MikkOwl, you are implying that the only alternative to camping is mindless running around, but that isn't the case. People can move in a deliberate, careful way, or in a strategic way, and there is no reason why movement or this kind cannot also be combined with periods of waiting in particular places.
While different people have different ideas of what camping is, the by far most common and universal idea is that someone who is not moving or only moving very little within a small area when NOT engaged in a direct shootout.
"periods of waiting in particular places" is camping. That's why I drew the distinctions that you find to be so extreme. The group that is always on the move unless engaged in a firefight and the group that does camp.
Yes, the non campers don't necessarily ALWAYS run, or mindlessly leave cover when already in a firefight. Just like campers don't necessarily stay in one single spot until shot dead.
I can't tell the ratio between players who do this and who don't, but it seems common enough for people who angrily label others as campers themselves be caught standing for periods in a window with a rifle until they get shot dead. In this group who do camp, the difference is mainly in how long they remain in a place and how skilled they are. Some people relocate more often than others.
In fact I wouldn't object to camping at all if the campers at least moved after each kill, or after a certain period of not seeing any targets. [..] Gameplay entirely WITHOUT movement makes every other kind of gameplay much less competitive.
In CoD5 and many other games, relocating is an excellent idea due to all the artificial 'anti-camp, pro rush' mechanics in the game. When you are 'found out' then the spot you were in is compromised. It can be very foolish to remain there. People who know where you are can grenade, sticky grenade, molotov, smoke, flash, gas, call in attack dogs, artillery or use a tank, or shoot through walls, ceilings or floors, flank you or outright just shoot you first since they know exactly where to aim.
But refusing to move at all is detrimental to the game as a whole, because it makes movement a less competitive strategy for everyone else, frustrating the gameplay style of people who do want to move. [...] In this way campers are being selfish, because their gameplay style invalidates every other style people might want to play, because as soon as ONE person camps, it immediately becomes everyone else's best strategy to do the same thing, forcing people to play in a way which they don't want to, and ruining the game for those of us who enjoy occasionally moving!
I don't believe this at all. It's not detrimental for the game as a whole because it is the game. It's only detrimental to people who have an overwhelming desire to always be on the move no matter the tactical situation. Moving/reloacating often is the best course of action, just like often it is not.
Did I tell you I HATE suicide rushers? People who never camp and play in such an unrealistic kamikaze suicide charge way with no respect to their own life what so ever, just keep trying to make use of the confusion, bad spawn mechanics, "martyrdom" and their reflexes hoping to take out a few people before they themselves predictably get killed? And how the game doesn't punish their very large amounts of deaths in team deathmatch? I think this is 'detrimental' to those who want to try to actually survive and play smart. And there we have it. Two different philosophies. One sometimes better than the other depending on situation.
Gameplay involving movement does NOT rule out other kinds of gameplay including, for example, periods of waiting, hiding or sneaking.
As you can see, you actually approved of camping and didn't even know it. You just don't approve of what you consider to be persistant camping or people who are very good at camping.
PS. Do you really think a wartime commander would allow his men to just sit in a corner of the battlefield for the whole war? That is not how wars are fought, last time I checked. Most wars involve troops actually moving!
That depends on:
1. What the objectives are.
2. What the terrain, cover and concealment they have.
3. What weapon systems they have.
4. What weapon systems the enemy has.
If you want to understand this concept better, I recommend having a go at Bohemia Interactive's "Armed Assault". There are no rushers, and no 'non campers' in that game, just like real life.
Usually they put the troops where they can do some good. That basic concept is in CoD5 too. It's not useful to just go prone in just any spot and wait there to whole game if you can't help the team effort. You don't necessarily have to see many people to shoot, but at least accomplish SOMETHING like overwatching a flank for other friendlies (to stop rushers/infiltrators from rushing in from behind and killing randomly).