Scrumpmonkey said:
WarpZone said:
Steven Bogos said:
Candy Crush Dev: Microtransactions Are The Future of Games
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Except that pre-packaged games are designed to be fun.
Free-to-Play games are designed to be painful, and then temporarily make the pain stop if you pay.
Source: Gamasutra.
*snip*
I remember seeing those additions and thinking it looked like they were added grudgingly under the coercion of lawyers. These companies are almost identical to gambling houses. They use the same psychological tricks, the same systems of play and even the same behind the scenes language. "Whale" is a gambling term for a problem gambler. As we've seen, over 50% of F2P profits come from 0.15% of the player base.
I read that article, and was sadly aware of most of those tactics, but I did not know about the age-specific exploitations of psychology.
In any case, it's rather horrifying to consider, from two perspectives:
1) I'm going to sound like a hipster old man, but this exploitative mentality just screams
"Gaming I knew is moving diametrically away from me." Video Gaming has always had exploitation of some sort, but the sheer volume of these F2P scam-games is just getting overwhelming. As a demographic, I'm simply not that relevant anymore, partly because I'm "wiser".
2) At what point do these things cease being "games" and start being "scams"?
I cannot think of any other product or service where someone pays to be deliberately inconvenienced or jerked around.
When a game demands you to spend real money to retain some metric of progress (purely artificial progress) you already worked for, we seriously need to stop and ask ourselves "What the unholy fuck am I doing?!"
(Personally i don't think a lot of the Data social gaming people come out with in terms of demographics is believable. More than 80% of the player base for Candy Crush in 2013 for example was middle aged women. They used this to counter claims they were monetizing children. But other parts of the industry keep trying to portray their customers as "just regular gamers". It does not stack up.)
It makes sense if you add a specific qualifier: Middle aged women
...who have children and credit cards.
Remember: "Whales" spend copious amounts of money on the spot. Who is more likely to do that? Mom who plays Match-3 on her smart phone on break from her job to help raise her family, or her kid with far more free time and no realistic grasp of fiscal responsibility?
I remember reading an article last year about the growing issue of credit card debt from kids running up insane bills on these kinds of games (especially in Japan). While my hypothetical situation is certainly not absolute, I'm willing to believe it over anything from King; they're definitely not telling us the whole story.
Free to play has no upper limit of spend. That's why the accountants and marketing people love it so much. 99% of free to play games are what gaming looks like if you remove anyone who even has a passing interest in game design from the decision making process.
I've played the remaining 1% that are pretty decent, and even then, in all instances I was ultimately convinced that those games could have been made much better if they were sold as full packages.
-Mechwarrior Online is just a shinier version of MW4 with grind.
-HAWKEN is an Unreal Tournament 3 mod with grossly overpriced skins and grind.
-Tribes: Ascend is just Tribes 2, but utter shit.
-Warframe doesn't even have host its own game on its own servers; it's all Point-to-Point with a governing matchmaking system that holds your save file hostage on an account.
The multiplayer-centric components of these games make F2P-server centricity appealing, but in the end I just gave up on all of them mostly because I just got tired of grinding all the time. The only F2P games that I haven't felt were total wastes of time thus far were the MOBAs: DotA2 and LoL (well, I quit LoL for good, but for technical reasons)
While I've tried to remain impartial and objective about F2P (especially as of late), I honestly cannot ignore the obvious problems with the model anymore. It's not even a matter of just me not liking it subjectively, but the fact that it's just a flat out worse deal for the gamer on the whole.
The name "Free to Play" is extremely misleading.
"Free" implies freedom of cost, but these games are among the most costly possible (not just money, but time too; which itself is being directly monetized now).