Getting all kinds of warm fuzzies from memories of the pen and paper game and love that others here know it, too. That being said, there's a kind of weird problem with this - a strong argument could be made for cyberpunk being dead. I mean, the first edition of that game - the first one I played, anyway, was set in 2013. In Neuromancer, arguably the work which defined and popularized the genre, Case starts out trying to sell "three megabytes of hot RAM". 3MB !
Don't get me wrong, I still have fun re-reading Gibson's Sprawl novels now and again, but what he and his contemporaries were writing about? Big chunks of it were big issues during the 80s but now are kind of non-issues. People becoming soulless through too much exposure to technology? Culturally we are so past this it's laughable. Embedding tech in your body? Why when we carry it in our pocket. Global zaibatsus are kind of quaint notion, back when everyone was convinced that pre-bubble Japan was wildly exotic and likely going to own the world. The Cold War fizzeled without going hot (thank heavens). Identity theft, computer viruses... these things are so hackneyed in our day-to-day grind that they barely raise an eyebrow on local news.
The modern world is so much weirder than cyberpunk envisioned. To be clear, I'm not at all down on the idea of the game. I love it. But do you think they should go for the nostalgia kick and do it all in true 80s style, with the concerns and relative ignorance of the day? Or do they update and work to bring the similiar themes to bear on modern technology. I feel like Deus Ex : HR took a reasonably good stab at the latter option, for good or ill. I'd like to see an attempt to make cyberpunk back in the day, when the net was a neon tron rip off (
Plus, so help me, it would be hysterically awesome to play a rockerboy when the idea was inspired by the Moscow Music Peace Festival and people actually thought musicians could make a difference Go Johnny Silverhand! Wooo!
*chuckle*