ninja666 said:
Open world is actually the thing I care about the least. What I want the most is the action/stealth mix.
I would second Alpha Protocol. It's not the best game but it is surprisingly fun and engrossing. Sadly, there is one build that outshines any others but it has an interesting story set against a modern, espionage backdrop, interesting characters, multiple ways to approach missions (stealth, loud, tech) and story/missions that can change and play differently based on player actions, attitudes and choices.
Another good one is Styx. A third person stealth game with a self contained story, a couple of twists but a wonderfully realised world. It's one of the best stealth games in recent years, actually playing like one for starters. Action is certainly possible but Styx cannot go toe to toe with more than one guard for long. Luckily he has several fun magical powers fuelled by "Amber" which let him temporarily disappear, create clones, augment his vision and more. It's got some fun platformy bits, leaping from handholds to ledges to chandliers, traps to make use of, takedowns and other fun stuff.
Dishonored is another option. It can be played in any combination of loud and stealth and unlike Styx, Corvo can hold his own in combat. While most of Corvo's magic and gear is aimed at bringing death to many, the game becomes slightly harder and darker with this approach. Taking the stealthy option is more challenging and rewarding, but less fun. It also suffers from the issue that since we, the player, know that we *can* do anything and still complete a mission any which way, it makes even the illusion of choice non-existent. It's like conversations in newer BioWare games...you can say absolutely anything and it makes no actual difference to the outcome. It doesn't close off anything, make anything play significantly different or the like. It has a couple of frustrations, but it's a nicely designed world, cool powers, enjoyable levels and interesting enough characters and story.
As for SC: Blacklist...it's not a scratch on Conviction and even that lost a little something compared to its predecessors. One major gripe I had is that they player has three mission handlers who give specific mission types. These also relate to the nonsense "Panther", "Ghost" and "whatever the other one is" titles that you're "awarded" based on how you performed. There's no quick save, missions are standalone and must be completed in a very specific way. Deviate from what is expected of you, you fail and start right back again at the start. The mechanics are sound but the story and maps are humdrum. You cannot play this your way, there are not multiple approaches. You have to do what the game tells you to do, or restart over and over until you do it their way.
Conviction OTOH is better. The Mark/Execute nonsense did make it's first appearance here, and like everything in games now, you get XP rewards for performing everything in Fisher's arsenal. Saying that, the maps are brilliant, the black/white/colour thing works well, it's got a great mix of action and stealth and is one of the best co-op experiences available on PC (a seperate storyline). The story is fantastic...a great mix of espionage, personal and the past-catching-up and is very enjoyable to play thru. The gadgets and weapons are cool too and if you haven't played SC games before, at least playing this one first means you get to hear Michael Ironside as Fisher, instead of the wet fish they found for Blacklist.
On a slightly different note, you could consider Skyrim of Far Cry 3. The former is fantastic in its setting but has so much content, amazing mods for the PC version, great DLC (included in Legendary Ed.) and can let you play many, many ways. I've had two stealthy types, one an archer, the other liked her daggers. I've had a "druid" type playthru with nature magic, shapeshifting and animal companions and most recently a vampire playthru, using vampire abilities and magic. Far Cry 3 is one of the earlier "generic sandbox games" but is actually quite good. I don't know how FC4 managed to mess up the formula considering it was mostly copy-paste, but it was bland and lifeless in comparison. You play Jason Brody who, along with his friends, was kidnapped by pirates and held on a tropical island. He escapes captivity and with help of the natives and their "strange ways" becomes a skilful hunter and killer. You acquire new weapons and abilities which you can use to take out strongholds (loud or stealth), complete story missions and hunt/explore. The setting is the star of the show, but the gameplay is also fun.