I usually find it easy, for the sole reason that most video game characters are so poorly written and unlikable that I couldn't care less about causing them harm.
I was a terrible murderous monster to just about anyone that didn't align themselves with me utterly in FNV.Ninjat_126 said:My Fallout: New Vegas character is possibly the closest I've come to being truly evil in a video game. You see, I didn't even realise how evil I was until I checked the karma meter. I'd stolen, lied, cheated, backstabbed, betrayed, mugged, murdered and executed innocent individuals, and still honestly believed my character was still "good".Draech said:Evil doesn't mean getting off in the morning and then having a cup of evil coffee and a plate of evil toast. Evil has become a parody. Just like good it truely doesn't exists.
Maybe the karma system is broken, I don't know. But my point still remains. In 90% of stories, my character would have been the violent extremist who always believed the ends justified the means, the sort of anti-hero that antagonises regular anti-heroes.
That is SO the problem I have.CleverCover said:I can't at all. I just can't disconnect myself from the moment unless I know "It's for an achievement and I'm deleting the save as soon as I get it."
I know a lot about that story. Here goes:Copper Zen said:renegade7 said:I've done some pretty fucked up things in EVE Online. Piracy comes immediately to mind, and I enjoyed every shot I ever fired at every stupid carebear who got in my way.ot
Then there was the espionage, a corp theft or two, a few lottery and contract scams, hiring those mercs to trash an entire corp because I wanted to see if I could make minerals in the region cheaper. It sorta worked.
I've read about EVE Online. I think it was Wikipedia that described the online world as practically being run by the players which has lead to major PvP internal sieges like the take over/destruction of large corporations, etc, which would be impossible in most MMO's.
I remember thinking that the EVE Online universe sounds seriously cutthroat, but in a good way.
On the other hand I read that griefing is practically unrestricted. It took something like a guy proclaiming that he was suicidal and some other EVE player publicly exhorting other players to hound him to actually go through with it to get the mods to step in and quell the matter. Sounds ugly.
Do you know anything about that story? The implications of good and evil/right and wrong that go hand and hand with this forum subject actually spill over into real life in such a case. As such do you think it's a case of people mixing up their gaming personas with real life or does it have something more to do with the MMO communities themselves.
NOTE: I've never played an MMO either, though TOR has me feeling MMO curious.
Thanks for the fill in. I like knowing facts from hearsay.renegade7 said:I know a lot about that story. Here goes:Copper Zen said:renegade7 said:I've done some pretty fucked up things in EVE Online. Piracy comes immediately to mind, and I enjoyed every shot I ever fired at every stupid carebear who got in my way.ot
Then there was the espionage, a corp theft or two, a few lottery and contract scams, hiring those mercs to trash an entire corp because I wanted to see if I could make minerals in the region cheaper. It sorta worked.
I've read about EVE Online. I think it was Wikipedia that described the online world as practically being run by the players which has lead to major PvP internal sieges like the take over/destruction of large corporations, etc, which would be impossible in most MMO's.
I remember thinking that the EVE Online universe sounds seriously cutthroat, but in a good way.
On the other hand I read that griefing is practically unrestricted. It took something like a guy proclaiming that he was suicidal and some other EVE player publicly exhorting other players to hound him to actually go through with it to get the mods to step in and quell the matter. Sounds ugly.
Do you know anything about that story? The implications of good and evil/right and wrong that go hand and hand with this forum subject actually spill over into real life in such a case. As such do you think it's a case of people mixing up their gaming personas with real life or does it have something more to do with the MMO communities themselves.
NOTE: I've never played an MMO either, though TOR has me feeling MMO curious.
So, at a panel at CCP's (Crowd Control Productions, makers of EVE Online) annual EVE Fanfest, there was what they call an alliance discussion panel, where the leaders of several major player alliances got up on stage and took various questions from around the fanbase. Well, at one part they were telling funny stories about stuff that had happened to them in the course of their EVE careers (everyone has a few). One guy, whose real name I forget but his ingame is The Mittani, the CEO of Goonswarm, one of if not the most powerful alliance in EVE, was telling the story of a player whose ship he had destroyed while out on a roam. Goonswarm being the self-styled "Villains" of EVE, they proceeded to start trash talking the guy, where in the chat the poor kid had a break down and confessed he was suicidal. Well, Mittens saved the chat log and posted it in the discussion panel. While this was going on, being in Iceland, they had been drinking. The Mittani (I am using his ingame because I forget his real name) who was at this time rather intoxicated, then said to the audience: "If you ever really want to make this carebear off himself, here's his ingame", then spelled it out on screen for everyone.
He was handed a one-month ban and forced to write both public and private letters of apology. CCP tolerates and in fact encourages in game griefing as part of EVE's intentionally cutthroat universe, but of course there are limits.
Copper Zen said:renegade7 said:Copper Zen said:Griefing is defined differently by CCP than by most other MMO developers. Non-consensual PVP and scamming are parts of EVE that most players just accept, whereas they are not tolerated by other MMOs. In fact, siege type PVP where a corporation or alliance singles out and repeatedly attacks another corporation or alliance for the express purpose of demoralizing them into leaving is considered the bulk of any large scale EVE conflict.renegade7 said:snip for brevity
QUESTION: Did that incident have any effect on how griefing goes down in EVE Online or did most players just seem to shrug the whole thing off? You said that griefing was encouraged as part of the EVE Online gaming experience so such a censure should have gotten noticed by most of the other players.
The one thing CCP absolutely does not tolerate is verbal abuse. They are typically rather relaxed about obscenity and adult language (EVE's playerbase is abundantly over 18) but outright bullying someone is a good way to get yourself banned.
This sort of incident is not necessarily uncommon, players do get banned for this sort of behavior though there is usually little attention to it. What made this particular incident so high profile was that it was very public (more than a thousand people attended the panel) and that a prominent figure in EVE's political climate was involved.
Also, the idea of Goonswarm originated on the Something Awful forums, if that goes anyway towards explaining their 'bad guy' personas.