timeadept said:
I kinda got the impression that these guys played the game for a whole of 5 min before writing the review. A fair amount of the comments seem to have been misplaced from their context. Other game-play elements went completely over their heads. For example, the spikes in difficulty were in fact there and something i would like to complain about as well, but they were not hidden, there is enough warning for anyone who didn't stop listening to claptrap the second he opened his mouth (at least i think it was him that warns you about enemies who are higher lvls than you). Basically, your bullets do inexplicably less damage to enemies about 3 levels higher than you, and more damage to foes a few lvls lower than you, the same rules apply to your enemies. But it's not like the difference in levels is hard to notice, the enemies names and the quests are color coded, the recommended level of the quest is right there too, and the enemies levels are right there when you're aiming at them. So it's not exactly subtle, or even difficult to tell if you're about to go into a tough fight (actually even after this there are still a small number of quests that are particularly difficult but they are few and far between).
Also more to the point that i don't think these guys played the game very long, they mentioned the 30 bijillion guns the game boasts to have but didn't mention that most of them are small variants of each other. There is still a fair amount if variety to choose from though, between gun types (SMG, sniper rifle...) and then add different firing patterns and then elemental (fire or acid or lightning...) damage and theres a respectable amount of variety, especially compared to most other games. The thing is that a truly exceptional gun will stay with you for 20+ levels until you finally find something better, so you're only regularly swapping out until you find that first great gun, then it's usually that you only swap guns when you find next great gun.
I actually liked borderlands and don't get me wrong, i would still recommend the game, but this review just seems haphazard, like it was written by someone with only a vague idea of what they're talking about.
Hey, can't please everyone
With regards to your first point, I personally found it easy to wander into situations I couldn't handle. The missions are marked as hard if they are, true, but if you're aiming at an enemy to see what level they are, that means they're within your shooting range, which means in turn that you are in
theirs. I would be out in the dune buggy exploring with the turbo boost on, and all of a sudden I'd be in an area I apparently wasn't supposed to be in - it's this kind of exploration I was referring to, but I might not have been clear on that.
Also, if someone does stop listening to claptrap the second they can, that person can hardly be blamed lol
And the gun thing, I don't specify that they are combinations, but I take it for granted people understand that someone didn't sit down and design 3 million unique guns. Most people here are gamers, and I don't need to make my reviews longer than they are by going into minute detail. Almost every game out there has guns, if reviewers talked forever about them every review would be the same.
Shame you didn't like the review but still, cool game?
