Isn't that just an RTS from first person?Booze Zombie said:Sure, I'm planning on making a fourth person shooter at some point in my life.
You're an evil mastermind and when you point at people your robots shoot them for you.
You can upgrade the robots, give them better weapons, make them smarter, etc... all of the standard stuff and then we move up from there.
OT: See, heres the thing, innovation comes in steps. In any medium, there are five forms: Traditional, Impressionist, surrealist, modernist, and post modernist. Right now, gaming is still in the traditional phase, but the Sims could arguably be called the first impressionist game although really any game where you control someone who doesn't really matter in the grand scheme of things can be considered impressionist. In fact, games like heavy rain are sorta there I guess, although the Sims is the only game that is definitely impressionist. There are hints of the next phases in games that are being made now, such as surrealism (lots of indie games) and post modern (pretty much every game is post modern as a result of the game telling you to "press B to jump", but there are few games to my knowledge that rely on the breaking of immersion or total abandonment of reason as a driving concept. I guess "achievement unlocked" and "this is the only level" Make good use of the fact that they are games, but in terms of mainstream use the only one I kind think of is eternal darkness where sometimes the volume of your tv would turn down, or you tv would turn off (but not really it was just the game muting itself or the screen going black respectively), but that was more to draw the player into the world rather then to push them out of it, and thus wasn't really post modern). There are as of yet no traces of modernism in games yet (the reduction of gaming to it's purest elements and reliving on only one or two of those elements but never all of them). I hope I live to see gaming mature to post modernism, because it will be a truly awesome sight to behold.