I read about this last night. I don't particularly like Tekken, but you can be sure as hell that I'm going to pick up a copy of T6.
Tekken is the epitome of button mashers. There are some combos involved, but little strategy. It's basically something you play while getting drunk with the bros without having to worry about that one guy who's too good at the game. Granted that all fighting games have some degree of button-mashing success, but Tekken is the worst at it. The better a fighting game, the less successful you can be by just mashing buttons. Street Fighter 4, for example, you will lose every match if you just button-mash (unless your opponent is doing the same).scotth266 said:I fail to see why people diss Tekken for being a "frat-boy" fighter. I like it. Better than SoulCalibur: that stuff is WAAAAAAY too complicated.WhiteTigerShiro said:Just a shame that Tekken is such a garbage frat-boy fighting game. I'd be more interested to see him in an actual fighting game.
I look forward to beating people down with my tubes.
You said it, THE TUBE IS CIVILIZATION!Broken Wings said:Thank god Tekken 6 decided to hop on over to the 360. I'm serious I'm only ever going to use him (and if you have to unlock him I'll only play as him after he's unlocked). THE TUBE IS CIVILIZATION!
Nice try. I used to be a button-masher who played against skilled opponents, and I lost every game. I also beat the same opponents in SF4 by button-mashing. Whether or not you can win at a fighter with button-mashing is entirely circumstantial.WhiteTigerShiro said:Tekken is the epitome of button mashers. There are some combos involved, but little strategy. It's basically something you play while getting drunk with the bros without having to worry about that one guy who's too good at the game.
Really? I always found it to be exactly the opposite. Soul Calibur's movelists tend to be three buttons (A,B,K, with three other combinations) with seven different directions (plus five running directions), a universal parry, and standing/crouching/jumping attacks if you wanted to get really complicated. Tekken's tend to be four buttons, with little guarantee of what the buttons will do (1,2,3,4, with numerous other combinations), moves that change only with certain directions, two different "running" direction presses (f,f and f,F, given enough distance), etc. And ten-hit combos.scotth266 said:I fail to see why people diss Tekken for being a "frat-boy" fighter. I like it. Better than SoulCalibur: that stuff is WAAAAAAY too complicated.WhiteTigerShiro said:Just a shame that Tekken is such a garbage frat-boy fighting game. I'd be more interested to see him in an actual fighting game.
That's just the thing: I never felt that learning all the combos and stances was necessary for victory in Tekken. You can pick a certain character, and play it according to your own tastes, and still stand a chance. In the case of Soul Calibur, you need to know EVERYTHING in order to attain victory. It's just too much thought involved for my tastes. Not to mention the combos in SC aren't easy. Remember Ivy's delightful stick-breaker?NeutralDrow said:Really? I always found it to be exactly the opposite. Soul Calibur's movelists tend to be three buttons (A,B,K, with three other combinations) with seven different directions (plus five running directions), a universal parry, and standing/crouching/jumping attacks if you wanted to get really complicated. Tekken's tend to be four buttons, with little guarantee of what the buttons will do (1,2,3,4, with numerous other combinations), moves that change only with certain directions, two different "running" direction presses (f,f and f,F, given enough distance), etc. And ten-hit combos.
And juggling. Soul Calibur's juggle physics are nothing on Tekken's.
Skills in Tekken don't really guarantee skills in Street Fighter, though. Both are fighting games but I'd argue they require different sets of skills.scotth266 said:Nice try. I used to be a button-masher who played against skilled opponents, and I lost every game. I also beat the same opponents in SF4 by button-mashing. Whether or not you can win at a fighter with button-mashing is entirely circumstantial.
Not to mention "basic" movement includes backdash canceling, character specific movement tricks (wavedashing, foxstepping, e-stepping...) and all that sort of nice stuff. Namco has just basically kept piling on different mechanics and haven't really checked whether something should be thrown out. Admittedly Sega has been doing a bit of the same thing with Virtua Fighter but they've been much more conservative about it.NeutralDrow said:Really? I always found it to be exactly the opposite.
Errrr... weren't you just posting how you lost every Tekken match to players more skilled than you?scotth266 said:That's just the thing: I never felt that learning all the combos and stances was necessary for victory in Tekken.
To the first part: like I said, it's entirely circumstantial whether or not you can win any fighting game via button-mashing.Woe Is You said:Skills in Tekken don't really guarantee skills in Street Fighter, though. Both are fighting games but I'd argue they require different sets of skills.
....
Errrr... weren't you just posting how you lost every Tekken match to players more skilled than you?
Unless you mean someone your own level but in that case isn't it completely irrelevant what fighting game you're playing? I mean, if you're button mashing and all.
Obviously, you haven't played Soul Calibur against a button-mashing Maxi player (particularly in the original).WhiteTigerShiro said:Tekken is the epitome of button mashers. There are some combos involved, but little strategy. It's basically something you play while getting drunk with the bros without having to worry about that one guy who's too good at the game. Granted that all fighting games have some degree of button-mashing success, but Tekken is the worst at it. The better a fighting game, the less successful you can be by just mashing buttons. Street Fighter 4, for example, you will lose every match if you just button-mash (unless your opponent is doing the same).
Dude, that sounded so good and so painful at the same time.scotth266 said:Remember Ivy's delightful stick-breaker?
I wouldn't say it's completely circumstantial but it also has to do with who these skilled players are and how consistently you're able to beat them by just mashing buttons. If your friend is Justin Wong (the current US champion at SF4) for example and you beat him 5 times out of 10 by just hitting the buttons as hard as you can, then it's not all that circumstantial and the game is just stupid.scotth266 said:To the first part: like I said, it's entirely circumstantial whether or not you can win any fighting game via button-mashing.
Like I said: ENTIRELY CIRCUMSTANTIAL. Meaning that different folks have different experiences with various gamesWoe Is You said:Snip.
And again, my experience has been exactly the opposite. As long as you know how to poke and mix up highs and lows, you'd do fine against any non-advanced person in SC.scotth266 said:That's just the thing: I never felt that learning all the combos and stances was necessary for victory in Tekken. You can pick a certain character, and play it according to your own tastes, and still stand a chance. In the case of Soul Calibur, you need to know EVERYTHING in order to attain victory. It's just too much thought involved for my tastes. Not to mention the combos in SC aren't easy. Remember Ivy's delightful stick-breaker?NeutralDrow said:Really? I always found it to be exactly the opposite. Soul Calibur's movelists tend to be three buttons (A,B,K, with three other combinations) with seven different directions (plus five running directions), a universal parry, and standing/crouching/jumping attacks if you wanted to get really complicated. Tekken's tend to be four buttons, with little guarantee of what the buttons will do (1,2,3,4, with numerous other combinations), moves that change only with certain directions, two different "running" direction presses (f,f and f,F, given enough distance), etc. And ten-hit combos.
And juggling. Soul Calibur's juggle physics are nothing on Tekken's.