We all know what camping is. That fun activity of setting up a tent, drinking a few beers around a small fire/barbeque with friends, generally having a good laugh.
So why is camping in games, FPS games in particular although other forms of it exist in other genres like turtling in RTS games for example, seen by most as such a horrible tactic to do?
Please excuse me if this topic has cropped up numerous times, I just decided to make my own thread for a change, and couldn't see anything in the first few pages before posting this.
Let's use Counter Strike as an example, a game which to me camping would be one of the most used tactics. Instead, if anyone stands still for more than point 2 of a second they'll be kicked for camping. This is a game which involves sneaking around a level attempting to either find and disarm a bomb or rescue hostages, yet people get pissed at campers.
Now, I hear people claim it as a 'noob' or 'cheap' tactic, and true, walking a long distance only to get killed by someone sitting round a corner is particularly infuriating, but isn't it more the fault of the player who got killed for not checking for 'campers'?
Using CS again, the terrorist's job in a hostage match is to prevent the counter terrorists from rescuing the hostages. Yet what I normally see is the terrorists attempting to get into a firefight with the CT as soon as humanly possible. Surely the sneaky, waiting for the CT to approach tactic would be the best option given their objective?
And it isn't just Counter Strike, as anyone who's played a first person shooter game will know. The term camper is used in almost every FPS available, along with the terms 'hardcore', 'noob' and 'teabag' but those are seperate issues. Looking at Unreal Tournament, people can be called a camper in that if they remain within the same square mile of ingame territory for more than twenty seconds, even moreso if they're using a tank to defend a point. Again, defending is a time when camping is the most likely of used tactics, so why don't the affected players learn to check corners before poking their heads round?
Even worse, in Team Fortress 2, I saw one person complaining that the enemy snipers, demos, engineers and pyros were camping the final control point. At that moment I felt a small part of me die inside. I decided to then switch to go from construction to demolition and own the shit out of the guy stupid enough to make that comment multiple times.
But my ultimate question is this, Escapist: What do you think of camping as a tactic? Bad all round? Perfect whenever? Depends on the situation? Hopefully my comments point towards the last answer, it being a perfectly valid solution towards helping defend a point, although if you should be attacking, camping is the last thing either you or your teammates should be doing, considering you're SUPPOSED to be pressing forward.
So why is camping in games, FPS games in particular although other forms of it exist in other genres like turtling in RTS games for example, seen by most as such a horrible tactic to do?
Please excuse me if this topic has cropped up numerous times, I just decided to make my own thread for a change, and couldn't see anything in the first few pages before posting this.
Let's use Counter Strike as an example, a game which to me camping would be one of the most used tactics. Instead, if anyone stands still for more than point 2 of a second they'll be kicked for camping. This is a game which involves sneaking around a level attempting to either find and disarm a bomb or rescue hostages, yet people get pissed at campers.
Now, I hear people claim it as a 'noob' or 'cheap' tactic, and true, walking a long distance only to get killed by someone sitting round a corner is particularly infuriating, but isn't it more the fault of the player who got killed for not checking for 'campers'?
Using CS again, the terrorist's job in a hostage match is to prevent the counter terrorists from rescuing the hostages. Yet what I normally see is the terrorists attempting to get into a firefight with the CT as soon as humanly possible. Surely the sneaky, waiting for the CT to approach tactic would be the best option given their objective?
And it isn't just Counter Strike, as anyone who's played a first person shooter game will know. The term camper is used in almost every FPS available, along with the terms 'hardcore', 'noob' and 'teabag' but those are seperate issues. Looking at Unreal Tournament, people can be called a camper in that if they remain within the same square mile of ingame territory for more than twenty seconds, even moreso if they're using a tank to defend a point. Again, defending is a time when camping is the most likely of used tactics, so why don't the affected players learn to check corners before poking their heads round?
Even worse, in Team Fortress 2, I saw one person complaining that the enemy snipers, demos, engineers and pyros were camping the final control point. At that moment I felt a small part of me die inside. I decided to then switch to go from construction to demolition and own the shit out of the guy stupid enough to make that comment multiple times.
But my ultimate question is this, Escapist: What do you think of camping as a tactic? Bad all round? Perfect whenever? Depends on the situation? Hopefully my comments point towards the last answer, it being a perfectly valid solution towards helping defend a point, although if you should be attacking, camping is the last thing either you or your teammates should be doing, considering you're SUPPOSED to be pressing forward.