Gruchul said:
Okay, I'll bite. 'A good deal' of people? What kind of percentage of the total population is that? 10? 20? More? I think it will likely be significantly less than the numbers I've stated there (perhaps 1-2%). And where is the "obvious" meddling? Perhaps I've missed it, would you care to qualify your statement?
All I can say is play the game, talk with other players and see for yourself as far as the population opinion is concerned (I don't know of the magical 80-98% population you speak of, but I'm sure my social circle within the game reaches [relatively] farther than that). As for "obvious" meddling, you can't really point at it, it's just kinda obvious when you've stuck with the game for 3+ years, you have this timeline in your head where it's easy to see certain points of game just going astray faster and faster.
Might not necessarily be all ActiVision's fault, was just a funny phrase I thought of while looking at that bulletpoint
But I do know they are pulling the strings more than they should and in pretty bad directions.
And just to prematurely answer the potential question of "so why do so many people play it?", main reason is people make friends in the game (where WoW becomes a glorified MSN, with a potential raider clutch holding people from 'abandoning' their friends) and because there's nothing better in the MMO market for most people's MMO taste.
There's also the "Cata will fix it" argument, it's pretty much a dam for the hardcore players set to break at launch, where they'll either fix up a good number of issues or lose a large portion of their playerbase in a snap. And finally you have the new players, brought in by "scrolls of ressurection", friend invites, Recruit a Friend program, multiboxing (which is actually fake new players) and just the general appeal of an introductory MMO being designed more and more just for them.
Problem is that in a, as Extra Credits guys put it, perpetual game design like an MMO, you expect to have a near infinite amount of content. And somewhere between TBC and WotLK, WoW has lost a huge deal of that (with granted many technical improvements, but like GTA 4, while mechanics are getting better, the fun and replay value just get thrown out the window).
But please - don't view this as flame bait, I really hate heated arguments on the topic of WoW, was just grumbling away a bit