C&C Red Alert 3 why do people dislike it?

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Flames66

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Skirmish mode didn't have any customisable options so I couldn't turn off super weapons.
 

Collins254

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Flames66 said:
Skirmish mode didn't have any customisable options so I couldn't turn off super weapons.
although that was kind of annoying, its part of the game, i didnt feel it neccesary to turn them off coz on easy or normal you shoudldnt be struggling much anyway and hard or brutal you should be winning within the 15min barrier or be expecting to lose SW reguardless.
 

XT inc

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Doesn't work with my windows platform, and Ill be damned if I play the xbox version. Such a shame though I really wanted it.
 

Worgen

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Whatever, just wash your hands.
frankly I loved it, I mean after C&C 3 and how sterile and boring that game played, the C&C universe needed something that didnt take itself seriously and had a wacky awesome plot with wacky awesome units, I also really like dow so if I want my grim dark Ill go there, sometimes you just want something that doesnt take itself seriously

it was also the only rts game Ive seen that did ship combat well, that wasnt built around ship combat... or total annihilation, in warcraft 2 it sucked
 

ASnogarD

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I hated it so much I barely got past the tutorial...

My biggest gripe is the co-commander AI system.
I dont want to rush my builds because the AI is getting its arse handed to them, I like to take my sweet time and work my way to the objectives and not pack everything that moves and attack constantly. I like to place my base carefully and design a base that is functional and pleasing to the eye, not be forced to plonk shite down in any old way because your retarded AI team mate is screaming for help all the time.

I dont like AI team mates, even if I can give them general behavior orders... if I wanted annoying idiots to play a strat game with I can always play multiplayer, in single player I want to play my way and enjoy it my way...slowly.
Thats how I played and enjoyed C&C ( not inc 4 ), and RA 1 and 2 + Yuris... RA 3 was a total departure and quiet frankly the extra army mechanic was more suited for co op modes but shouldnt of been forced on single player modes.
 

Collins254

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XT inc said:
Doesn't work with my windows platform, and Ill be damned if I play the xbox version. Such a shame though I really wanted it.
see if you can borrow it off a mate, i was really impressed with how well the controls work for the Xbox, i can work just as fast if not faster on xbox than pc now =]
 

Z of the Na'vi

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The only people who disliked Red Alert 3 are the ones who somehow ignored the awesomesauce that is George Takei.

Poor souls.
 

tsb247

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Red Alert 3 was just too cartooney and nonsensical for me. Red Alert 2 was pretty nonsensical too, but I was about 13 or 14 years old when it came out, so it didn't bother me all that much.
 

Flames66

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Collins254 said:
Flames66 said:
Skirmish mode didn't have any customisable options so I couldn't turn off super weapons.
although that was kind of annoying, its part of the game, i didnt feel it neccesary to turn them off coz on easy or normal you shoudldnt be struggling much anyway and hard or brutal you should be winning within the 15min barrier or be expecting to lose SW reguardless.
I don't play competitively, I want to build a base and not attack for a while, or do commando missions or stuff like that. The game does not accommodate that.
 

meselfshimself

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Madkipz said:
RA is balanced poorly. No reason not to play Russia
LOL You are joking right? please tell me you are :D.

Madkipz said:
Apocalypse tank, soviet air and terror drones rape everything mecha and beats the other factions equalents easily (an apocalypse tank using its magnetic beam and humping a samurai robot looses like 5% of its hp and kills the equalent tier samurai tech robot and it gets worse when you get the regain hp general power for it).
for an Apoc to grind an Oni(mecha) it needs to get right up close to it (since it cannot pull them towards them.) Try adding some tank busters and a few wave force and see what happens to the Appocs and terrors then. BTW have you seen what the Onis Bull rush can do to Apoc?
For allies, a small army of cryos and Javalins can wipe out apocs and drones in a few seconds!
As for Air, Soviets need an airfeild for every 4 migs, Japan can spam unlimited tengus - go figure... The Allies Apollo beats the Soviet Mig 1 on 1 every time.

Madkipz said:
Engineers can make their own bunkers(no other nation can do this) for a shitty price and they have the least harassable economy while having the most ability to harass other nations economy.
Now thats is just silly, no one uses bunkers online at all! they cost too much and take to long to build & recharge, then you still need flaks to fill them out, for the time and cost it takes for you to get one bunker up, I will have 3 tengus or 2 Vindis raping your other unprotected ore collectors, or just have them avoid your bunker altogether depending where/how you placed it.

Madkipz said:
They also have the most avaibale auto repair with the best superweapons and the best least space taking energy plants and can make the best defendable outposts. They also have the most cost efficient sea based weaponry and most durable air fleet.
They also have only one repair structure while Allies have 3 and Japan has 2.

Soviet Vacume bomb is best for killing units, Allies partical cannon is best for structures, Pscyonic decimator is about equal vs both.

The soviets space saving Super reactor, take lest space and is cheap, but if killed it goes boom! killing all units and structures around it, and it leaves the soviet player on low power and on back Teir 1, - basically in a very nasty position which they cant recover from very quickly.

And the Soviet Navy is the weakest! Bull frogs are so easy to kill, leaving the other ships without AA support.
Even with Bullfrogs they can get owned by Allied Hydrofoils (secondary ability) and AC Carriers Drones and black out missile.
In the hands of a good player the Allies Navy is very very hard to beat.

For Japan a few well managed (scattered) Shoguns with Fortified fleet upgrade and a bit of air support can shread a soviet navy with no problem!
Shoguns can ram and kill Akula subs, hell, Japan dont even really need to use their already powerful Naginata Cruiser, plus Japans Tsunami Tank can go on water to provide support and draw fire way from Shoguns.
Soviet Dread naughts do the least damage compared to Shogun and AC, While Accula Subs are slow to fire and very hard to micro manage in large numbers (due to there awful path finding) their secondary is quite good though.

Madkipz said:
Sasha > Tanya and Yuri and lasts longer than both in the field of battle and is the most cost efficient at destroying any enemy because she is A LONG RANGE SNIPER that can call down bombers to deal with mecha loollollololol.

Madkipz said:
Best general powers too.
Hahah, Natasha/ Sasha is the WEAKEST hero unit in the game, Tanya and Yuriko can destroy a base in a matter of seconds! Natasha Takes forever to wait for bombers, She is best for killing infantry, support with pilot snipe, Both Waveforce and Athena can kill her with one shot!

The best thing Soviets have going for them is Twinblade spam and Tesla push, neither one of these is unstoppable,
My point is - there is nothing, NOTHING in Red Alert 3 that cant be countered by another faction, everything has had its strengths and weaknessess tuned to near perfection.
That my friend is called a well balanced RTS.
 

Collins254

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meselfshimself said:
Basically this. Soviets can be good, but are no means better than any other faction, true one on one appocalypse tanks could take a mirage tank, but 4 sentry bombers could wreck an entire tank coloumn, then the 10 hidden mirages would finish off the rest, and i have done it, in multiplayer too incase you want to tell me mirages dont work they do, use them enough you make your opponent paranoid and they start force attacking every tree on the map incase its a mirage, only to discover yours are diguised as rocks where you put them =]

sorry too much love for the allies but every faction has ways it can beat each strategy of another faction, now im not saying the soviets are awful i have won using them aswel, most noteably actually on a 4 player sea map all on all where my opponents where building sea defences so i airlifted 20 appocalypses into an enemy base with twin blades and 8 accompyaning migs and ripped the base appart in under a minute. Its not about having better units, its how you use them.

And the rising sun, can turret creep so easily, can get resources easier than any other faction, and an early chopper vx squadron is nigh on impossible to deal with, especially if you get say 10 Oni to rush in and target AA units/defences then attack with 30 choppers before they can recover, you army of drones and appocalypses would be royally buggered.

just saying you know thats only 1 basic strategy i have used for each faction, there are hundreds of others, some i know and use, some i obviously dont know i wont pretend to know everything.
 

meselfshimself

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RA3 is an extraordinarily well balanced RTS.
In fact Red Alert 3 was one of those rare examples where EA actually listened to the fans.
Out of character for them, maybe the economic downturn of 2008 put the shits up them, I dont know.....

Anyway, to win a long match with soviets in RA2 you had to be truley exceptional and still work twice as hard just to beat a semi-decent Allied player.
To even suggest RA2 was remotley balanced is just laughable.

Appoc tank Rhino tank Flak Track and Desolator, Typoon Sub those were only good units the soviets had in RA2, everything else was totally usless.
 

Inkidu

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Collins254 said:
No this isnt another "I HATE HATERS GRRRRRSKI" thread, i have seen a few threads asking about what sequels dont people like or shouldnt be made, and i have seen quite a few people say red alert 3, for the record i own every C&C game to date except tiberian twilight which i dont intend to get, but thats not the topic of this thread.

I though red alert 3 really captivating, brilliantly thought out, engaging, and the best of the red alert series, followed by yuri's revenge, tbh the games have just been getting better and better over the years.

Again im not looking for a flame war i want reasons people dislike the game, proper problems with the game not just "It ruins it for me" or because it was "too whacky" i just want to understand why one of my favourite games of all time is disliked by what seems a decent percentage of C&C fans?
I enjoyed it. I managed to take it fairly seriously. I mean Red Alert is the wacky cousin, but how can you now love parachuting bears. Para. Chuting. Bears!
 

Geo Da Sponge

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My main problem with Red Alert 3 was it felt like there was nothing but hard counters within the game. This, combined with the fact that it always felt very fiddly to control things, made the entire game feel like an absolute cluster fuck.
 

Canadamus Prime

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Well I was skeptical about it the moment I saw the first bit of media for it, but I did give it the old college try and I did have fun playing it at first, but then I got to this one mission on the Soviet Campaign, something about destroying a Japanese harbour, and I got fed up with it.
Anyway some of the biggest problems I have with Red Alert 3:
- Buttfucking the Red Alert canon
- Time travel that doesn't make sense
- Poor casting choices.

Now let me go into more detail. Those first 2 kinda go together. According to the recap at he opening of Red Alert 2, it was in 1937 that Albert Einstein traveled back in time and took out Hitler resulting in the Red Alert timeline in the first place. Now at the beginning of Red Alert 3 Tim Curry's character and generic Soviet scientist go back in time to 1924 and take out Einstein. Ok, now maybe I'm overthinking that, but since you took out Einstein before he had the chance to take out Hitler, wouldn't that restore Nazi Germany?
Anyway as for the casting, I applaud the casting of Tim Curry and George Takei, they're awesome, but Jenny McCarthy as Tanya? That's just wrong. Jenny McCarthy is just a stupid slut who can't act, at all. I liked the actress that played Tanya in Red Alert 2. Not that I'm entirely opposed to a change in actress, but Jenny McCarthy doesn't suit the character, AT ALL.
Anyway, I'm done now.