fuck I'm saying? I'll list it out for the last time, I'm getting tired of this thread.Vegosiux said:Here's a fact for you: The developers don't know how any particular person acquired their game, so their best bet is to listen to all the feedback about it.LiquidSolstice said:No, the entire point is not moot. You've oversimplified the argument because you cannot combat fact.
This is about whether or not developers need to listen to used gamers. Try and keep up?
Combat that.
... Who are you talking about?Imper1um said:Guh, troll is trolling. I'm reporting all of your posts which you are just plain calling everyone stupid.
Go away troll.
Knowing a fact and trying to predict what will happen after the fact are two very different things. Just saying.madster11 said:Nope, and that's EXACTLY why you don't understand how a basic economy works.LiquidSolstice said:but I'm not talking about what might happen, now am I?
You know that for sure? Man, where the hell were you when Cisco's stocks were a dollar per sharemadster11 said:So you buy a used game from someone.LiquidSolstice said:Used games are only sold at retailers? Whoa, I did not know this. Thanks for this revelation.madster11 said:You support the retail store who BUYS THE COMPANIES GAMES WHEN THEY'RE RELEASED.
You stupid dickhead, where do you think the companies get their money from?
You directly? What, does your $60-100 pass from the retailers hands straight to the devs?
No, twattycake, your money goes to the store, which in turn uses that money to buy more stock in the future.
That someone then buys a new game.
You didn't give me money for my software. Why should I listen to you? I'm curious. Maybe I'm stupid for not listening to you, maybe it would help, but that's my decision, it's not influenced by the same feeling of obligation I'd have to listen to someone who did give me money for my software.madster11 said:Yeah, alrig-LiquidSolstice said:~ A used game transaction does not provide any sort of revenue to the game dev at the time of the transaction. This is irrefutable.
Full retard.LiquidSolstice said:~ Based on that, a game developer does not have to feel obligated to take into account the feelings of someone who purchased a used game.
I read what the fuck you're saying. The problem is, what the fuck you're saying and reality are on two different tracks, and thus, what the fuck you're saying is rubbish.LiquidSolstice said:Here's a point for you: why don't you read what the fuck I'm saying? I'll list it out for the last time, I'm getting tired of this thread.
For the sake of this argument, I don't care about the following:
~ What gamers do after buying the used game
~ Whether or not the gamer might buy a sequel based on a current used game
~ Whether or not it's beneficial for game devs to listen to used game developers
~ Whether or not game devs should listen to any feedback whatsoever
~ Whether or not game devs can tell how you purchased something.
Can you understand that? Good. Keeping the above in mind (no seriously, read the above over again ONE MORE TIME if you need to) Here's what I AM stating.
~ A used game transaction does not provide any sort of revenue to the game dev at the time of the transaction. This is irrefutable.
~ Based on that, a game developer does not have to feel obligated to take into account the feelings of someone who purchased a used game.
LiquidSolstice said:And yet fuckign again, every single counter argument always has the words "what if", "if", "likely", or "probably".
I wish I had a forum sig, then I could make this clear; I don't give two shits whether or not it's in a game dev's best interests to listen to used gamer feedback. That's not what I'm arguing. I'm stating a simple fact; in a used game transaction, a game developer gets nothing. That is the only GIVEN fact concerning used games. Everything else that may or may not occur after is purely theoretical and uncertain. Why is that so hard to understand?
Man, you're just full of contradictions aren't you?LiquidSolstice said:If you didn't buy the game brand new, you kind of have no say at all in its development or support.
They don't. And they also don't have to listen to new gamers.LiquidSolstice said:This is about whether or not developers need to listen to used gamers.
This post definitely deserves a cookie.Keltrick said:This argument sounds like it's very very firmly rooted to the ground and isn't going to budge.
No, you can still complain. No, the game-makers don't have to listen to you. You're perfectly right there, in that since you don't feed them for making the game, they don't care about your opinion. If you're not THEIR customer then you don't exist to them. You know who might listen to you though? Retailers. Other Gamers.
You still have a right to voice an opinion, regardless of if anyone is taking heed, but even if the game is used, some people are. You had the experience of the game just like a new copy, and therefor if you tell your friend -who lets say is interested in buying Dragon Age 2- that it's a bad game, he may very well still heed it and save his money that would have gone towards a new OR used copy, and spend it elsewhere. Your opinion still has an impact. If we all hated the latest Modern Warfare, and that was common knowledge, retailers would buy less copies of the game from the publishers. They would only need a minute few to circulate used or new between their customers.
You can argue that a used game buyer with an opinion has LESS of an impact on what games are made, but they still have some. Also its a FAR cry to say "You CAN'T complain. You don't deserve it" when you mean "Publisher's aren't going to listen to you." The industry doesn't have to listen, but that doesn't matter.
If someone paid for a product, and did not enjoy the product, their complaints against it affect more than just the creators. If that was the only venue for complaint, we wouldn't have video game reviewers, because they would all ONLY write strongly worded letters to publishers, instead of trying to influence our opinions as consumers. Complaints can sway an industry on ANY level. Creator, Supplier, or Consumer.
I think this is something I can more or less agree with. If we can understand that I'm simply stating that because of the fact a developer is not getting money directly from you, they don't necessarily have to listen to any feedback you give however much that may be shooting themselves in the feet. As I said before, I'm not talking about any point after that, nor am I saying that you should not complain.Keltrick said:This argument sounds like it's very very firmly rooted to the ground and isn't going to budge.
No, you can still complain. No, the game-makers don't have to listen to you. You're perfectly right there, in that since you don't feed them for making the game, they don't care about your opinion. If you're not THEIR customer then you don't exist to them. You know who might listen to you though? Retailers. Other Gamers.
You still have a right to voice an opinion, regardless of if anyone is taking heed, but even if the game is used, some people are. You had the experience of the game just like a new copy, and therefor if you tell your friend -who lets say is interested in buying Dragon Age 2- that it's a bad game, he may very well still heed it and save his money that would have gone towards a new OR used copy, and spend it elsewhere. Your opinion still has an impact. If we all hated the latest Modern Warfare, and that was common knowledge, retailers would buy less copies of the game from the publishers. They would only need a minute few to circulate used or new between their customers.
You can argue that a used game buyer with an opinion has LESS of an impact on what games are made, but they still have some. Also its a FAR cry to say "You CAN'T complain. You don't deserve it" when you mean "Publisher's aren't going to listen to you." The industry doesn't have to listen, but that doesn't matter.
If someone paid for a product, and did not enjoy the product, their complaints against it affect more than just the creators. If that was the only venue for complaint, we wouldn't have video game reviewers, because they would all ONLY write strongly worded letters to publishers, instead of trying to influence our opinions as consumers. Complaints can sway an industry on ANY level. Creator, Supplier, or Consumer.