Calm Down About "Duke Nukem Forever"

Recommended Videos

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
15,485
0
0
Austin Howe said:
Ok, let me make this clear. I have not played it yet. Actually, I can't honestly say I plan to play it.

But these are the facts: Gearbox attained the project after 3d Realms worked on it for almost a decade. Frankly, I wouldn't be suprised if all Gearbox was able to do were a few touches and basically finishing levels and such. Basically, most of the bad design decisions were 3D Realms. We knew this was coming. It's pretty much your fault for holding out hope. Just Saiyan.
*Blinks*

[HEADING=2]KAMEHAME-HAAAAAAA!!![/HEADING]

OT: *Sigh* People and their bitching on a game while A GOOD CHUNK OF THE WORLD HASN'T TOUCHED IT! Shaddap... You're only making me want to try it out more. I'm with you, OP. These guys need to just clam up and cut this crap out. It's just annoying. Here, lemme spell that out for the complaining folks on the Duke Nukem topic.

"You're just a collective shrill cry which I will drown out as I enjoy shooting the hell out of things for the hell of it. MY opinion of the games I BUY are mine and your words will not convince me."

Now, can we have people giving it a decided rest? My day at the forums doesn't need all of this.
 

Stavros Dimou

New member
Mar 15, 2011
697
0
0
Iron Criterion said:
Treblaine said:
Golden potatoe said:
. It may not have been the game worthy of the name of DUKE NUKEM
IMO, if it's not worthy of the name it should have stayed in storage till it could be released in a form that IS worthy of it.

See releasing a bad game, THAT kills the franchise worse than a game (with great potential) staying in perpetual development hell.
Duke Nukem Forever is the second best game in the franchise, right after 3D; the other half a dozen are absolutely shit.
No you are lying.
Time to kill is better than DNF,and Zero Hour also.

It goes like that:

Duke Nukem 3d > Duke Nukem 64 > Time to Kill > Zero Hour > Duke Nukem DS > Duke Nukem Forever > Duke Nukem: Land of the babes > Duke Nukem Critical Mass.

(2d games didn't count)
 

Iron Criterion

New member
Feb 4, 2009
1,271
0
0
Stavros Dimou said:
Iron Criterion said:
Treblaine said:
Golden potatoe said:
. It may not have been the game worthy of the name of DUKE NUKEM
IMO, if it's not worthy of the name it should have stayed in storage till it could be released in a form that IS worthy of it.

See releasing a bad game, THAT kills the franchise worse than a game (with great potential) staying in perpetual development hell.
Duke Nukem Forever is the second best game in the franchise, right after 3D; the other half a dozen are absolutely shit.
No you are lying.
Time to kill is better than DNF,and Zero Hour also.

It goes like that:

Duke Nukem 3d > Duke Nukem 64 > Time to Kill > Zero Hour > Duke Nukem DS > Duke Nukem Forever > Duke Nukem: Land of the babes > Duke Nukem Critical Mass.

(2d games didn't count)
I'll give you Zero Hour, but Time to Kill's ropey Tomb Raider style gameplay got tired after awhile. And Duke 64 IS Duke 3D (with some changes).
 

Kevon Huggins

New member
Jan 27, 2011
289
0
0
DNF should have died
It would have been epic if it was releases around 2006 but it introduces nothing knew
Gearbox ,if you asked me, just wants the franchise to do better or reintroduce things like what bethsda did with fallout , yes i love fallout 3 thought is was a glitch less from perfection. 3dreleams is just a company that is just a limbless zombie that can not do any thing.Hell we don't even know about who is on their staff
 

Treblaine

New member
Jul 25, 2008
8,682
0
0
Golden potatoe said:
Treblaine said:
Golden potatoe said:
. It may not have been the game worthy of the name of DUKE NUKEM
IMO, if it's not worthy of the name it should have stayed in storage till it could be released in a form that IS worthy of it.

See releasing a bad game, THAT kills the franchise worse than a game (with great potential) staying in perpetual development hell.
How could you expect it to be good after all of the sh** its been true anyway?
Same way Team Fortress 2 turned out great after literally 11 years of development hell.

Basically take all your best ideas, reconsider what you are trying to do, then tear everything up and start again. That's what the TF team did when over at Valve.

For a lofty comparison, Sir Isaac Newton as he was trying to develop his theory of gravitation he had a house fire and lost ALL his scientific notes, ideas and results. Years of work, gone, all that was left was what was in his head.
But he built from that, just from what he understood in his memory, re-did the experiments, and focused in on the essential truth of that would form the a theory of physics that would unmodified by used by the the Apollo Missions used put man on the moon 300 years later.
And he could have given up after his fire or just published his vague conclusions. But he didn't and his theory changed the planet.

Great things can come from a long drawn out mess, if you can pull yourself free from all the chaff. It may take a disaster, but I think it would be good to compare Team Fortress 2 and Duke Nukem Forever as the Right and Wrong way to approach a game stuck in development hell.
 

9Darksoul6

New member
Jul 12, 2010
166
0
0
kayisking said:
It was gearbox's choice to implement a two weapon limit.
It was gearbox's choice to switch to regenerative health.
It was gearbox's choice to add in puzzle elements.
It is gearbox's fault the game sucks.
But those are the only good things about the game, you know? And, yes, they're not the best features the game could have, but without them the game would be EVEN worse. When I play the game and think about what Gearbox threw in the game, and how much time Gearbox took to finish it, I wonder what the fuck the 3D Realms team did; I mean, 20 character models, 5 guns and those levels are a three months' work at best.

Regenerative health - the AI is dumb, The aiming is shit, half the guns are either slow or unprecise - so it needs to be extra punishing - which would be insanely difficult; also, everytime you die you need to go though those fucking never-ending load-screens.

Puzzle elements - The game is dull and repetitive; without the 'extras' it would be plain awful.

Two weapon system - I'm sorry but that one makes no sense; why are you complaining about the game asking you to think and adding a situational side to the gameplay? Besides, if you could carry as much weapons as in previous games, you'd have all weapons all the time.

In my opinion, Gearbox acomplished a miracle thanks to Pitchfork's nostalgia/insanity.
 

Treblaine

New member
Jul 25, 2008
8,682
0
0
Iron Criterion said:
I'll give you Zero Hour, but Time to Kill's ropey Tomb Raider style gameplay got tired after awhile. And Duke 64 IS Duke 3D (with some changes).
One thing you have to hand it to Nintendo about Zero Hour: it looked better


Though I don't know what it is about Time to Kill that I like more? More lechery? Funnier? Better themes and music and sound effects?

At least they were both proper Duke Nukem games.
 

Treblaine

New member
Jul 25, 2008
8,682
0
0
9Darksoul6 said:
if you could carry as much weapons as in previous games, you'd have all weapons all the time.
That's the idea.

So you can THINK about which weapon you actually WILL to use, not think about which weapon you'd like to use but unfortunately left 5 minutes back the way you came.

The game is full of weapons that are fun to use but too impractical to make up 50% of your inventory. Like the freeze ray.

Duke Nukem is NOT a game like Call of Duty where an assault-rifle with red-dot sight will do perfect for all encounters.
 

Waaghpowa

Needs more Dakka
Apr 13, 2010
3,073
0
0
My prediction is that the game wont be fantastic, but the opinions on it after being played will be mixed. Some people will like it a lot, some wont like it at all.

Based on some of the reviews I've stumbled on online, I might be right.
Joystiq and someone else gave it a 2/5
PC gamer gave it 80%
TechEblog didn't give a score, but also didn't say it was trash. Mentioned it was fun etc.

I'm willing to give the game a change regardless of what people think, but who knows, I might actually enjoy it.

Edit: checked metacritic for the "Professional" reviews, so far the PC version is getting the best reviews and the Xbox version is getting the worst. There was some mention of the Xbox version having some technical issues, FPS drops etc, so that may be part of the negativity it's getting. On the other hand, it could be nostalgia driving the positive PC reviews. Despite my cynicism, I'm willing to give the benefit of the doubt.
 

Terramax

New member
Jan 11, 2008
3,746
0
0
Stavros Dimou said:
We waited 14 years for the greatest game ever,and instead we get something that doesn't live up to the legacy of the series.
There's no way of saying this without sounding a tad offensive about it (I don't mean to) but, well, that's your fault for 'eating their bullshit'.
 

9Darksoul6

New member
Jul 12, 2010
166
0
0
Treblaine said:
So you can THINK about which weapon you actually WILL to use, not think about which weapon you'd like to use but unfortunately left 5 minutes back the way you came.

The game is full of weapons that are fun to use but too impractical to make up 50% of your inventory. Like the freeze ray.
I can't agree because:
1. All levels have lots of different weapons lying around, specially in conflict areas.
2. You can still THINK about it when you're choosing which weapons you'll carry.
3. All weapons are equaly 'practial'. It's all about the player: for instance, my friend says the ray gun is the only efficient gun in the game, while I think it's completely useless and use the ripper for almost everything.
4. None of this has really anything to do with how much weapons you can carry.
Duke Nukem is NOT a game like Call of Duty where an assault-rifle with red-dot sight will do perfect for all encounters.
Agreed, but this STILL has nothing to do with how much weapons you can carry.
 

Treblaine

New member
Jul 25, 2008
8,682
0
0
9Darksoul6 said:
Treblaine said:
So you can THINK about which weapon you actually WILL to use, not think about which weapon you'd like to use but unfortunately left 5 minutes back the way you came.

The game is full of weapons that are fun to use but too impractical to make up 50% of your inventory. Like the freeze ray.
I can't agree because:
1. All levels have lots of different weapons lying around, specially in conflict areas.
2. You can still THINK about it when you're choosing which weapons you'll carry.
3. All weapons are equaly 'practial'. It's all about the player: for instance, my friend says the ray gun is the only efficient gun in the game, while I think it's completely useless and use the ripper for almost everything.
4. None of this has really anything to do with how much weapons you can carry.
Duke Nukem is NOT a game like Call of Duty where an assault-rifle with red-dot sight will do perfect for all encounters.
Agreed, but this STILL has nothing to do with how much weapons you can carry.
I don't get why people are so attached to this status-quo of the 2-weapon-limit. Maybe people are too afraid of change.

All I hear are contrived excuses and no convincing REASONS for why it is a good gameplay mechanic. It's easy to quickly change weapon with "last weapon" function.

It does NOT make you think. You have no way of knowing what is around the next corner, so you cannot strategies, only compromise. Forced to give up the fun weapons for the boring practical weapons.

"use the ripper for almost everything."

You don't get it, it's about more than just using the same weapon for everything. What about variety and flexibility? You know, so that every fight isn't exactly the same?
 

PAGEToap44

New member
Jul 16, 2008
1,242
0
0
Well I've played it and all I have to say is "it's not for me." Taking it back to the shop on Monday for a refund. Going to buy L.A Noire instead.
 

dreadpirateredbeard

New member
Aug 5, 2009
11
0
0
I bought this game expecting it to be a foul mouthed, sly double entendre filled, shotgun blast to the chest fest interspersed with some relatively crappy vehicle missions.

I'm not disappointed in the least!
 

Snake Plissken

New member
Jul 30, 2010
1,373
0
0
Nobody could make the game good enough to release for about a decade and a half. Why is anyone surprised that it still isn't good? Were people honestly expecting this to be worth playing?
 

Jabberwock xeno

New member
Oct 30, 2009
2,459
0
0
Austin Howe said:
Jabberwock xeno said:
Austin Howe said:
But these are the facts: Gearbox attained the project after 3d Realms worked on it for almost a decade. Frankly, I wouldn't be suprised if all Gearbox was able to do were a few touches and basically finishing levels and such. Basically, most of the bad design decisions were 3D Realms. We knew this was coming. It's pretty much your fault for holding out hope. Just Saiyan.


Nice DBZ pun.

Anyways, I agree.

It's clear that Gearbox has no issue with having more than two weapons or non regen health, as seen in borderlands.
4-weapon limit. Just Saiyan!

God I love DBZ: Abridged.
While i'm here, i'd like to point out that people should stop comparing it to halo when:

-Halo wasn't the first game to limit you to to 2 weapons.

- No halo game has had regenerating health*

Now...

Bye....
 

Get_A_Grip_

New member
May 9, 2010
1,012
0
0
It's Gearbox's fault the game exists. Therefore it's their fault that it sucks.

I wasn't looking forward to the game at all any way. Had no intention of playing it when it was announced, have no intention of playing it now.
 

RedEyesBlackGamer

The Killjoy Detective returns!
Jan 23, 2011
4,701
0
0
Austin Howe said:
Ok, let me make this clear. I have not played it yet. Actually, I can't honestly say I plan to play it.

But these are the facts: Gearbox attained the project after 3d Realms worked on it for almost a decade. Frankly, I wouldn't be suprised if all Gearbox was able to do were a few touches and basically finishing levels and such. Basically, most of the bad design decisions were 3D Realms. We knew this was coming. It's pretty much your fault for holding out hope. Just Saiyan.
Guess what? When you take over a project, that project becomes your responsibility. I don't care if 3D Realms had 99% of the game done when Gearbox took over. 100% of the blame would be on Gearbox. They are the ones who bought the rights and released a subpar product.