Call of Duty: Black Ops 2 Launch Info Leaks Early

Adam Jensen_v1legacy

I never asked for this
Sep 8, 2011
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Mike Kayatta said:
Pushing the boundaries of what fans have come to expect from the record-setting entertainment franchise
Right. A game released on a yearly basis that uses the same old engine for 6 years gets a futuristic setting and suddenly they call that "pushing the boundaries".
 

harvz

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Jun 20, 2010
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wow, i had no idea that the new halo would have so little colour in it...oh wait.
 

redisforever

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Oct 5, 2009
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bullet_sandw1ch said:
redisforever said:
Right, wonderful, now, can we have a WWI shooter please? I'd be really interested in that.
i may be wrong [and ignorant], but wasnt WWI just men in trenches?
No, while it did have a lot of trench warfare, there are plenty of opportunities to make an exciting Call of Duty 3 type game.
 

MintberryCrunch

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Aug 20, 2011
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Give me Unreal Tournament style gameplay and weapons, and youu'll have yourself a buyer, Treyarch.
But aside from the incredibly unlikely, it'll be a decent game to go over to a friends' house and play zombies, hopefully.
 

James Crook

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Jul 15, 2011
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According to the latest news, the campaign will be non-linear: you get to choose between several missions (I think they even said it would have consequences on later ones) and a specific approach to it... from the trailer, we can guess you can either be playing a solly, or another, or a specs ops guy, or be controlling some drones...
Well, I already thought Treyarch was slowly becoming more original than Infinity Ward, but actually making changes to the gameplay is on a whole new level.
 

Buizel91

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Aug 25, 2008
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A new COD huh? Set a few years in the future?...so kinda like the MW series?

Yeh not interested. While everyone is creating rage threads, and actively burning this game to death, I'll be playing as Grimlock in his Dinosaur form, crunching the very Energon out of swarms of Insecticons.


I have given COD way to many chances, and i wasting another £40 for me just trade it in within a month or 2.
 

Bazaalmon

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Apr 19, 2009
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CardinalPiggles said:
Serving UpSmiles said:


Oh my god what is this...
Well Halo 4 is trying to be more like CoD, so CoD is trying to be more like Halo I guess.
Pretty soon the big 3 shooters will all just smash themselves together and we'll be getting Halo of Duty 7: Battlefield warfare 4 - Modern Company!

I haven't bought a CoD game since the original Modern Warfare, and I haven't played one since MW2. That's right! I borrowed a copy from a friend! And gave it back when I was bored with it! What're you gonna do Treyarch? Shoot me?

As far as Blops II is concerned...fucks given = 0
 

Sixties Spidey

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Jan 24, 2008
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So, did anyone else get a Deus Ex/ODST vibe from looking at this? As interesting as it looks, it still looks a bit uninspired. Color me cautiously excited, as Treyarch have managed to prove to themselves that they are far superior than IWard when it comes to making CoD evolve.
 

Char12

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Sep 14, 2011
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Wow, even though I vastly pefered BO to MW3,I didn't expect this, I am really excited about this.
 

FamoFunk

Dad, I'm in space.
Mar 10, 2010
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Meh. Been bored with CoD since BLOPS, touched MW3 for about 10mins.

I won't be buying this one.
 

SonOfVoorhees

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Aug 3, 2011
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Helicopters? Thats the big new addition? We all know what the game is about, another big terrorist group and 10 levels to destroy it. Go back and make a WW2 game, it was far more interesting and fun than all this modern FPS games.
 

anonymity88

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Sep 20, 2010
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Post-modern warfare now is it?

Next step is to go into outerspace. Then they're officially creatively bankrupt.
 

DiamanteGeeza

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Jun 25, 2010
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Random Fella said:
DiamanteGeeza said:
Random Fella said:
What if, what if they took more than a year to make a game, and actually made it good?
All CoD games are on a 2 year interleaved development cycle. Jus' sayin'...
Then perhaps they should focus on one game during that time, not two
Therefore time spent on the game is equivalent to the whole staff doing a years worth of work on it
Would also explain how none of the game's seem to have differed for a while
So, by "not differed", I'm assuming you're not counting the totally new stories, brand new environments, new weapons, new vehicles, new multiplayer modes, new VO, new cutscenes, new stories, new animations, improved lighting, new audio, new rendering effects, improved AI, and so on?

I just want to make sure I understand your definition of "not differed".

And who's "they"? It's totally different developers that provide the games. Treyarch works on a game for 2 years, and IW (et al) works on a game for 2 years. The games are released every year, but each one has been in development by a separate team for 2 years.
 

Random Fella

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DiamanteGeeza said:
Random Fella said:
DiamanteGeeza said:
Random Fella said:
What if, what if they took more than a year to make a game, and actually made it good?
All CoD games are on a 2 year interleaved development cycle. Jus' sayin'...
Then perhaps they should focus on one game during that time, not two
Therefore time spent on the game is equivalent to the whole staff doing a years worth of work on it
Would also explain how none of the game's seem to have differed for a while
So, by "not differed", I'm assuming you're not counting the totally new stories, brand new environments, new weapons, new vehicles, new multiplayer modes, new VO, new cutscenes, new stories, new animations, improved lighting, new audio, new rendering effects, improved AI, and so on?

I just want to make sure I understand your definition of "not differed".

And who's "they"? It's totally different developers that provide the games. Treyarch works on a game for 2 years, and IW (et al) works on a game for 2 years. The games are released every year, but each one has been in development by a separate team for 2 years.
Haha, new weapons
You mean slightly re-skinned weapons right?
Totally new stories, that are plain, boring and pretty similar to one another
New vehicles, oh yes, i'm definitely going to pay over $100 for the input of vehicles into a game, do you mean vehicles as in multiplayer vehicles, or those shitty ones you can use once maybe each on the story line?
New multiplayer modes, yeah, that's what they say every time, but it ends up just being the same multiplayer they've had for the last 4 games.
All the rest is rubbish, the call of duties always look and act the same, hardly ever see improvements in graphics and such, maybe a tiny insignificant amount each game. (That is for the last few games anyhow)
Edit: I see what you mean about the companies now, but the games are still far too closely spaced in release
 

DiamanteGeeza

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Jun 25, 2010
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Random Fella said:
DiamanteGeeza said:
Random Fella said:
DiamanteGeeza said:
Random Fella said:
What if, what if they took more than a year to make a game, and actually made it good?
All CoD games are on a 2 year interleaved development cycle. Jus' sayin'...
Then perhaps they should focus on one game during that time, not two
Therefore time spent on the game is equivalent to the whole staff doing a years worth of work on it
Would also explain how none of the game's seem to have differed for a while
So, by "not differed", I'm assuming you're not counting the totally new stories, brand new environments, new weapons, new vehicles, new multiplayer modes, new VO, new cutscenes, new stories, new animations, improved lighting, new audio, new rendering effects, improved AI, and so on?

I just want to make sure I understand your definition of "not differed".

And who's "they"? It's totally different developers that provide the games. Treyarch works on a game for 2 years, and IW (et al) works on a game for 2 years. The games are released every year, but each one has been in development by a separate team for 2 years.
Haha, new weapons
You mean slightly re-skinned weapons right?
I hate that phrase "re-skinned". It's only ever used by people who know nothing about development and have no idea how games are made, or the effort that gets put into them.

No, I do not mean "re-skinned". I mean several artists spending weeks each doing new models and textures, and the gameplay people spending tens of hours balancing them, the audio people sourcing new samples and balancing the mix, and the engineers hooking the weapons up in game.

Totally new stories, that are plain, boring and pretty similar to one another
It is irrelevant whether you like the stories or not. Months are spent creating the new script and the dialog, and then more months are spent recording the VO, doing the mocap, and then actually creating the multitude of cut scenes that are required to tell the story. It's a massive amount of work.

New vehicles, oh yes, i'm definitely going to pay over $100 for the input of vehicles into a game, do you mean vehicles as in multiplayer vehicles, or those shitty ones you can use once maybe each on the story line?
Once again, it's irrelevant whether you like them or not. The point is, a lot of people put a lot of time and effort into creating them. Remember what we're discussing here: not whether you like CoD or not, but your assertion that nothing has changed and nobody's done any work.

New multiplayer modes, yeah, that's what they say every time, but it ends up just being the same multiplayer they've had for the last 4 games.
Totally wrong. Do you have any idea how hard it is to work on network code for the new modes? All of the de-sync issues that a team of engineers works 16 hour days for weeks at a time to sort out? It's truly horrible. Try it some time.

All the rest is rubbish, the call of duties always look and act the same, hardly ever see improvements in graphics and such, maybe a tiny insignificant amount each game. (That is for the last few games anyhow)
As I said, your opinion of what is rubbish is irrelevant. A huge amount of work goes into every game (of any type), CoD included. As for the game "acting the same"... err... I'm not sure I see your problem. It's a CoD game. It's supposed to act like a CoD game, bearing in mind once again that it doesn't matter whether you like it or not.

and I'm saying, the company as a whole works on one game per year, as they have split into two teams to work on them, therefore the company overall works on two games, but not fully, therefore working on a total of one per year. (If you can understand what I mean)
Sigh. Look... I'm not sure I can explain this any more simply to you:

1) There is a company called Infinity Ward. They do the MW games.
2) There is a company called Treyarch. They do the Black Ops games.
3) Both are owned by Activision.
4) BOTH ARE TOTALLY SEPARATE DEVELOPMENT TEAMS.
5) Activision publishes 1 game per year.
6) 2 totally separate development teams are at work
7) IW does not work on Black Ops games.
8) Treyarch does not work on MW games.

Do you get it now? Activision's marketing department works on one CoD game per year, if that makes you feel any better, but each developer spends a total of 2 years working on their respective project.
 

Random Fella

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Nov 17, 2010
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DiamanteGeeza said:
Okay, you clearly didn't see my edit recognizing that, which I did before you posted that by the way.
Yes, new models and textures for relatively similar guns, very tricky
I never said the point was that I didn't like it, now you're putting words into my mouth, the stories through the last few games have been relatively similar, with no real exciting spark to them, they clearly don't put a lot of work into it (For a big company that is, they could do better)
I didn't say it wasn't hard to make new multiplayer, just think back to the last four or so games, the multiplayer has been exactly the same, just with slightly different guns and maps.
I was talking about the graphics not improving much over the latest cod games, it has nothing to do with wether it acts like a 'cod' game or not.
 

DiamanteGeeza

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Jun 25, 2010
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Random Fella said:
DiamanteGeeza said:
Okay, you clearly didn't see my edit recognizing that, which I did before you posted that by the way.
Nope, I was too busy typing. :)

Yes, new models and textures for relatively similar guns, very tricky
Spoken like a true non-game-developer. It takes time and skill. You give it a try and see how you get on.

I never said the point was that I didn't like it, now you're putting words into my mouth
I didn't say you didn't like it. I said it was irrelevant to this discussion whether you did or not.

the stories through the last few games have been relatively similar, with no real exciting spark to them, they clearly don't put a lot of work into it (For a big company that is, they could do better)
Well, your opinion of the quality of the stories is a subjective and, once again, irrelevant one.

As for "they clearly don't put a lot of work into it" - please re-read my previous post, and stop being so insulting and naive. Have you ever attended a mocap shoot? Have you ever written a story? Have you ever written a script? Have you ever had to record all of the VO for the entire story? Have you ever spent months creating a cut scene that most people are going to skip at the first opportunity? Have you ever spent weeks agonizing over the tiniest details in a character's facial animation? Have you ever modelled anything in 3D?

A tremendous amount of work from a lot of people go "into it".

I didn't say it wasn't hard to make new multiplayer, just think back to the last four or so games, the multiplayer has been exactly the same, just with slightly different guns and maps.
Sigh (again). "Slightly different guns and maps". You mean brand new environments and textures, and brand new weapons, that have taken teams of people many months of painstaking work to create?


I was talking about the graphics not improving much over the latest cod games, it has nothing to do with wether it acts like a 'cod' game or not.
You said, and I quote, "All the rest is rubbish, the call of duties always look and act the same" - that is what I was referring to.