Depends on genre largely. I tried playing Ultima V some time ago and actually liked it despite minimalistic graphics and somewhat cumbersome UI. Too bad some bug kept corrupting my save.
A lot of older games seem to confuse 'challenge' with 'tedium' though. Getting killed in one hit, no saving or checkpoints etc just means you spend more time repeating the same procedure because of a single slip.
Some of worst offenders in this respect *pulls on flame-proof cloak* are Baldur's Gate and many other games on the same engine. Maybe it's the DnD rules but isn't it kind of iffy you make the biggest decicions about character build right in the beginning? Then even with a good stand any event comes down to chance, which is kind of the idea in tabletop RPGs but just doesn't fit in a computer game. Reloading a game for the umpteenth time because this time a master thief with a (+6,+7) dagger rolled critical miss against all odds doesn't even come down to the player messing up, but just having bad luck.
Anyway, back to topic: I'd say the first System Shock for one was still enjoyable without nostalgia, provided you get past the graphics and the not-quite-3D that may make some people nauseus. All the extra displays, various leans and things bewildered me at first but the beauty of the game is you can play it as a puzzler, shooter or anything between. Just ignore the elements you don't care to learn. Heck, come to think of it that's more forgiving than most newer games.
EDIT: Couldn't the captchas at least be actual words, wth is lOha? I understand the Escapist might have no say in details but seriously?!
A lot of older games seem to confuse 'challenge' with 'tedium' though. Getting killed in one hit, no saving or checkpoints etc just means you spend more time repeating the same procedure because of a single slip.
Some of worst offenders in this respect *pulls on flame-proof cloak* are Baldur's Gate and many other games on the same engine. Maybe it's the DnD rules but isn't it kind of iffy you make the biggest decicions about character build right in the beginning? Then even with a good stand any event comes down to chance, which is kind of the idea in tabletop RPGs but just doesn't fit in a computer game. Reloading a game for the umpteenth time because this time a master thief with a (+6,+7) dagger rolled critical miss against all odds doesn't even come down to the player messing up, but just having bad luck.
Anyway, back to topic: I'd say the first System Shock for one was still enjoyable without nostalgia, provided you get past the graphics and the not-quite-3D that may make some people nauseus. All the extra displays, various leans and things bewildered me at first but the beauty of the game is you can play it as a puzzler, shooter or anything between. Just ignore the elements you don't care to learn. Heck, come to think of it that's more forgiving than most newer games.
EDIT: Couldn't the captchas at least be actual words, wth is lOha? I understand the Escapist might have no say in details but seriously?!