Portal is the only game that makes Turrets a major selling point!The_root_of_all_evil said:Portal has GLADos and the turrets.
"I see you!"
Portal is the only game that makes Turrets a major selling point!The_root_of_all_evil said:Portal has GLADos and the turrets.
Sure, if you replace "Doom" and "Wolfenstein" with "Quake II", "Unreal" and "SiN".Zenn3k said:Half-Life gets its praise from us gamers who played it when it first was released. At that time the only other FPS game you could really compare it to was Doom and Wolfenstein.
I get to answer from both sides of the coin. You see I played Half Life shortly after it was released this was round a time where your average FPS was you as some bad ass marine, trapped in a situation that involved getting from a to b whilst killing anything that had a pulse. They also used levels which required searching for keys or cards to progress.Ok, theres a 100% chance i will get yelled at here, but its worth a shot. It isnt too hard to notice here that the forums on this entire website are huge half life fans, I seriously want to know why? I have played both half life 1 and 2 (not newer episodes) and to me, they were both very generic games, a basic fps in my eyes with no extreme redeeming qualities. I didnt notice 1 thing that felt revolutionary about this game, it was bland. The same goes for portal. Dont get me wrong, the game was extremely fun for what it was worth, and i enjoyed it fully. But it was extremely short, extremely easy, and had a a boring atmosphere. However, here, both are worshipped as greatest games ever, I definately am missing something.
So in general, im asking the escapist, what makes both of these games so special? Keep in mind, Im not saying either game is bad, just think they are overrated here. (dont wanna start any fights on my first post XD)
Now I'm fine with you not liking it, but never EVER say its in the same vein as Halo. What have they got in common BESIDES them being an FPS?WrongSprite said:You're completely correct.
They're not that great at all, don't believe the hype. Its just standard FPS in the same vein as Halo.
Win!curlycrouton said:Effective half-life denotes the halving of radioactive material in a living organism by means of radioactive decay and biological excretion. A decay constant is needed to calculate the half-life. It is the sum of the biological and physical decay constants, as in the formula:
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With the decay constant it is possible to calculate the effective half-life using the formula:
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The biological decay constant is often approximated as it is more difficult to accurately determine than the physical decay constant.
I'd say Portal takes the cake.Shapsters said:At the time it was revolutionary, nothing else like it! I played Half-Life 2 for the first time on Orange Box, I had always heard about it so I figured I would get it. It was more than I expected, great story, good levels, cool guns, good characters. I have played many FPS in my life and Half-Life just takes the cake.
OOoohhh well played my friend, well played.Glerken said:I'd say Portal takes the cake.Shapsters said:At the time it was revolutionary, nothing else like it! I played Half-Life 2 for the first time on Orange Box, I had always heard about it so I figured I would get it. It was more than I expected, great story, good levels, cool guns, good characters. I have played many FPS in my life and Half-Life just takes the cake.
See what I did there?
You're expereincing what I like to call the "alpha syndrome". Basically you think that half-life is overrated because it felt like a generic FPS. The kind that comes out all the time nowadays. maybe thats because all the modernish FPS's took notes from half-life and copied some parts of it to make their game "better". I think Halo suffers from this as at the time of release it was considered brilliant but now it seems boring, because all the stuff that improved the first Halo was then copied onto other games until every game had it and it was boring.egwidalin said:Ok, theres a 100% chance i will get yelled at here, but its worth a shot. It isnt too hard to notice here that the forums on this entire website are huge half life fans, I seriously want to know why? I have played both half life 1 and 2 (not newer episodes) and to me, they were both very generic games, a basic fps in my eyes with no extreme redeeming qualities. I didnt notice 1 thing that felt revolutionary about this game, it was bland. The same goes for portal. Dont get me wrong, the game was extremely fun for what it was worth, and i enjoyed it fully. But it was extremely short, extremely easy, and had a a boring atmosphere. However, here, both are worshipped as greatest games ever, I definately am missing something.
So in general, im asking the escapist, what makes both of these games so special? Keep in mind, Im not saying either game is bad, just think they are overrated here. (dont wanna start any fights on my first post XD)
It would have been funnier if you thought that about portal.Shapsters said:At the time it was revolutionary, nothing else like it! I played Half-Life 2 for the first time on Orange Box, I had always heard about it so I figured I would get it. It was more than I expected, great story, good levels, cool guns, good characters. I have played many FPS in my life and Half-Life just takes the cake.
Half Life was released on November 19, 1998.Zenn3k said:Half-Life gets its praise from us gamers who played it when it first was released. At that time the only other FPS game you could really compare it to was Doom and Wolfenstein.
was remotely unique to Half-Life, I can understand it being a feature, but I can name them about 30 other FPSs released by 1999 where my character didn't talk.The_root_of_all_evil said:the ability to project yourself onto Freeman,
Can you name 30 other FPS's where there are different ways to take the enemies out rather than "guns-a-blazin'" though?Valiance said:Ifwas remotely unique to Half-Life, I can understand it being a feature, but I can name them about 30 other FPSs released by 1999 where my character didn't talk.The_root_of_all_evil said:the ability to project yourself onto Freeman,
Hm...The_root_of_all_evil said:Can you name 30 other FPS's where there are different ways to take the enemies out rather than "guns-a-blazin'" though?Valiance said:Ifwas remotely unique to Half-Life, I can understand it being a feature, but I can name them about 30 other FPSs released by 1999 where my character didn't talk.The_root_of_all_evil said:the ability to project yourself onto Freeman,