If that's all it is than the Dev is overhyping it just tiny bit. And by tiny bit I mean "holly fuck, chill dude". If you want to convey hard but fair you don't go "Dark Souls? MAN THAT'S PUSSY SHIT. WE XTREME UP IN DIS PLACE" (paraphrased), because that says to me that someone is taking their idea about difficulty from IWTBTG.The Madman said:Not sure that would be a wise bet to make. Witcher 2's Dark Mode was pretty fair in how it dealt out its damage, Geralt would die within only a few blows but so would most enemies making most fights more about avoidance and timing than anything. Dark Mode was also neat in that it introduced a few unique sets of armor and challenges to the game to reward players that powered through it.
If Witcher 3 does something similar with its Dark Mode then you'll find no complaints from me.
That's a bad analogy. Books dont require any interaction from readers hence their intent isn't to provide a challenge.TheCaptain said:Bleh, if it stops being fun, I'll cheat. I don't get a rise out of "challenge" at all - it's as if a book i'm reading jumbles up the the letters in every other word for the sake of "challenge"...
There are other ways to make a game challenging without making the combat ridiculous. Using combat as the only form of challenge is probably the laziest challenge they can get. Witcher has a ton of story, they could have added challenge with the story when picking dialogue. Each choice has consequences and you could learn what they are by the story if you pay attention. They hinted at that in the first 2 games but sadly they didn't do much with it. I would love to see that expanded on and more challenge in picking choices.Gatlank said:That's a bad analogy. Books dont require any interaction from readers hence their intent isn't to provide a challenge.TheCaptain said:Bleh, if it stops being fun, I'll cheat. I don't get a rise out of "challenge" at all - it's as if a book i'm reading jumbles up the the letters in every other word for the sake of "challenge"...
Games require inputs and a certain level of interactivity from the people playing them to keep them invested (and this isn't just for electronic games).
Make them to easy and you're better off writing a book or painting some pictures.
completely this. Normal should be normal. Neither easy nor hard. it should be a challenge that average gamer can overcome but has to put effort to overcome. Easy is for people who are new to gaming or to the genre. Hard is for people who consider themselves above average. Normal though is what most people except to be reasonably challenging."Normal should be a challenge," Webber explained, telling us that in most games, "normal is easy, and easy is - well, you can be on your phone while playing."
I am deeply sadened that this is not true in EVERY game. this should be the default state. enemy strength should be based on location. you dont expect bandits wearing gold armor at city gates nor you expect rats in endgame boss fight. people should be able to fight harder monsters by going to their territory if they think they are stronger than thier level and the other way around. and yes even if that allows some people to abuse training in low level areas. Witcher 3 sounds more and more like a mustbuy now.Enemies do not scale in The Witcher 3, and combat requires precise and accurate timing. Venture too far into end-game territory without the proper experience and you will get slaughtered.
so i take it dark difficulty somehow removes the save system and expects you to finnish the entire game in a single sitting? because otherwise there is no such thing as perma-death in singleplayer games."Dark difficulty is something that many people in the company are very passionate about," said Webber. As well turning the difficulty up to its very highest setting, Dark difficulty also features permadeath. "[Many people] want a real challenge. If you die five minutes before the ending, it's over. There are actually people who have already done it."
the reason games were hard back in the day was to extract more quarters from you.Call me an old man, but back in my day, games were supposed to be hard. That was the whole point!
Original Pac-Man didnt have kill screen. when you won the last level the last level just restarted and you would try again. and again. and again. without end. the developers never expected anyone to even reach it anything so they didnt bother with ending.RJ 17 said:Has anyone here ever made it to the kill-screen of the original Donkey Kong? I don't think so. How about Pac-Man? A little easier, but I highly doubt anyone on this site has ever made it to the kill-screen.
Nothing wrong with cheating as long as it is done only in single player.TheCaptain said:Bleh, if it stops being fun, I'll cheat. I don't get a rise out of "challenge" at all - it's as if a book i'm reading jumbles up the the letters in every other word for the sake of "challenge"...
it probably does what the Witcher 2 did for "Insane" mode. I allows you save just fine, but it deletes all saves from that playthrough if you die.Strazdas said:so i take it dark difficulty somehow removes the save system and expects you to finnish the entire game in a single sitting? because otherwise there is no such thing as perma-death in singleplayer games.
Naturally. I don't actually play a lot of multiplayer games anyway.Bat Vader said:Nothing wrong with cheating as long as it is done only in single player.TheCaptain said:Bleh, if it stops being fun, I'll cheat. I don't get a rise out of "challenge" at all - it's as if a book i'm reading jumbles up the the letters in every other word for the sake of "challenge"...
Oh, thats not a problem then. i can always make local backups of save files and once dead just restore then and the game will think i just havent played that day. its not as fast as quicsaving, but it can do.Krantos said:it probably does what the Witcher 2 did for "Insane" mode. I allows you save just fine, but it deletes all saves from that playthrough if you die.Strazdas said:so i take it dark difficulty somehow removes the save system and expects you to finnish the entire game in a single sitting? because otherwise there is no such thing as perma-death in singleplayer games.