Madkipz said:
RA is balanced poorly. No reason not to play Russia
LOL You are joking right? please tell me you are

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Madkipz said:
Apocalypse tank, soviet air and terror drones rape everything mecha and beats the other factions equalents easily (an apocalypse tank using its magnetic beam and humping a samurai robot looses like 5% of its hp and kills the equalent tier samurai tech robot and it gets worse when you get the regain hp general power for it).
for an Apoc to grind an Oni(mecha) it needs to get right up close to it (since it cannot pull them towards them.) Try adding some tank busters and a few wave force and see what happens to the Appocs and terrors then. BTW have you seen what the Onis Bull rush can do to Apoc?
For allies, a small army of cryos and Javalins can wipe out apocs and drones in a few seconds!
As for Air, Soviets need an airfeild for every 4 migs, Japan can spam unlimited tengus - go figure... The Allies Apollo beats the Soviet Mig 1 on 1 every time.
Madkipz said:
Engineers can make their own bunkers(no other nation can do this) for a shitty price and they have the least harassable economy while having the most ability to harass other nations economy.
Now thats is just silly, no one uses bunkers online at all! they cost too much and take to long to build & recharge, then you still need flaks to fill them out, for the time and cost it takes for you to get one bunker up, I will have 3 tengus or 2 Vindis raping your other unprotected ore collectors, or just have them avoid your bunker altogether depending where/how you placed it.
Madkipz said:
They also have the most avaibale auto repair with the best superweapons and the best least space taking energy plants and can make the best defendable outposts. They also have the most cost efficient sea based weaponry and most durable air fleet.
They also have only one repair structure while Allies have 3 and Japan has 2.
Soviet Vacume bomb is best for killing units, Allies partical cannon is best for structures, Pscyonic decimator is about equal vs both.
The soviets space saving Super reactor, take lest space and is cheap, but if killed it goes boom! killing all units and structures around it, and it leaves the soviet player on low power and on back Teir 1, - basically in a very nasty position which they cant recover from very quickly.
And the Soviet Navy is the weakest! Bull frogs are so easy to kill, leaving the other ships without AA support.
Even with Bullfrogs they can get owned by Allied Hydrofoils (secondary ability) and AC Carriers Drones and black out missile.
In the hands of a good player the Allies Navy is very very hard to beat.
For Japan a few well managed (scattered) Shoguns with Fortified fleet upgrade and a bit of air support can shread a soviet navy with no problem!
Shoguns can ram and kill Akula subs, hell, Japan dont even really need to use their already powerful Naginata Cruiser, plus Japans Tsunami Tank can go on water to provide support and draw fire way from Shoguns.
Soviet Dread naughts do the least damage compared to Shogun and AC, While Accula Subs are slow to fire and very hard to micro manage in large numbers (due to there awful path finding) their secondary is quite good though.
Madkipz said:
Sasha > Tanya and Yuri and lasts longer than both in the field of battle and is the most cost efficient at destroying any enemy because she is A LONG RANGE SNIPER that can call down bombers to deal with mecha loollollololol.
Madkipz said:
Hahah, Natasha/ Sasha is the WEAKEST hero unit in the game, Tanya and Yuriko can destroy a base in a matter of seconds! Natasha Takes forever to wait for bombers, She is best for killing infantry, support with pilot snipe, Both Waveforce and Athena can kill her with one shot!
The best thing Soviets have going for them is Twinblade spam and Tesla push, neither one of these is unstoppable,
My point is - there is nothing, NOTHING in Red Alert 3 that cant be countered by another faction, everything has had its strengths and weaknessess tuned to near perfection.
That my friend is called a well balanced RTS.