camping, am i the only one that has a real problem with campers?

ManiacRaccoon

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joe_six said:
Well, the only thing I would say is that, like, admittedly, the majority of people, you are too worried about being victorious and triumphant. Being owned really isn't that damaging, people only think it is because we have evolved as creatures to be desperate for high status because high status brings reproductive opportunities.
Firstly I have to thank you, all my English teachers always get on to me for comma splices, but that first sentence makes everything I write look like a complete sentence, instead of 5 complete sentences, whereas you have, a, comma, every, other, word, three, cheers, for, hyperbole.

Secondly, once again someone has quoted what I said, focused on one part they didn't like and ignored the rest. I even said that I was concerned about having fun in the latter half of the sentence you quoted. I never said you had to win to have fun, I just enjoy myself more if I can give the winners a run for their money.

Finally, your theory about "reproductive opportunities" probably was true at one point, but judging by how many people who aren't rich or are royalty or something reproduce, I think maybe times have changed. Also, bringing reproduction up in a discussion about video game ethics really doesn't function well as an argument. I'm pretty sure if I had reproduction on the mind, I wouldn't be spending my time typing this.

Although, since I've made my point at least three times, and don't feel like making it again to the next person who wants to quote me out of context, I think I'm done here, don't bother telling me I'm wrong again. I just can't take this seriously with the counter-arguments I've been getting: tree-shooting and reproductive opportunities? Where do you guys get this stuff? And why did you think it was relevant? (Don't bother answering, it was rhetorical and I was serious about not posting in this thread again.)
 

MikkOwl

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Feb 27, 2009
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MikkOwl, you are implying that the only alternative to camping is mindless running around, but that isn't the case. People can move in a deliberate, careful way, or in a strategic way, and there is no reason why movement or this kind cannot also be combined with periods of waiting in particular places.
While different people have different ideas of what camping is, the by far most common and universal idea is that someone who is not moving or only moving very little within a small area when NOT engaged in a direct shootout.

"periods of waiting in particular places" is camping. That's why I drew the distinctions that you find to be so extreme. The group that is always on the move unless engaged in a firefight and the group that does camp.

Yes, the non campers don't necessarily ALWAYS run, or mindlessly leave cover when already in a firefight. Just like campers don't necessarily stay in one single spot until shot dead.

I can't tell the ratio between players who do this and who don't, but it seems common enough for people who angrily label others as campers themselves be caught standing for periods in a window with a rifle until they get shot dead. In this group who do camp, the difference is mainly in how long they remain in a place and how skilled they are. Some people relocate more often than others.

In fact I wouldn't object to camping at all if the campers at least moved after each kill, or after a certain period of not seeing any targets. [..] Gameplay entirely WITHOUT movement makes every other kind of gameplay much less competitive.
In CoD5 and many other games, relocating is an excellent idea due to all the artificial 'anti-camp, pro rush' mechanics in the game. When you are 'found out' then the spot you were in is compromised. It can be very foolish to remain there. People who know where you are can grenade, sticky grenade, molotov, smoke, flash, gas, call in attack dogs, artillery or use a tank, or shoot through walls, ceilings or floors, flank you or outright just shoot you first since they know exactly where to aim.

But refusing to move at all is detrimental to the game as a whole, because it makes movement a less competitive strategy for everyone else, frustrating the gameplay style of people who do want to move. [...] In this way campers are being selfish, because their gameplay style invalidates every other style people might want to play, because as soon as ONE person camps, it immediately becomes everyone else's best strategy to do the same thing, forcing people to play in a way which they don't want to, and ruining the game for those of us who enjoy occasionally moving!
I don't believe this at all. It's not detrimental for the game as a whole because it is the game. It's only detrimental to people who have an overwhelming desire to always be on the move no matter the tactical situation. Moving/reloacating often is the best course of action, just like often it is not.

Did I tell you I HATE suicide rushers? People who never camp and play in such an unrealistic kamikaze suicide charge way with no respect to their own life what so ever, just keep trying to make use of the confusion, bad spawn mechanics, "martyrdom" and their reflexes hoping to take out a few people before they themselves predictably get killed? And how the game doesn't punish their very large amounts of deaths in team deathmatch? I think this is 'detrimental' to those who want to try to actually survive and play smart. And there we have it. Two different philosophies. One sometimes better than the other depending on situation.

Gameplay involving movement does NOT rule out other kinds of gameplay including, for example, periods of waiting, hiding or sneaking.
As you can see, you actually approved of camping and didn't even know it. You just don't approve of what you consider to be persistant camping or people who are very good at camping.

PS. Do you really think a wartime commander would allow his men to just sit in a corner of the battlefield for the whole war? That is not how wars are fought, last time I checked. Most wars involve troops actually moving!
That depends on:
1. What the objectives are.
2. What the terrain, cover and concealment they have.
3. What weapon systems they have.
4. What weapon systems the enemy has.

If you want to understand this concept better, I recommend having a go at Bohemia Interactive's "Armed Assault". There are no rushers, and no 'non campers' in that game, just like real life.

Usually they put the troops where they can do some good. That basic concept is in CoD5 too. It's not useful to just go prone in just any spot and wait there to whole game if you can't help the team effort. You don't necessarily have to see many people to shoot, but at least accomplish SOMETHING like overwatching a flank for other friendlies (to stop rushers/infiltrators from rushing in from behind and killing randomly).
 

Rogue of Hearts

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Feb 21, 2009
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I don't really have trouble with campers, but they do bother me if only because then I end up going to the same damned spot they always go to just to kill them in the same way I just killed them several seconds ago. Then it's like playing against a bot with really bad AI.

If you're having trouble with campers try using grenades. Don't always go for the kill, but just try anything to flush them out. There are plenty of ways to deal with a camper, and I think most FPS games have some way of dealing with them.

My cousin used to spam the same move in fighting games and camp and use all the cheapest strategies, but only on me. Eventually over time I got the lesson he was trying to teach me. If you know how your opponent plays, find an effective counter and spam that in response.

If some guy keeps camping, use that to your advantage. You know he's going to go there eventually. Set up an ambush for him/her. Figure out the best way to toss a grenade into that spot so he can't outrun it, or even if he can he must get out of his little cozy spot so you can finish him off. I don't know about you but finding out these little things happen to be fun for me.

If you get angry because some guy is "being cheap", you may be missing out on a whole lot of fun without even realizing it.
 

Jenkins

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Dec 4, 2007
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me? I am not camping! I am merely defending a strategic area in a strategic spot that allows me clear shots on the opponent!
 

sabotstarr

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well spawn-camping should be against all game rules, but sniping a well trafficked area is and should be allowed as it makes the game more difficult and fun.
 

MikkOwl

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Feb 27, 2009
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Spawn camping is shitty, but it's hard to blame anything other than the game designers for putting into place such a system where people will spawn in the sights of enemies.

CoD5's spawning is really annoying for sure.
 

jimBOFH

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Nov 15, 2008
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Spawn camping makes my blood boil, but aside from that, I don't have a problem with campers. Sure, it can be annoying, but it's a valid tactic, particularly if you prefer to pick 'em off from a distance, or ambush them. Though personally I find staying in the one spot doesn't work; you want to keep them guessing as to where you are.
I think spawn camping is entirely separate though, it's not that they're staying in one spot, it's that they're essentially exploiting a necessity of game design to go against the spirit of the game (i.e. people don't just pop out of the air in a real battle, but they have to start somewhere in a game)
 

Laxman9292

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Laughing Man said:
The reality is if your fun is being ruined by someone who is playing the game by the exact same rules as you are then who's fault is that? Maybe you should go play something a bit easier I hear Minesweeper doesn't allow spawn camping.
I think mainly the reason the rules dont disallow things like that is the sheer complexity of programming it would require for that. i am pretty sure that if the designers were able to create the ideal game they would not allow people to do things like spawn camp, indeed they would design a way where spawning happens somewhere where it is impossible to be killed right away. thats the main flaw in the "if the game lets me its fair" argument
 

MattyDienhoff

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BonsaiK said:
90% of the times you get a kill in an FPS, it's not because you had a better weapon - it's because YOU KNEW WHERE THE ENEMY WAS BEFORE HE SAW YOU. If you always know where the enemy is going to be, that's definitely an advantage for you. Exploit it.
This is true, especially in a tactical FPS. Map knowledge, experience (learning to anticipate enemy movements and tactics, and learning how to move in such a way that you're never far from cover if fired upon) and good situational awareness are all important.
 

Nutcase

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Laxman9292 said:
Laughing Man said:
The reality is if your fun is being ruined by someone who is playing the game by the exact same rules as you are then who's fault is that? Maybe you should go play something a bit easier I hear Minesweeper doesn't allow spawn camping.
I think mainly the reason the rules dont disallow things like that is the sheer complexity of programming it would require for that. i am pretty sure that if the designers were able to create the ideal game they would not allow people to do things like spawn camp, indeed they would design a way where spawning happens somewhere where it is impossible to be killed right away. thats the main flaw in the "if the game lets me its fair" argument
It's a simple question of line of sight and proximity, not hard to code. Blame the devs.
If I played any game where it's possible and profitable, I'd spawn camp like crazy.
 

Neflame

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Mar 24, 2008
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I really see no problem with camping. Spawn camping? Yes, there is a problem there. Ambush? No. Because that's what a "camper" is doing. Waiting to ambush you. And if he keeps killing you, well that's your own damn fault for not remembering where the guy is hiding.

Personally, I do camp. But then again, I am a sniper in every match. And I have found that the best way to do this effectively is to wait in a single spot, whack a couple guys on the other team, then move to a new location. Fire and move. If this is camping, then I suppose I just admitted to being a camper.

But here is the reality: It is a legitimate strategy and it works. Except for spawn campers. That's just not cool.
 

Laughing Man

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I think mainly the reason the rules dont disallow things like that is the sheer complexity of programming it would require for that.
Except that a third party non pay auto admin tool exists for BF2 that does exactly what you're saying is to complex to be done. If a non paid programmer can do that then it's child play for someone like DICE.

i am pretty sure that if the designers were able to create the ideal game they would not allow people to do things like spawn camp, indeed they would design a way where spawning happens somewhere where it is impossible to be killed right away.
Except in a game like BF2 that would completely destroy flag capturing. You spawn and just kill everyone capturing the spawn point whilst you're invincible. The designer did provide a way to avoid spawn campers. It's called multiple spawn points if you're so stupid that you keep spawning at the same point and then keep getting killed instead of spawning elsewhere then, really, who's fault is that?
 

Teraj

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Mar 28, 2009
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i can deal with it but it annoys me
cant stand spawn campers
or people who camp then brag about how good they are
 

furnatic

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Mar 28, 2009
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You know my stand on this.
No spawn camping, no item camping. But if I find a good spot to hide that is designed into the game, I.E., a spot that is not there by some glitch, then I'll use it. I'm by no means good. I just think like a sniper. It enhances my game experience. Plus, it gets annoying trying to hit those damned bunny hoppers. Therefore, I'm more likely to take up a post to hide and pick if a server's filled with them.
 

DragunovHUN

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My problem isn't camping, it's idiots who call me a camper if i don't move for 2 seconds, and the idiots who confuse defending an area, halting an advance or even slowly advancing with camping.

I went as far as to deliberately NOT take cover when the tactical situation dictates a defensive behavior, and i change positions every 2-3 kills. But even if i'm standing in the middle of the map, with plenty of flanking points around me and unobstructed line of sight from every building, i STILL get called a camper. WHAT THE HELL. Why don't you flank me or throw a grenade? I'm even giving you the option to shoot me face to face if you're fast enough.

You just suck so much you can't kill a decent player even if he handicaps himself, concentrate on the game instead of whining maybe then you'll get better.
 

Grand_Poohbah

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Nov 29, 2008
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I don't mind camping and it's not exactly a bad strategy. If you can get a lot of kills in one place why move around?