I agree. I loved Mario, but it never made my jaw drop like current gen consoles.Chester Rabbit said:I am sure they can. But do we really need them to at this point?
Edit: ^^ Halo 4 cut-scenes are the latest to blow my mind.
I agree. I loved Mario, but it never made my jaw drop like current gen consoles.Chester Rabbit said:I am sure they can. But do we really need them to at this point?
Stainlesssteele4 said:I'd assume it would stop at actual photo realism, but that's probably a ways off.
exactly this.StriderShinryu said:This sort of thing is very true. When people think of "graphics getting better" it's almost always viewed in terms of things getting more photorealistic, particularly in terms of what the people look like, but that's far from the only way in which visuals can be improved. Even if you somehow totally forget about alternate graphical styles beyond straight realism, there are plenty of visual aspects to a realistic style that could use improvement. Reflections, ligtht, shadows, weather effects, natural elements like water and fire, etc.XMark said:I'd like to see if the next generation finally makes the big leap over the uncanny valley and gives us realistic looking non-ugly non-plastic people. That combined with the next evolution of facial mo-cap like in LA Noire would be frickin' awesome.
It seems that rendering enclosed artificial environments has gotten almost to photorealistic level already, though there's some room left for improvement of natural environments.
Reflections are another thing that I'll expect to see come back in the next generation. Lots of shortcuts and workarounds have been used in this generation. Curved surfaces with a true reflection of what's in the world are pretty much impossible this generation. I'm not sure if the next generation will be able to offer real-time raytracing at a decent speed, but if so that would mean that you could make any surface as reflective as you want, and it would also mean better lighting and shadowing overall.
There's also visual aspects like framerate, number of distinct and detailed visible objects/PCs/NPCs, objects properly interacting with the player/eachother, etc. that all fall under the visual appearance of a game which are very much tied to the power of s system but aren't clearly just "how much does this game look like a photograph."
Pretty sure Crysis 3 combines everything you just saidpilouuuu said:Of course they can get better! For instance I'd like every game to have facial animation at least as good as L.A. Noire, but with better body animation. Also games need better A.I., so NPC would react more realistically. Also, please, better textures! Textures in this gen mostly suck, thanks to a long console cycle. Give us raytracing, better draw dintances, no loading times...
All those things would help games to look much better.
Thats...kinda the point though?SoranMBane said:Of course they could be better, but I think the real question is "should they get better?" I'd personally rather have game developers spend more time on improving the mechanics, narrative, aesthetics, and technical performance of their games over the graphical fidelity, because those are the things that actually make games enjoyable. I don't mind developers pushing for higher-fidelity graphics if they want, but I don't like it when it comes at the cost of games that are shorter, shallower, and more expensive to make, which is what we see happening to AAA games right now. Besides, games don't need photo-realistic graphics to look good; Okami is a game that beats most recent games into the dust in terms of sheer jaw-dropping beauty, just by virtue of its art style. Okami also had a shit-ton more content and depth than most recent AAA games despite being built on older technology, so what the hell have developers been doing lately? Better technology should be a way to add more to games, not something that makes it more expensive to do the things we've already done.
It always has to be one or the other, doesn't it? It's not like the same people are even responsible for graphics/aesthetics and actual content like gameplay and story. Of course graphics take a bite of the budget of everything else, but still...Reaper195 said:Graphics can only get to the point where one cannot tell the difference between a scene in a video game, and a scene from something live action. Do we want that? No. I'd much rather stay at the graphical level we have now, and improve on the quality of the games first. Until every AAA title game is actually good, then, then you have my permission to make better graphics.
Aaron Sylvester said:ray tracing
It takes a lot of time and a lot of money to create good graphics. That is why indie studios generialy don't have very good graphics. You need to be AAA and have lots of money to do so. The better the graphics the more money unnecessary. I was saying devs should focus their attention more upon game play, complexity/depth, more content i.e. making it more fun.Anthraxus said:This. How about improving and expanding on gameplay, complexity/depth, more content ?janjotat said:I would rather they spend more time making a game more fun rather than looking pretty.
Better graphics are cool, but def not at the cost of hampering more important things.