Indeed you are suffering from period gaming woes. Keep in mind that most FPS these days are loosely based on the halflife model, that's why it seems generic. It's basically the mother of the modern FPS.egwidalin said:ok, i think that right there might have convinced meZenn3k said:Half-Life gets its praise from us gamers who played it when it first was released. At that time the only other FPS game you could really compare it to was Doom and Wolfenstein. It was the first FPS to feel like something more than just running around killing everything you saw until you reached the end. It also had graphics above and beyond anything else at its release, it had a story.i didnt consider the time period it came out at, it probably wouldve made much more impact on me if i played it back then, most likely explains why i thought goldeneye was so awesome back then, and now think it sucks...
AC10 said:It seems like character development, story and level design bear little meaning in your realm of standards, at least IMO.
What game do you find beats half-life 2? What's your favorite FPS?
Level designs were fine, but the story, whilst still good, wasnt "incredible", also, im not going to say my favorite fps, because even i know they have flaws, and ill get shot down hard... lol
Halflife 2 brought about the addition of really the first realistic physics engine in a game. Hence why a good deal of the gameplay revolves around physics puzzels. The source engine was really the first FPS engine to introduce these sorts of physics into the game. Wood splinters like wood, it floats, hollow barrels float, heavy objetcs sink mattresses are floppy, just about every entity in the game has it's own distinct weight, density, and rigidity. It doesn't really seem like a big deal now, but before hl2 this was unheard of in games really.
Before halflife 2 there were 2 types of objecs, breakable objects and non-breakable objects, and really nothing in between. Also the graphical upgrade of the source engine was breathtaking, particularly in the character models. Characters actually had "facial muscles" which allowed them to express different emotions. Before this, character heads tended to just be lumpy squares with eyes painted on them.
The AI upgrade was pretty amazing too, enemies would actually try to flank you and try to get strategic ground on you. Prior to this the best enemy ai really did was hide behind cover.
Also, the game itself is just great. Even by today's standards, the puzzels are engaging, the story is good, the weapons are interesting, hell I'm yet to see a walker in a game that's impressed me as much as the Stryder, though some of the giant tanks in Resistance 2 come close.